Player Matchup

Merlin
Merlin
 
Merlin
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
FeraXIII
Gilgamesh
Level 129
God Stats
1W - 2L
1,494 SR
Queue Stats
29W - 26L
1,477 Elo+
Party 2
Rama
Rama
Sapter
Rama
Level 53
God Stats
9W - 8L
1,500 SR
Queue Stats
274W - 265L
1,467 Elo+
Solo
Terra
Terra
agoval
Terra
Level 101
God Stats
2W - 3L
1,543 SR
Queue Stats
3W - 4L
1,383 Elo+
Party 2
Bellona
Bellona
wallanders
Bellona
Level 21
God Stats
2W - 1L
1,861 SR
Queue Stats
18W - 11L
1,560 Elo+
Party 2
Team Averages
Level 92
1,580 SR
1,478 Elo+

VS

Team Averages
Level 53
1,458 SR
1,363 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Khepri
Khepri
Akta5641
Khepri
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 174L
1,283 Elo+
Party 3
Charybdis
Charybdis
XxAndrickxX007
Charybdis
Level 49
God Stats
1W - 6L
1,340 SR
Queue Stats
366W - 417L
1,336 Elo+
Party 1
Arachne
Arachne
babineu
Arachne
Level 62
God Stats
4W - 5L
1,526 SR
Queue Stats
274W - 366L
1,380 Elo+
Party 3
Nox
Nox
lilorio9808
Nox
Level 26
God Stats
23W - 23L
1,425 SR
Queue Stats
80W - 97L
1,317 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
3 / 0 / 2
10,273
604
9,950
7,466
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
FeraXIII
Gilgamesh
17
2 / 3 / 1
9,736
573
3,594
11,064
6,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rama
Sapter
Rama
15
6 / 2 / 4
9,039
532
11,891
11,018
4,620
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Terra
agoval
Terra
14
3 / 0 / 11
9,229
543
3,999
10,067
12,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
wallanders
Bellona
14
4 / 2 / 2
8,440
496
7,233
8,628
9,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
3 / 0 / 2
8,336
490
4,381
10,367
9,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
Akta5641
Khepri
11
0 / 4 / 2
7,195
423
1,840
9,947
7,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
XxAndrickxX007
Charybdis
11
1 / 8 / 0
6,938
408
6,922
12,558
3,473
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
babineu
Arachne
16
2 / 1 / 3
9,309
548
6,470
12,105
5,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
1 / 5 / 0
7,524
443
2,458
9,544
4,213
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
18
Kills
7
7
Deaths
18
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
2
4
L
Sun Wukong
 
Sun Wukong
3
0
2
4
L
Khepri
Akta5641
Khepri
0
4
2
0.25
W
Gilgamesh
FeraXIII
Gilgamesh
2
3
1
0.83
W
Rama
Sapter
Rama
6
2
4
4
L
Charybdis
XxAndrickxX007
Charybdis
1
8
0
0.13
W
Terra
agoval
Terra
3
0
11
8.5
L
Arachne
babineu
Arachne
2
1
3
3.5
L
1
5
0
0.2
W
Bellona
wallanders
Bellona
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,667
Damage
22,071
48,243
Taken
54,521
35,989
Mitigated
30,983
15,090
Healing
12,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,950
147
0
3,614
7,466
3,170
497
1,221
6,150
93,982
0
L
Sun Wukong
 
Sun Wukong
4,381
605
0
3,231
10,367
9,846
392
2,667
7,070
957
30,209
L
Khepri
Akta5641
Khepri
1,840
181
0
804
9,947
7,810
0
2,393
7,419
17,144
0
W
Gilgamesh
FeraXIII
Gilgamesh
3,594
1,001
0
4,277
11,064
6,137
235
183
10,656
0
84,243
W
Rama
Sapter
Rama
11,891
8,216
0
2,598
11,018
4,620
810
1,478
9,540
0
68,527
L
Charybdis
XxAndrickxX007
Charybdis
6,922
5,239
0
1,546
12,558
3,473
90
3,530
9,028
0
40,789
W
Terra
agoval
Terra
3,999
683
855
2,806
10,067
12,734
537
1,932
8,087
22,373
0
L
Arachne
babineu
Arachne
6,470
4,207
0
5,698
12,105
5,641
0
3,002
8,884
0
74,686
L
2,458
265
0
1,080
9,544
4,213
204
4,341
5,203
34,837
0
W
Bellona
wallanders
Bellona
7,233
839
0
940
8,628
9,328
921
84
8,171
9,465
22,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,717
Gold Earned
39,302
509
Minions Killed
372
0
Camps Cleared
0
1,675,968
Distance Traveled
1,624,346
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,273
604
165
10
0
344,210
9
L
Sun Wukong
8,336
490
55
3
0
340,038
9
L
Khepri
7,195
423
24
1
0
292,326
2
W
Gilgamesh
9,736
573
150
9
0
340,717
4
W
Rama
9,039
532
105
6
0
287,715
4
L
Charybdis
6,938
408
87
5
0
254,772
1
W
Terra
9,229
543
25
1
0
366,161
1
L
Arachne
9,309
548
140
8
0
416,510
1
L
Nox
7,524
443
66
4
0
320,700
0
W
Bellona
8,440
496
64
4
0
337,165
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role