Player Matchup

Ymir
Ymir
DerInquisitor
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 32L
1,500 Elo+
Party 1
Janus
Janus
MaruZabi
Janus
Level 24
God Stats
34W - 38L
1,334 SR
Queue Stats
232W - 296L
1,299 Elo+
Party 2
Mercury
Mercury
NeroEris
Mercury
Level 26
God Stats
0W - 4L
1,330 SR
Queue Stats
233W - 324L
1,320 Elo+
Party 2
Artio
Artio
Obscure1986
Artio
Level 13
God Stats
12W - 8L
1,605 SR
Queue Stats
61W - 52L
1,423 Elo+
Party 1
Sol
Sol
Zephalia
Sol
Level 12
God Stats
43W - 24L
1,597 SR
Queue Stats
78W - 61L
1,395 Elo+
Party 1
Team Averages
Level 18
1,473 SR
1,387 Elo+

VS

Team Averages
Level 27
1,523 SR
1,432 Elo+
Izanami
Izanami
DasFarmGirl
Izanami
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,474 Elo+
Solo
Baron Samedi
Baron Samedi
NewbieM
Baron Samedi
Level 29
God Stats
4W - 0L
1,299 SR
Queue Stats
43W - 48L
1,371 Elo+
Party 3
Fafnir
Fafnir
elephant_game
Fafnir
Level 36
God Stats
2W - 0L
1,747 SR
Queue Stats
67W - 64L
1,467 Elo+
Party 4
Fenrir
Fenrir
jac0p000
Fenrir
Level 25
God Stats
16W - 14L
1,638 SR
Queue Stats
44W - 52L
1,397 Elo+
Party 4
Chaac
Chaac
ochelenkov740
Chaac
Level 18
God Stats
3W - 0L
1,429 SR
Queue Stats
23W - 30L
1,452 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,819
455
3,176
9,367
7,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
MaruZabi
Janus
11
1 / 6 / 0
7,080
472
5,358
11,238
2,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Mercury
NeroEris
Mercury
10
1 / 11 / 1
6,542
436
5,221
12,631
3,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
2 / 8 / 2
7,742
516
3,987
15,434
13,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 3 / 2
7,931
529
12,913
12,177
3,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DasFarmGirl
Izanami
13
8 / 3 / 3
8,381
559
9,471
7,931
2,279
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
NewbieM
Baron Samedi
14
8 / 1 / 4
8,396
560
12,564
11,969
4,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 9
7,437
496
2,747
9,101
7,780
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
jac0p000
Fenrir
15
7 / 1 / 4
8,839
589
7,371
9,495
4,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
8 / 1 / 3
8,564
571
11,533
13,333
11,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
6
Kills
31
31
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Izanami
DasFarmGirl
Izanami
8
3
3
3.17
L
0
3
1
0.17
L
Janus
MaruZabi
Janus
1
6
0
0.17
L
Mercury
NeroEris
Mercury
1
11
1
0.14
W
Baron Samedi
NewbieM
Baron Samedi
8
1
4
10
L
2
8
2
0.38
L
2
3
2
1
W
0
0
9
4.5
W
Fenrir
jac0p000
Fenrir
7
1
4
9
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,655
Damage
43,686
60,847
Taken
51,829
30,412
Mitigated
30,694
10,640
Healing
22,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DasFarmGirl
Izanami
9,471
6,883
0
1,532
7,931
2,279
868
5,681
2,218
0
49,808
L
3,176
459
0
637
9,367
7,373
279
999
7,723
30,496
0
L
Janus
MaruZabi
Janus
5,358
422
0
2,300
11,238
2,864
465
6,266
4,836
32,196
0
L
Mercury
NeroEris
Mercury
5,221
3,379
0
0
12,631
3,308
0
2,837
9,441
0
32,455
W
Baron Samedi
NewbieM
Baron Samedi
12,564
1,594
293
6,039
11,969
4,616
744
5,718
5,915
46,203
0
L
3,987
704
592
2,650
15,434
13,355
296
3,145
12,243
14,952
0
L
12,913
6,304
0
4,461
12,177
3,512
1,182
2,274
9,848
55,891
0
W
2,747
971
0
3,289
9,101
7,780
155
5,608
3,441
19,429
0
W
Fenrir
jac0p000
Fenrir
7,371
1,574
0
5,049
9,495
4,561
497
2,468
6,973
0
63,475
W
11,533
1,353
0
6,016
13,333
11,458
558
5,564
7,619
629
38,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,114
Gold Earned
41,617
310
Minions Killed
345
0
Camps Cleared
0
1,346,844
Distance Traveled
1,397,998
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,381
559
87
6
0
253,847
2
L
Ymir
6,819
455
71
5
0
265,223
0
L
Janus
7,080
472
56
4
0
259,037
0
L
Mercury
6,542
436
46
3
0
283,780
0
W
Baron Samedi
8,396
560
65
4
0
275,221
0
L
Artio
7,742
516
21
1
0
255,666
1
L
Sol
7,931
529
116
8
0
283,138
3
W
Fafnir
7,437
496
31
2
0
288,524
0
W
Fenrir
8,839
589
96
6
0
287,983
1
W
Chaac
8,564
571
66
4
0
292,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role