Player Matchup

Zeus
Zeus
Gansa123
Zeus
Level 17
God Stats
1W - 2L
1,412 SR
Queue Stats
2W - 3L
1,521 Elo+
Solo
Yemoja
Yemoja
SWE R4S
Yemoja
Level 27
God Stats
1W - 3L
1,397 SR
Queue Stats
44W - 39L
1,385 Elo+
Solo
Jormungandr
Jormungandr
SoRandomo
Jormungandr
Level 8
God Stats
1W - 3L
1,449 SR
Queue Stats
5W - 8L
1,402 Elo+
Solo
Danzaburou
Danzaburou
ThreeHeadedSage
Danzaburou
Level 29
God Stats
3W - 2L
1,719 SR
Queue Stats
21W - 16L
1,486 Elo+
Solo
Nemesis
Nemesis
ZETiX Pipoune
Nemesis
Level 30
God Stats
1W - 1L
1,803 SR
Queue Stats
7W - 9L
1,516 Elo+
Solo
Team Averages
Level 22
1,556 SR
1,462 Elo+

VS

Team Averages
Level 14
1,500 SR
1,434 Elo+
Sylvanus
Sylvanus
AOE_minkelutter
Sylvanus
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 5L
1,436 Elo+
Solo
Kukulkan
Kukulkan
Guy2964
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,235 Elo+
Solo
Mercury
Mercury
OnlyMerc-
Mercury
Level 27
God Stats
33W - 12L
1,671 SR
Queue Stats
58W - 33L
1,614 Elo+
Solo
Skadi
Skadi
STARDRAGONXD13
Skadi
Level 13
God Stats
4W - 5L
1,659 SR
Queue Stats
50W - 63L
1,504 Elo+
Solo
Guan Yu
Guan Yu
ser6obby96
Guan Yu
Level 19
God Stats
1W - 3L
1,168 SR
Queue Stats
30W - 41L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
5 / 8 / 2
9,084
454
9,590
14,893
6,161
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
SWE R4S
Yemoja
12
0 / 3 / 3
7,981
399
6,112
18,115
12,805
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jormungandr
SoRandomo
Jormungandr
13
1 / 8 / 0
8,052
403
6,558
18,468
7,440
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
ThreeHeadedSage
Danzaburou
12
2 / 6 / 1
7,932
397
5,565
11,317
3,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
13
4 / 12 / 4
8,589
429
11,648
16,776
7,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
20
7 / 0 / 5
13,134
657
8,740
14,458
8,622
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Guy2964
Kukulkan
15
2 / 8 / 5
10,504
525
4,854
12,794
4,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
OnlyMerc-
Mercury
20
23 / 0 / 6
13,802
690
29,664
15,037
9,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 2 / 8
10,650
533
14,261
15,736
5,408
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Guan Yu
ser6obby96
Guan Yu
15
2 / 2 / 11
10,397
520
6,797
12,218
11,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
71
12
Kills
36
37
Deaths
12
10
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
7
0
5
9.5
L
Zeus
5
8
2
0.75
W
Kukulkan
Guy2964
Kukulkan
2
8
5
0.56
W
Mercury
OnlyMerc-
Mercury
23
0
6
26
W
2
2
8
3
L
Yemoja
SWE R4S
Yemoja
0
3
3
0.5
L
Jormungandr
SoRandomo
Jormungandr
1
8
0
0.13
L
Danzaburou
ThreeHeadedSage
Danzaburou
2
6
1
0.42
L
Nemesis
4
12
4
0.5
W
Guan Yu
ser6obby96
Guan Yu
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,473
Damage
64,316
79,569
Taken
70,243
37,305
Mitigated
40,225
15,896
Healing
29,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
8,740
4,512
1,360
9,481
14,458
8,622
684
6,131
8,327
84,976
21,783
L
Zeus
9,590
1,293
0
3,717
14,893
6,161
564
2,106
12,787
51,012
0
W
Kukulkan
Guy2964
Kukulkan
4,854
498
92
1,111
12,794
4,802
945
6,809
5,985
49,599
0
W
Mercury
OnlyMerc-
Mercury
29,664
18,302
0
4,649
15,037
9,849
3,612
2,847
12,190
0
120,581
W
14,261
6,996
0
6,425
15,736
5,408
3,997
5,602
10,134
0
78,003
L
Yemoja
SWE R4S
Yemoja
6,112
1,115
2,562
2,034
18,115
12,805
120
620
17,495
32,520
0
L
Jormungandr
SoRandomo
Jormungandr
6,558
1,305
118
4,495
18,468
7,440
402
6,852
11,616
45,506
0
L
Danzaburou
ThreeHeadedSage
Danzaburou
5,565
1,037
0
1,043
11,317
3,159
678
910
10,407
0
35,799
L
Nemesis
11,648
5,172
0
1,927
16,776
7,740
0
1,856
14,920
0
44,039
W
Guan Yu
ser6obby96
Guan Yu
6,797
652
2,422
4,176
12,218
11,544
1,265
2,899
9,319
0
26,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,638
Gold Earned
58,487
354
Minions Killed
549
0
Camps Cleared
0
1,598,020
Distance Traveled
1,744,007
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
13,134
657
184
9
0
314,103
6
L
Zeus
9,084
454
91
5
0
298,944
0
W
Kukulkan
10,504
525
105
5
0
288,418
2
W
Mercury
13,802
690
121
6
0
477,744
0
W
Skadi
10,650
533
103
5
0
325,259
2
L
Yemoja
7,981
399
46
2
0
316,402
5
L
Jormungandr
8,052
403
83
4
0
367,231
2
L
Danzaburou
7,932
397
67
3
0
326,839
5
L
Nemesis
8,589
429
67
3
0
288,604
0
W
Guan Yu
10,397
520
36
2
0
338,483
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role