Player Matchup

Thor
Thor
CareerSpade799
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
MacroMehlon
Olorun
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
V_czilios_V
Sol
Level 15
God Stats
0W - 4L
1,023 SR
Queue Stats
13W - 19L
1,357 Elo+
Solo
Bellona
Bellona
Zealotry1
Bellona
Level 7
God Stats
1W - 4L
1,302 SR
Queue Stats
24W - 39L
1,371 Elo+
Solo
Ymir
Ymir
ser6obby96
Ymir
Level 19
God Stats
1W - 3L
1,601 SR
Queue Stats
30W - 41L
1,395 Elo+
Solo
Team Averages
Level 11
1,385 SR
1,425 Elo+

VS

Team Averages
Level 16
1,552 SR
1,489 Elo+
Arachne
Arachne
BK_Crime_
Arachne
Level 25
God Stats
46W - 23L
1,609 SR
Queue Stats
81W - 69L
1,367 Elo+
Solo
Izanami
Izanami
Deltabold
Izanami
Level 16
God Stats
2W - 0L
1,760 SR
Queue Stats
4W - 3L
1,594 Elo+
Party 1
Tiamat
Tiamat
TURBO912
Tiamat
Level 27
God Stats
5W - 8L
1,389 SR
Queue Stats
79W - 62L
1,367 Elo+
Solo
Ares
Ares
dergamerxd_yt
Ares
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,707 Elo+
Party 1
Ra
Ra
ggashik
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 7 / 1
5,876
452
5,071
7,272
2,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
6
1 / 6 / 3
5,107
393
4,114
8,513
1,833
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
0 / 4 / 2
6,003
462
2,318
4,809
1,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
Zealotry1
Bellona
11
2 / 1 / 4
6,367
490
6,464
7,704
6,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
4 / 2 / 1
6,775
521
4,132
8,873
6,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BK_Crime_
Arachne
11
6 / 4 / 1
7,170
552
7,281
12,681
3,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Bow

Short Bow

+15%
Attack Speed

Izanami
Deltabold
Izanami
15
6 / 1 / 0
9,006
693
5,957
8,946
3,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
TURBO912
Tiamat
13
6 / 1 / 4
7,912
609
7,411
6,949
3,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 3
5,781
445
1,797
6,754
3,408
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
1 / 3 / 2
5,969
459
2,450
4,542
1,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
9
Kills
20
20
Deaths
10
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
BK_Crime_
Arachne
6
4
1
1.63
L
2
7
1
0.36
W
Izanami
Deltabold
Izanami
6
1
0
6
L
Olorun
1
6
3
0.42
W
Tiamat
TURBO912
Tiamat
6
1
4
8
L
0
4
2
0.25
L
Bellona
Zealotry1
Bellona
2
1
4
4
W
1
1
3
2.5
W
1
3
2
0.67
L
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,099
Damage
24,896
37,171
Taken
39,872
18,551
Mitigated
15,882
6,269
Healing
14,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BK_Crime_
Arachne
7,281
6,000
249
5,090
12,681
3,998
0
5,340
7,341
0
37,351
L
5,071
1,717
0
303
7,272
2,367
61
2,554
4,498
0
18,866
W
Izanami
Deltabold
Izanami
5,957
4,399
0
3,846
8,946
3,230
5,152
1,603
7,343
0
64,847
L
Olorun
4,114
2,421
111
1,059
8,513
1,833
152
1,396
6,985
8,473
0
W
Tiamat
TURBO912
Tiamat
7,411
822
0
2,912
6,949
3,898
0
1,165
5,784
44,607
0
L
2,318
694
0
569
4,809
1,800
1,338
2,532
1,971
25,858
2,241
L
Bellona
Zealotry1
Bellona
6,464
847
0
1,258
7,704
6,499
0
2,017
5,525
9,078
23,738
W
1,797
79
0
1,265
6,754
3,408
0
2,269
4,485
10,481
0
W
2,450
135
45
877
4,542
1,348
155
1,588
2,954
11,699
0
L
4,132
288
931
2,038
8,873
6,052
367
2,131
6,534
17,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,128
Gold Earned
35,838
198
Minions Killed
304
0
Camps Cleared
0
1,120,596
Distance Traveled
1,213,771
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,170
552
52
4
0
241,251
0
L
Thor
5,876
452
24
2
0
236,301
1
W
Izanami
9,006
693
145
11
0
201,465
0
L
Olorun
5,107
393
12
1
0
205,927
2
W
Tiamat
7,912
609
66
5
0
271,060
2
L
Sol
6,003
462
69
5
0
209,217
0
L
Bellona
6,367
490
55
4
0
265,218
0
W
Ares
5,781
445
15
1
0
269,104
0
W
Ra
5,969
459
26
2
0
230,891
0
L
Ymir
6,775
521
38
3
0
203,933
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role