Player Matchup

Rama
Rama
Aqua_124XD
Rama
Level 113
God Stats
5W - 7L
1,371 SR
Queue Stats
378W - 415L
1,510 Elo+
Party 1
Nu Wa
Nu Wa
OkayDarkness
Nu Wa
Level 13
God Stats
4W - 4L
1,650 SR
Queue Stats
16W - 10L
1,570 Elo+
Party 1
Bacchus
Bacchus
ZappaNappa
Bacchus
Level 40
God Stats
75W - 65L
1,537 SR
Queue Stats
113W - 123L
1,448 Elo+
Party 1
Bellona
Bellona
baseballriley32
Bellona
Level 104
God Stats
12W - 5L
1,572 SR
Queue Stats
135W - 133L
1,475 Elo+
Party 1
Arachne
Arachne
gmoney22595
Arachne
Level 129
God Stats
26W - 20L
1,625 SR
Queue Stats
617W - 615L
1,570 Elo+
Party 1
Team Averages
Level 80
1,551 SR
1,515 Elo+

VS

Team Averages
Level 58
1,347 SR
1,303 Elo+
Danzaburou
Danzaburou
AlejandroK1ller
Danzaburou
Level 15
God Stats
21W - 34L
1,430 SR
Queue Stats
74W - 93L
1,279 Elo+
Party 3
Zeus
Zeus
MG MorDox10
Zeus
Level 59
God Stats
3W - 10L
1,336 SR
Queue Stats
230W - 247L
1,341 Elo+
Party 3
Yemoja
Yemoja
PM Pitohui
Yemoja
Level 68
God Stats
0W - 1L
1,282 SR
Queue Stats
1W - 7L
1,162 Elo+
Party 2
Awilix
Awilix
PM llenn
Awilix
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,451 Elo+
Party 2
Odin
Odin
Redhawk2603
Odin
Level 29
God Stats
0W - 1L
1,188 SR
Queue Stats
0W - 2L
1,284 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 2
6,378
532
6,283
4,361
1,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 1 / 2
7,352
613
5,233
7,047
2,411
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
ZappaNappa
Bacchus
10
0 / 2 / 3
5,859
488
2,367
7,141
4,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 1 / 2
7,554
630
5,309
5,121
5,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
gmoney22595
Arachne
14
5 / 1 / 4
7,949
662
7,090
9,536
4,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlejandroK1ller
Danzaburou
8
0 / 3 / 2
5,179
432
2,174
8,095
2,199
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 4 / 0
5,986
499
2,845
6,324
1,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
PM Pitohui
Yemoja
8
0 / 1 / 1
5,167
431
2,673
9,583
5,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Awilix
PM llenn
Awilix
11
4 / 3 / 1
6,428
536
5,751
7,479
3,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 5 / 1
4,937
411
792
7,172
6,420
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
16
Kills
5
6
Deaths
16
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AlejandroK1ller
Danzaburou
0
3
2
0.33
W
3
1
2
4
L
1
4
0
0.25
W
3
1
2
4
L
Yemoja
PM Pitohui
Yemoja
0
1
1
0.5
L
Awilix
PM llenn
Awilix
4
3
1
1.5
L
0
5
1
0.1
W
Bacchus
ZappaNappa
Bacchus
0
2
3
0.75
W
5
1
2
6
W
Arachne
gmoney22595
Arachne
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,282
Damage
14,235
33,206
Taken
38,653
18,292
Mitigated
18,554
11,825
Healing
6,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AlejandroK1ller
Danzaburou
2,174
1,137
0
1,797
8,095
2,199
0
1,871
6,224
0
21,103
W
6,283
4,677
0
1,090
4,361
1,632
174
1,281
3,080
0
37,232
L
2,845
194
0
770
6,324
1,559
0
3,267
3,057
32,910
0
W
5,233
1,455
0
2,618
7,047
2,411
239
2,257
4,602
47,043
0
L
Yemoja
PM Pitohui
Yemoja
2,673
560
246
2,809
9,583
5,110
24
1,672
7,911
19,724
0
L
Awilix
PM llenn
Awilix
5,751
2,048
0
1,099
7,479
3,266
0
1,010
6,469
0
29,718
L
792
226
0
198
7,172
6,420
0
1,157
6,015
0
12,628
W
Bacchus
ZappaNappa
Bacchus
2,367
76
0
2,060
7,141
4,648
0
816
6,325
15,004
0
W
5,309
898
0
822
5,121
5,463
450
326
4,614
7,207
28,757
W
Arachne
gmoney22595
Arachne
7,090
5,270
0
5,235
9,536
4,138
291
598
8,830
0
56,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,092
Gold Earned
27,697
366
Minions Killed
216
0
Camps Cleared
0
1,123,927
Distance Traveled
1,046,368
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,179
432
38
3
0
214,588
3
W
Rama
6,378
532
63
5
0
223,174
6
L
Zeus
5,986
499
60
5
0
191,689
3
W
Nu Wa
7,352
613
91
8
0
210,030
0
L
Yemoja
5,167
431
30
3
0
197,118
1
L
Awilix
6,428
536
61
5
0
228,464
2
L
Odin
4,937
411
27
2
0
214,509
1
W
Bacchus
5,859
488
19
2
0
202,484
6
W
Bellona
7,554
630
81
7
0
246,412
1
W
Arachne
7,949
662
112
9
0
241,827
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role