Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
HarbingerTruths
Sylvanus
Level 48
God Stats
1W - 2L
1,395 SR
Queue Stats
44W - 50L
1,504 Elo+
Party 2
Izanami
Izanami
MickLoveInn
Izanami
Level 5
God Stats
7W - 4L
1,861 SR
Queue Stats
17W - 20L
1,841 Elo+
Party 2
Zeus
Zeus
Tinhcucsuc
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,169 Elo+
Solo
Chaac
Chaac
c0nfIex
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 38L
1,559 Elo+
Solo
Team Averages
Level 18
1,551 SR
1,515 Elo+

VS

Team Averages
Level 17
1,611 SR
1,410 Elo+
Scylla
Scylla
LiftedFall
Scylla
Level 27
God Stats
13W - 15L
1,637 SR
Queue Stats
167W - 139L
1,487 Elo+
Party 3
Neith
Neith
LinaLinLil
Neith
Level 8
God Stats
1W - 0L
1,517 SR
Queue Stats
2W - 4L
1,097 Elo+
Solo
Ymir
Ymir
QuickTurkey
Ymir
Level 6
God Stats
2W - 0L
1,809 SR
Queue Stats
72W - 66L
1,497 Elo+
Party 3
King Arthur
King Arthur
loki3805
King Arthur
Level 26
God Stats
50W - 47L
1,520 SR
Queue Stats
108W - 106L
1,481 Elo+
Party 1
Fenrir
Fenrir
unguided101
Fenrir
Level 16
God Stats
7W - 5L
1,573 SR
Queue Stats
40W - 31L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
2 / 2 / 2
7,333
564
5,991
8,642
3,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
9
1 / 5 / 4
5,676
437
4,158
12,685
8,919
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
MickLoveInn
Izanami
10
4 / 4 / 3
6,817
524
8,776
8,618
2,541
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
2 / 7 / 1
6,388
491
4,570
8,741
2,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
c0nfIex
Chaac
9
0 / 7 / 0
5,463
420
3,171
10,779
6,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LiftedFall
Scylla
14
7 / 1 / 7
8,293
638
8,091
5,795
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
11
6 / 3 / 3
7,254
558
8,384
7,367
1,904
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 4 / 7
6,069
467
1,878
8,161
5,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
loki3805
King Arthur
14
8 / 0 / 5
8,893
684
11,320
10,595
5,775
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
12
4 / 1 / 3
7,170
552
4,940
10,030
3,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
9
Kills
25
25
Deaths
9
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
2
2
1.5
L
Sylvanus
1
5
4
0.6
W
Scylla
LiftedFall
Scylla
7
1
7
10.5
W
Neith
6
3
3
2.5
L
Izanami
MickLoveInn
Izanami
4
4
3
1.38
W
0
4
7
0.88
L
2
7
1
0.36
L
Chaac
c0nfIex
Chaac
0
7
0
0
W
King Arthur
loki3805
King Arthur
8
0
5
10.5
W
Fenrir
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,666
Damage
34,613
49,465
Taken
41,948
24,589
Mitigated
18,072
10,057
Healing
10,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,991
2,990
0
2,602
8,642
3,901
0
849
7,793
0
56,544
L
Sylvanus
4,158
1,376
687
2,547
12,685
8,919
150
2,298
10,267
17,385
0
W
Scylla
LiftedFall
Scylla
8,091
1,930
0
1,451
5,795
2,005
496
3,462
2,333
45,834
0
W
Neith
8,384
3,288
407
1,274
7,367
1,904
1,081
1,371
5,908
0
34,568
L
Izanami
MickLoveInn
Izanami
8,776
6,294
0
1,423
8,618
2,541
1,900
1,364
7,240
0
37,977
W
1,878
690
0
486
8,161
5,007
131
774
7,387
13,158
0
L
4,570
823
0
966
8,741
2,677
0
4,270
4,267
23,755
0
L
Chaac
c0nfIex
Chaac
3,171
375
0
1,832
10,779
6,551
0
833
9,886
0
16,280
W
King Arthur
loki3805
King Arthur
11,320
1,484
0
4,310
10,595
5,775
84
1,307
8,892
0
55,475
W
Fenrir
4,940
1,664
196
2,590
10,030
3,381
0
1,814
8,172
0
46,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,677
Gold Earned
37,679
268
Minions Killed
351
0
Camps Cleared
0
1,192,385
Distance Traveled
1,277,068
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,333
564
104
8
0
264,734
1
L
Sylvanus
5,676
437
24
2
0
229,224
1
W
Scylla
8,293
638
88
7
0
248,202
3
W
Neith
7,254
558
59
5
0
229,152
1
L
Izanami
6,817
524
68
5
0
239,213
1
W
Ymir
6,069
467
18
1
0
238,986
0
L
Zeus
6,388
491
46
4
0
208,737
2
L
Chaac
5,463
420
26
2
0
250,477
0
W
King Arthur
8,893
684
114
9
0
304,595
0
W
Fenrir
7,170
552
72
6
0
256,133
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role