Player Matchup

Chronos
Chronos
Bronze III
Kai12No1Tora21
Chronos
Bronze III
Level 118
God Stats
0W - 1L
1,785 SR
Queue Stats
9W - 13L
1,535 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 118
1,785 SR
1,535 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 106
1,367 SR
1,500 MMR
Heimdallr
Heimdallr
Bronze III
LeanEquation965
Heimdallr
Bronze III
Level 106
God Stats
1W - 0L
1,367 SR
Queue Stats
3W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 9 / 0
10,966
685
10,420
24,962
14,393
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
Ah Muzen CabAnubisIzanamiTiamatUllr

VS

Bans
Morgan Le FaySkadiHe BoArtemisBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
LeanEquation965
Heimdallr
19
9 / 1 / 0
13,409
838
21,864
19,752
12,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
9
1
Kills
9
9
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
9
0
0.11
W
Heimdallr
LeanEquation965
Heimdallr
9
1
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,420
Damage
21,864
24,962
Taken
19,752
14,393
Mitigated
12,655
5,394
Healing
8,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,420
4,963
0
5,394
24,962
14,393
0
791
24,168
56,019
0
W
Heimdallr
LeanEquation965
Heimdallr
21,864
11,007
0
8,677
19,752
12,655
1,971
10,901
8,851
821
93,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,966
Gold Earned
13,409
100
Minions Killed
138
5
Camps Cleared
8
419,918
Distance Traveled
288,530
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
10,966
685
100
6
5
419,918
4
W
Heimdallr
13,409
838
138
9
8
288,530
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role