Player Matchup

Ra
Ra
B0Bzi
Ra
Level 26
God Stats
66W - 76L
1,476 SR
Queue Stats
238W - 264L
1,399 Elo+
Solo
Danzaburou
Danzaburou
BiddyKong
Danzaburou
Level 11
God Stats
17W - 15L
1,622 SR
Queue Stats
28W - 27L
1,489 Elo+
Party 1
Thor
Thor
BigDollop
Thor
Level 14
God Stats
14W - 11L
1,454 SR
Queue Stats
61W - 40L
1,601 Elo+
Solo
Khepri
Khepri
CantUseJar
Khepri
Level 28
God Stats
16W - 14L
1,515 SR
Queue Stats
95W - 98L
1,438 Elo+
Party 1
Cthulhu
Cthulhu
rachetbg
Cthulhu
Level 22
God Stats
1W - 0L
1,672 SR
Queue Stats
21W - 22L
1,418 Elo+
Solo
Team Averages
Level 20
1,548 SR
1,469 Elo+

VS

Team Averages
Level 14
1,419 SR
1,423 Elo+
Nemesis
Nemesis
JKS106
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,386 Elo+
Solo
Merlin
Merlin
SawlidSnake
Merlin
Level 24
God Stats
0W - 3L
1,313 SR
Queue Stats
20W - 24L
1,383 Elo+
Solo
Mulan
Mulan
WhereRUnow
Mulan
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
teeyuyen
Fenrir
Level 18
God Stats
0W - 2L
1,283 SR
Queue Stats
77W - 66L
1,405 Elo+
Solo
Susano
Susano
丨蓝五月丨
Susano
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 43L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
18
1 / 0 / 22
10,550
1,055
14,275
8,980
3,954
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
BiddyKong
Danzaburou
19
19 / 4 / 15
13,369
1,337
30,794
12,929
5,558
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
17
8 / 3 / 16
11,599
1,160
13,761
8,013
3,488
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
CantUseJar
Khepri
19
4 / 0 / 28
12,170
1,217
10,921
12,366
12,444
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
rachetbg
Cthulhu
18
9 / 4 / 19
11,789
1,179
13,949
15,503
8,870
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

298

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JKS106
Nemesis
16
0 / 14 / 6
9,402
940
6,510
21,681
8,990
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
16
3 / 8 / 5
10,527
1,053
14,697
14,857
5,725
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
17
2 / 6 / 6
10,268
1,027
8,960
21,356
20,426
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
teeyuyen
Fenrir
17
4 / 9 / 3
10,900
1,090
11,347
21,015
14,955
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
2 / 5 / 4
10,512
1,051
9,321
12,568
5,053
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
35
41
Kills
11
11
Deaths
42
100
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ra
1
0
22
12
W
Danzaburou
BiddyKong
Danzaburou
19
4
15
6.63
W
Thor
8
3
16
5.33
W
Khepri
CantUseJar
Khepri
4
0
28
18
L
Nemesis
JKS106
Nemesis
0
14
6
0.21
L
Merlin
3
8
5
0.69
L
Mulan
2
6
6
0.83
W
Cthulhu
rachetbg
Cthulhu
9
4
19
4.63
L
Fenrir
teeyuyen
Fenrir
4
9
3
0.61
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,700
Damage
50,835
57,791
Taken
91,477
34,314
Mitigated
55,149
13,142
Healing
2,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
14,275
151
3,024
2,375
8,980
3,954
0
1,420
7,560
51,777
0
W
Danzaburou
BiddyKong
Danzaburou
30,794
22,247
0
3,556
12,929
5,558
0
3,328
9,601
0
50,066
W
Thor
13,761
6,729
0
191
8,013
3,488
0
2,644
5,369
0
25,749
W
Khepri
CantUseJar
Khepri
10,921
463
1,293
2,190
12,366
12,444
0
3,572
8,794
19,199
0
L
Nemesis
JKS106
Nemesis
6,510
2,747
0
1,030
21,681
8,990
0
10,106
11,575
0
18,130
L
Merlin
14,697
1,068
0
781
14,857
5,725
0
6,444
8,413
41,148
0
L
Mulan
8,960
951
0
291
21,356
20,426
0
9,078
12,278
0
21,414
W
Cthulhu
rachetbg
Cthulhu
13,949
1,146
162
351
15,503
8,870
0
3,967
11,536
21,809
0
L
Fenrir
teeyuyen
Fenrir
11,347
1,765
0
232
21,015
14,955
0
7,527
13,488
234
21,951
L
9,321
1,472
0
30
12,568
5,053
0
5,990
6,578
0
18,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,477
Gold Earned
51,609
193
Minions Killed
138
10
Camps Cleared
7
986,154
Distance Traveled
937,838
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,550
1,055
90
9
1
214,348
0
W
Danzaburou
13,369
1,337
41
4
2
172,966
1
W
Thor
11,599
1,160
24
2
6
203,606
0
W
Khepri
12,170
1,217
15
2
0
223,833
0
L
Nemesis
9,402
940
18
2
1
199,010
0
L
Merlin
10,527
1,053
50
5
1
178,221
0
L
Mulan
10,268
1,027
39
4
1
190,283
0
W
Cthulhu
11,789
1,179
23
2
1
171,401
0
L
Fenrir
10,900
1,090
16
2
0
199,556
1
L
Susano
10,512
1,051
15
2
4
170,768
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role