Player Matchup

Medusa
Medusa
DUDDEL DUTIN
Medusa
Level 114
God Stats
18W - 11L
1,669 SR
Queue Stats
327W - 321L
1,400 Elo+
Solo
Awilix
Awilix
GFTW_TheKiller
Awilix
Level 84
God Stats
15W - 8L
1,523 SR
Queue Stats
189W - 187L
1,470 Elo+
Party 1
Hel
Hel
GFTW_TheKing
Hel
Level 78
God Stats
5W - 4L
1,253 SR
Queue Stats
130W - 161L
1,366 Elo+
Party 1
Geb
Geb
Peludomart
Geb
Level 89
God Stats
33W - 23L
1,458 SR
Queue Stats
432W - 479L
1,438 Elo+
Solo
Bellona
Bellona
ethnikaras-YT
Bellona
Level 55
God Stats
1W - 0L
1,720 SR
Queue Stats
39W - 49L
1,350 Elo+
Party 1
Team Averages
Level 84
1,525 SR
1,405 Elo+

VS

Team Averages
Level 91
1,517 SR
1,391 Elo+
Sylvanus
Sylvanus
Chorda_03
Sylvanus
Level 104
God Stats
5W - 5L
1,480 SR
Queue Stats
99W - 116L
1,409 Elo+
Solo
He Bo
He Bo
TeidiKamaa
He Bo
Level 46
God Stats
5W - 10L
1,552 SR
Queue Stats
157W - 207L
1,323 Elo+
Solo
Zeus
Zeus
TheDark_Paladin
Zeus
Level 88
God Stats
6W - 3L
1,727 SR
Queue Stats
246W - 259L
1,422 Elo+
Solo
Medusa
Medusa
flavourdave1986
Medusa
Level 136
God Stats
160W - 166L
1,481 SR
Queue Stats
780W - 836L
1,419 Elo+
Solo
King Arthur
King Arthur
jlcheno
King Arthur
Level 82
God Stats
8W - 16L
1,343 SR
Queue Stats
140W - 167L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
4 / 0 / 3
8,905
524
9,655
8,479
2,683
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
12 / 1 / 1
10,526
619
13,085
11,562
4,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
5 / 5 / 4
9,684
570
6,459
14,572
5,430
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 1 / 7
8,732
514
2,762
10,342
8,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
14
1 / 0 / 0
8,225
484
4,153
7,090
5,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Chorda_03
Sylvanus
9
0 / 2 / 1
6,092
358
2,743
6,157
2,534
He Bo
13
2 / 8 / 1
8,223
484
3,306
13,731
3,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 8 / 4
8,704
512
13,755
10,826
3,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 5 / 0
7,622
448
6,489
10,939
3,574
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
jlcheno
King Arthur
14
1 / 0 / 1
8,115
477
4,724
7,184
6,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
23
Kills
7
7
Deaths
23
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Chorda_03
Sylvanus
0
2
1
0.25
W
Medusa
4
0
3
5.5
W
12
1
1
12.5
W
5
5
4
1.4
W
1
1
7
4.5
L
He Bo
2
8
1
0.31
L
2
8
4
0.5
W
Bellona
1
0
0
1
L
2
5
0
0.4
L
King Arthur
jlcheno
King Arthur
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,114
Damage
31,017
52,045
Taken
48,837
26,546
Mitigated
19,899
15,583
Healing
9,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Chorda_03
Sylvanus
2,743
476
345
1,935
6,157
2,534
0
1,638
4,519
18,126
5,079
W
Medusa
9,655
3,988
0
1,516
8,479
2,683
2,535
2,104
6,375
0
69,051
W
13,085
4,092
0
4,406
11,562
4,562
1
5,059
6,364
0
76,331
W
6,459
320
1,071
5,960
14,572
5,430
805
8,929
5,550
52,501
0
W
2,762
343
0
1,896
10,342
8,257
497
3,025
7,268
22,232
0
L
He Bo
3,306
194
0
1,345
13,731
3,681
0
1,368
12,363
41,741
0
L
13,755
797
0
351
10,826
3,333
192
4,967
5,859
49,716
0
W
Bellona
4,153
749
0
734
7,090
5,614
794
996
5,586
0
34,480
L
6,489
2,719
0
2,310
10,939
3,574
424
945
9,994
0
44,222
L
King Arthur
jlcheno
King Arthur
4,724
105
0
2,864
7,184
6,777
0
303
6,881
3,755
38,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,072
Gold Earned
38,756
423
Minions Killed
370
0
Camps Cleared
0
1,654,962
Distance Traveled
1,259,503
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,092
358
53
3
0
185,005
1
W
Medusa
8,905
524
120
7
0
323,498
3
W
Awilix
10,526
619
104
6
0
373,405
8
W
Hel
9,684
570
95
6
0
280,945
0
W
Geb
8,732
514
36
2
0
339,905
7
L
He Bo
8,223
484
82
5
0
272,877
0
L
Zeus
8,704
512
82
5
0
267,174
3
W
Bellona
8,225
484
68
4
0
337,209
0
L
Medusa
7,622
448
67
4
0
289,839
0
L
King Arthur
8,115
477
86
5
0
244,608
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role