Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
AlexaQueen
Fenrir
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,503 Elo+
Solo
Nemesis
Nemesis
MAXDEFUN
Nemesis
Level 10
God Stats
0W - 3L
1,201 SR
Queue Stats
7W - 8L
1,368 Elo+
Solo
Athena
Athena
gomohikki
Athena
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,710 Elo+
Party 1
Team Averages
Level 21
1,440 SR
1,516 Elo+

VS

Team Averages
Level 21
1,454 SR
1,428 Elo+
Kali
Kali
Mieciu060606
Kali
Level 29
God Stats
13W - 7L
1,690 SR
Queue Stats
64W - 47L
1,593 Elo+
Solo
Nu Wa
Nu Wa
bobaiABoBA
Nu Wa
Level 26
God Stats
2W - 1L
1,478 SR
Queue Stats
91W - 96L
1,327 Elo+
Solo
Xing Tian
Xing Tian
hral
Xing Tian
Level 29
God Stats
5W - 2L
1,363 SR
Queue Stats
25W - 32L
1,330 Elo+
Solo
Tyr
Tyr
oChriJe
Tyr
Level 13
God Stats
7W - 8L
1,362 SR
Queue Stats
21W - 22L
1,281 Elo+
Solo
Neith
Neith
ritikawa
Neith
Level 7
God Stats
2W - 0L
1,377 SR
Queue Stats
2W - 0L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
4 / 3 / 5
7,240
517
8,552
10,142
7,508
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Muzen Cab
 
Ah Muzen Cab
1
0 / 0 / 0
2,526
180
0
578
121
Fenrir
AlexaQueen
Fenrir
10
4 / 3 / 2
6,752
482
4,782
9,166
3,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nemesis
MAXDEFUN
Nemesis
9
0 / 5 / 1
5,718
408
1,553
8,317
2,090
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
gomohikki
Athena
8
4 / 5 / 2
6,501
464
4,740
11,255
9,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 3
8,184
585
8,872
9,537
4,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
12
4 / 3 / 5
7,739
553
7,555
5,390
1,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
hral
Xing Tian
11
3 / 2 / 6
7,376
527
5,552
10,920
6,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tyr
13
0 / 1 / 2
7,590
542
2,290
7,735
5,948
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
ritikawa
Neith
8
0 / 5 / 2
5,626
402
2,882
6,771
1,963
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
12
Kills
15
16
Deaths
12
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
3
5
2.17
L
Ah Muzen Cab
 
Ah Muzen Cab
0
0
0
0
L
Fenrir
AlexaQueen
Fenrir
4
3
2
1.67
L
Nemesis
MAXDEFUN
Nemesis
0
5
1
0.1
W
8
1
3
9.5
W
Nu Wa
4
3
5
2.17
L
Athena
gomohikki
Athena
4
5
2
1
W
Xing Tian
hral
Xing Tian
3
2
6
3
W
Tyr
0
1
2
1
W
Neith
ritikawa
Neith
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,627
Damage
27,151
39,458
Taken
40,353
22,724
Mitigated
20,203
5,583
Healing
12,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,552
643
80
1,880
10,142
7,508
0
3,299
6,777
35,600
0
L
Ah Muzen Cab
 
Ah Muzen Cab
0
0
0
0
578
121
0
504
0
0
0
L
Fenrir
AlexaQueen
Fenrir
4,782
1,252
0
2,569
9,166
3,913
0
2,512
6,520
0
19,512
L
Nemesis
MAXDEFUN
Nemesis
1,553
444
0
0
8,317
2,090
0
1,469
6,750
0
33,151
W
8,872
5,217
0
4,085
9,537
4,237
0
4,032
5,505
0
47,915
W
Nu Wa
7,555
3,061
0
729
5,390
1,707
5,957
1,234
4,156
39,189
0
L
Athena
gomohikki
Athena
4,740
2,107
0
1,054
11,255
9,092
0
4,767
6,304
9,932
0
W
Xing Tian
hral
Xing Tian
5,552
827
0
2,203
10,920
6,348
24
4,552
6,368
20,648
0
W
Tyr
2,290
179
0
3,679
7,735
5,948
1,730
507
7,228
0
42,749
W
Neith
ritikawa
Neith
2,882
1,766
0
1,482
6,771
1,963
0
2,967
3,804
0
20,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,737
Gold Earned
36,515
150
Minions Killed
310
0
Camps Cleared
0
984,311
Distance Traveled
1,247,132
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,240
517
50
4
0
253,118
4
L
Ah Muzen Cab
2,526
180
0
0
0
0
0
L
Fenrir
6,752
482
34
2
0
226,040
0
L
Nemesis
5,718
408
58
4
0
268,492
2
W
Kali
8,184
585
71
5
0
278,013
0
W
Nu Wa
7,739
553
87
6
0
213,821
0
L
Athena
6,501
464
8
1
0
236,661
0
W
Xing Tian
7,376
527
23
2
0
265,437
2
W
Tyr
7,590
542
101
7
0
269,269
4
W
Neith
5,626
402
28
2
0
220,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role