Player Matchup

Ra
Ra
 
Ra
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
MGQFakeHeroJosh
Nox
Level 160
God Stats
7W - 2L
1,595 SR
Queue Stats
278W - 147L
1,741 Elo+
Party 1
Chaac
Chaac
OkBooomeeer
Chaac
Level 141
God Stats
6W - 2L
1,580 SR
Queue Stats
49W - 41L
1,597 Elo+
Party 1
Athena
Athena
Soggywaffles352
Athena
Level 41
God Stats
7W - 0L
1,705 SR
Queue Stats
94W - 30L
1,810 Elo+
Party 1
Medusa
Medusa
stoneymcswat
Medusa
Level 155
God Stats
2W - 0L
1,702 SR
Queue Stats
151W - 67L
1,683 Elo+
Party 1
Team Averages
Level 129
1,616 SR
1,666 Elo+

VS

Team Averages
Level 87
1,581 SR
1,621 Elo+
Poseidon
Poseidon
 
Poseidon
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
ItamiArzt
Set
Level 67
God Stats
0W - 4L
1,165 SR
Queue Stats
101W - 73L
1,628 Elo+
Party 2
Cthulhu
Cthulhu
POSHVENOM
Cthulhu
Level 45
God Stats
55W - 26L
1,743 SR
Queue Stats
119W - 93L
1,684 Elo+
Party 2
Rama
Rama
awayfromsafety
Rama
Level 98
God Stats
14W - 8L
1,699 SR
Queue Stats
104W - 79L
1,634 Elo+
Party 2
The Morrigan
The Morrigan
darkalchemist98
The Morrigan
Level 124
God Stats
5W - 2L
1,800 SR
Queue Stats
98W - 79L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
2 / 0 / 9
6,930
1,155
3,031
895
349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
6 / 0 / 10
7,577
1,263
6,475
3,517
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 0 / 13
7,149
1,192
4,090
3,229
2,540
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 0 / 11
6,832
1,139
4,712
5,716
3,972
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
14
6 / 0 / 12
7,973
1,329
8,631
3,242
1,422
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

416

VS

Team 2 Tickets

207

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
11
0 / 7 / 0
5,733
956
2,652
8,133
2,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 4 / 0
5,485
914
2,612
6,273
2,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
POSHVENOM
Cthulhu
10
0 / 4 / 0
5,512
919
2,513
6,969
2,888
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 2 / 0
5,796
966
1,547
3,531
1,130
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Morrigan
darkalchemist98
The Morrigan
10
0 / 2 / 0
5,470
912
582
3,358
1,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
0
19
Kills
0
0
Deaths
19
55
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
9
6.5
L
Poseidon
 
Poseidon
0
7
0
0
L
0
4
0
0
W
6
0
10
11
W
2
0
13
8.5
L
Cthulhu
POSHVENOM
Cthulhu
0
4
0
0
W
3
0
11
8.5
L
0
2
0
0
L
The Morrigan
darkalchemist98
The Morrigan
0
2
0
0
W
Medusa
6
0
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,939
Damage
9,906
16,599
Taken
28,264
9,811
Mitigated
10,121
4,025
Healing
1,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,031
225
662
451
895
349
0
238
657
14,313
0
L
Poseidon
 
Poseidon
2,652
400
0
184
8,133
2,844
0
4,173
3,703
10,782
0
L
2,612
754
0
159
6,273
2,246
0
2,391
3,796
0
7,339
W
6,475
558
0
192
3,517
1,528
0
2,036
1,391
13,136
0
W
4,090
216
0
802
3,229
2,540
0
685
2,514
0
23,315
L
Cthulhu
POSHVENOM
Cthulhu
2,513
87
0
0
6,969
2,888
0
3,304
3,478
7,239
0
W
4,712
1,051
271
514
5,716
3,972
0
1,080
4,556
7,970
0
L
1,547
1,154
0
883
3,531
1,130
0
1,692
1,725
0
14,554
L
The Morrigan
darkalchemist98
The Morrigan
582
36
0
0
3,358
1,013
0
1,918
1,344
4,959
0
W
Medusa
8,631
5,063
0
1,133
3,242
1,422
0
1,388
1,734
0
23,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,461
Gold Earned
27,996
127
Minions Killed
80
7
Camps Cleared
3
635,798
Distance Traveled
387,271
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,930
1,155
26
4
3
110,435
2
L
Poseidon
5,733
956
19
3
2
86,013
2
L
Set
5,485
914
10
2
1
78,618
0
W
Nox
7,577
1,263
20
3
0
123,808
2
W
Chaac
7,149
1,192
35
6
0
150,436
3
L
Cthulhu
5,512
919
14
2
0
87,842
0
W
Athena
6,832
1,139
6
1
0
130,520
3
L
Rama
5,796
966
29
5
0
77,858
1
L
The Morrigan
5,470
912
8
1
0
56,940
1
W
Medusa
7,973
1,329
40
7
4
120,599
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role