Player Matchup

Merlin
Merlin
DrRoboMancer
Merlin
Level 127
God Stats
13W - 14L
1,586 SR
Queue Stats
918W - 1,054L
1,460 Elo+
Solo
Sylvanus
Sylvanus
Ledfarmer009
Sylvanus
Level 79
God Stats
1W - 5L
1,172 SR
Queue Stats
264W - 265L
1,388 Elo+
Solo
Pele
Pele
LuciP29
Pele
Level 42
God Stats
80W - 93L
1,418 SR
Queue Stats
143W - 187L
1,336 Elo+
Solo
Izanami
Izanami
Ruru_wa_ruru_da
Izanami
Level 68
God Stats
30W - 35L
1,451 SR
Queue Stats
288W - 321L
1,412 Elo+
Solo
Serqet
Serqet
xSF-Kilkilman__2
Serqet
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 110L
1,387 Elo+
Solo
Team Averages
Level 71
1,425 SR
1,397 Elo+

VS

Team Averages
Level 80
1,469 SR
1,428 Elo+
Charybdis
Charybdis
 
Charybdis
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BornToDisrespect
Nemesis
Level 44
God Stats
5W - 7L
1,426 SR
Queue Stats
120W - 110L
1,360 Elo+
Solo
Nu Wa
Nu Wa
Leox_Cor
Nu Wa
Level 108
God Stats
36W - 32L
1,495 SR
Queue Stats
595W - 641L
1,401 Elo+
Solo
Hel
Hel
Lordgrim_15
Hel
Level 60
God Stats
34W - 37L
1,423 SR
Queue Stats
385W - 403L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
1 / 8 / 0
10,256
488
8,711
22,766
8,263
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Ledfarmer009
Sylvanus
14
5 / 6 / 2
9,695
462
11,418
19,226
16,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
LuciP29
Pele
11
0 / 10 / 3
7,577
361
6,412
15,603
4,979
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
1 / 3 / 1
11,032
525
7,306
13,739
4,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 6 / 1
7,132
340
2,166
10,151
5,185
Heavy Mace

Heavy Mace

+30
Physical Power

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
8 / 3 / 6
10,607
505
10,418
9,611
3,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
 
Sylvanus
17
5 / 4 / 11
10,100
481
14,345
19,955
15,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
8 / 0 / 7
11,441
545
11,832
12,003
6,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Leox_Cor
Nu Wa
18
3 / 0 / 10
11,239
535
11,539
6,842
2,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
9 / 1 / 8
12,509
596
12,584
13,950
6,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
75
8
Kills
33
33
Deaths
8
7
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
8
3
6
3.67
W
Sylvanus
 
Sylvanus
5
4
11
2.63
W
8
0
7
11.5
L
Merlin
1
8
0
0.13
L
Sylvanus
Ledfarmer009
Sylvanus
5
6
2
1
W
Nu Wa
Leox_Cor
Nu Wa
3
0
10
8
W
9
1
8
13
L
Pele
LuciP29
Pele
0
10
3
0.15
L
1
3
1
0.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,013
Damage
60,718
81,485
Taken
62,361
39,038
Mitigated
33,535
21,068
Healing
27,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
10,418
5,660
0
2,262
9,611
3,365
1,782
3,024
6,233
0
50,965
W
Sylvanus
 
Sylvanus
14,345
2,623
2,421
6,818
19,955
15,195
1,330
6,881
12,804
46,946
10,639
W
11,832
6,055
0
4,001
12,003
6,720
128
3,093
8,910
0
75,945
L
Merlin
8,711
877
132
9,265
22,766
8,263
731
11,739
10,499
89,786
0
L
Sylvanus
Ledfarmer009
Sylvanus
11,418
3,822
1,148
4,477
19,226
16,206
0
6,908
12,036
42,200
10,915
W
Nu Wa
Leox_Cor
Nu Wa
11,539
3,065
0
1,500
6,842
2,128
3,046
2,123
4,719
77,620
0
W
12,584
431
2,717
7,550
13,950
6,127
116
3,961
9,694
101,319
0
L
Pele
LuciP29
Pele
6,412
1,202
0
2,495
15,603
4,979
0
6,552
8,673
0
39,017
L
7,306
4,968
0
3,551
13,739
4,405
461
5,731
7,592
0
99,588
L
2,166
107
0
0
10,151
5,185
0
5,298
4,694
0
11,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,692
Gold Earned
55,896
542
Minions Killed
649
0
Camps Cleared
0
1,682,894
Distance Traveled
2,023,734
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,607
505
98
5
0
367,776
5
W
Sylvanus
10,100
481
94
4
0
359,715
2
W
Nemesis
11,441
545
114
5
0
500,356
4
L
Merlin
10,256
488
162
8
0
291,838
9
L
Sylvanus
9,695
462
75
4
0
331,442
3
W
Nu Wa
11,239
535
153
7
0
369,618
2
W
Hel
12,509
596
190
9
0
426,269
1
L
Pele
7,577
361
59
3
0
359,300
0
L
Izanami
11,032
525
228
11
0
313,718
1
L
Serqet
7,132
340
18
1
0
386,596
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role