Player Matchup

Danzaburou
Danzaburou
Platinum IV
 
Danzaburou
Platinum IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver V
Dn hates Pc
Nemesis
Silver V
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
452W - 470L
738 MMR
Solo
Terra
Terra
Gold V
ITz Bu1a x808x
Terra
Gold V
Level 109
God Stats
13W - 17L
1,540 SR
Queue Stats
137W - 138L
1,300 MMR
Solo
Achilles
Achilles
Silver V
StinkeyBrownEye
Achilles
Silver V
Level 111
God Stats
8W - 9L
1,316 SR
Queue Stats
206W - 235L
702 MMR
Solo
Bellona
Bellona
Bronze III
hooollydoolies
Bellona
Bronze III
Level 84
God Stats
0W - 1L
1,627 SR
Queue Stats
7W - 28L
784 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,497 SR
1,005 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,468 SR
958 MMR
Neith
Neith
Silver IV
BringMeTheShrews
Neith
Silver IV
Level 144
God Stats
67W - 54L
1,509 SR
Queue Stats
740W - 758L
792 MMR
Solo
Chiron
Chiron
Silver V
CrankyTACOBOY44
Chiron
Silver V
Level 153
God Stats
12W - 23L
1,429 SR
Queue Stats
279W - 303L
524 MMR
Solo
Cthulhu
Cthulhu
Silver II
DJMarsheezy
Cthulhu
Silver II
Level 122
God Stats
12W - 13L
1,397 SR
Queue Stats
199W - 225L
1,021 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
GrimGrimaces
Morgan Le Fay
Gold V
Level 87
God Stats
7W - 6L
1,551 SR
Queue Stats
149W - 146L
1,320 MMR
Solo
Fenrir
Fenrir
Silver II
XxRhapsodyxX874
Fenrir
Silver II
Level 149
God Stats
70W - 69L
1,453 SR
Queue Stats
475W - 478L
1,133 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
1 / 2 / 0
5,374
537
3,997
6,281
1,811
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
Dn hates Pc
Nemesis
9
0 / 1 / 0
4,815
482
981
6,093
2,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

7
0 / 2 / 1
4,684
468
1,838
7,380
3,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
8
1 / 3 / 0
4,900
490
2,340
6,728
2,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 3 / 0
4,778
478
982
6,263
4,229
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
AthenaGilgameshArachneArtemisJing Wei

VS

Bans
OdinTiamatYmirSolSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
7,295
730
3,736
3,650
1,242
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 0 / 1
5,386
539
2,596
6,067
1,591
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
DJMarsheezy
Cthulhu
8
0 / 0 / 4
4,980
498
1,498
5,935
2,431
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
GrimGrimaces
Morgan Le Fay
11
3 / 0 / 2
6,566
657
7,479
4,007
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
4 / 2 / 3
6,201
620
2,699
6,133
2,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
10
11
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
2
0
0.5
W
3
0
2
4
W
0
0
1
0.5
W
Cthulhu
DJMarsheezy
Cthulhu
0
0
4
2
L
Nemesis
Dn hates Pc
Nemesis
0
1
0
0
W
Morgan Le Fay
GrimGrimaces
Morgan Le Fay
3
0
2
4
L
0
2
1
0.25
L
Achilles
1
3
0
0.33
W
4
2
3
2.75
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,138
Damage
18,008
32,745
Taken
25,792
14,210
Mitigated
9,225
8,928
Healing
9,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,997
1,918
0
2,144
6,281
1,811
0
1,363
4,918
0
32,148
W
3,736
1,418
0
2,814
3,650
1,242
864
93
3,557
0
39,475
W
2,596
704
216
2,926
6,067
1,591
420
642
5,425
0
31,762
W
Cthulhu
DJMarsheezy
Cthulhu
1,498
124
327
534
5,935
2,431
142
927
5,008
17,656
0
L
Nemesis
Dn hates Pc
Nemesis
981
134
0
1,511
6,093
2,168
0
3,689
2,404
0
20,456
W
Morgan Le Fay
GrimGrimaces
Morgan Le Fay
7,479
145
0
604
4,007
1,256
691
287
3,720
32,946
0
L
1,838
149
302
1,708
7,380
3,533
0
1,373
6,007
9,463
0
L
Achilles
2,340
626
0
1,339
6,728
2,469
0
2,552
4,176
0
22,730
W
2,699
348
0
2,571
6,133
2,705
0
116
6,017
0
30,587
L
982
0
0
1,924
6,263
4,229
0
0
6,263
0
21,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,551
Gold Earned
30,428
219
Minions Killed
298
0
Camps Cleared
0
972,072
Distance Traveled
971,121
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,374
537
68
7
0
188,405
2
W
Neith
7,295
730
89
9
0
183,851
2
W
Chiron
5,386
539
62
6
0
179,529
6
W
Cthulhu
4,980
498
29
3
0
187,071
1
L
Nemesis
4,815
482
35
4
0
196,369
2
W
Morgan Le Fay
6,566
657
62
6
0
214,836
0
L
Terra
4,684
468
22
2
0
208,394
4
L
Achilles
4,900
490
50
5
0
208,389
1
W
Fenrir
6,201
620
56
6
0
205,834
1
L
Bellona
4,778
478
44
4
0
170,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role