Player Matchup

Serqet
Serqet
FuryM9c
Serqet
Level 29
God Stats
2W - 5L
1,280 SR
Queue Stats
67W - 94L
1,363 Elo+
Solo
Odin
Odin
Jacomirro
Odin
Level 31
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 106L
1,370 Elo+
Solo
Kuzenbo
Kuzenbo
Zwazi
Kuzenbo
Level 17
God Stats
4W - 6L
1,427 SR
Queue Stats
79W - 73L
1,521 Elo+
Solo
Skadi
Skadi
knsReQ
Skadi
Level 10
God Stats
8W - 10L
1,569 SR
Queue Stats
131W - 172L
1,366 Elo+
Solo
Anubis
Anubis
profoundsmurf
Anubis
Level 15
God Stats
10W - 12L
1,390 SR
Queue Stats
273W - 300L
1,502 Elo+
Solo
Team Averages
Level 20
1,433 SR
1,424 Elo+

VS

Team Averages
Level 18
1,560 SR
1,516 Elo+
Hou Yi
Hou Yi
AlderaD
Hou Yi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,686 Elo+
Party 1
Fenrir
Fenrir
ElGreeCoOo
Fenrir
Level 25
God Stats
6W - 4L
1,775 SR
Queue Stats
53W - 48L
1,475 Elo+
Solo
Olorun
Olorun
Kris150d
Olorun
Level 29
God Stats
0W - 1L
1,285 SR
Queue Stats
8W - 4L
1,490 Elo+
Solo
Tyr
Tyr
TAWHER
Tyr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,445 Elo+
Party 1
Vulcan
Vulcan
пристрелитель
Vulcan
Level 17
God Stats
1W - 1L
1,739 SR
Queue Stats
3W - 4L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
FuryM9c
Serqet
18
7 / 1 / 10
10,917
546
7,350
11,566
4,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odin
13
1 / 6 / 11
8,089
404
4,100
13,479
9,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kuzenbo
Zwazi
Kuzenbo
15
9 / 1 / 17
10,554
528
17,723
17,291
23,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
knsReQ
Skadi
14
7 / 2 / 8
8,882
444
7,534
8,929
2,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

17
13 / 3 / 7
11,380
569
20,767
12,763
7,189
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AlderaD
Hou Yi
11
2 / 9 / 5
7,774
389
6,050
11,582
3,410
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
ElGreeCoOo
Fenrir
17
6 / 6 / 1
10,625
531
9,816
16,793
7,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
Kris150d
Olorun
12
1 / 10 / 3
8,345
417
8,986
19,288
5,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tyr
TAWHER
Tyr
13
1 / 4 / 5
8,836
442
3,598
15,264
8,890
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
3 / 8 / 4
8,869
443
13,059
15,279
3,412
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
31
37
Kills
13
13
Deaths
37
53
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
AlderaD
Hou Yi
2
9
5
0.5
L
Fenrir
ElGreeCoOo
Fenrir
6
6
1
1.08
W
Serqet
FuryM9c
Serqet
7
1
10
12
W
Odin
1
6
11
1.08
L
Olorun
Kris150d
Olorun
1
10
3
0.25
L
Tyr
TAWHER
Tyr
1
4
5
0.88
W
Kuzenbo
Zwazi
Kuzenbo
9
1
17
17.5
W
Skadi
knsReQ
Skadi
7
2
8
5.5
W
13
3
7
5.5
L
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,474
Damage
41,509
64,028
Taken
78,206
47,975
Mitigated
27,865
16,575
Healing
19,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
AlderaD
Hou Yi
6,050
2,354
0
99
11,582
3,410
0
5,253
5,827
0
21,963
L
Fenrir
ElGreeCoOo
Fenrir
9,816
2,392
0
4,412
16,793
7,126
0
5,998
9,885
0
77,249
W
Serqet
FuryM9c
Serqet
7,350
2,159
0
2,156
11,566
4,434
284
2,254
9,312
0
79,523
W
Odin
4,100
1,090
0
1,051
13,479
9,860
199
3,014
10,465
0
24,054
L
Olorun
Kris150d
Olorun
8,986
4,205
558
7,249
19,288
5,027
2,289
10,351
8,829
51,714
0
L
Tyr
TAWHER
Tyr
3,598
763
0
3,356
15,264
8,890
332
7,096
7,577
0
32,726
W
Kuzenbo
Zwazi
Kuzenbo
17,723
4,258
0
5,050
17,291
23,666
626
6,347
10,944
43,628
0
W
Skadi
knsReQ
Skadi
7,534
3,799
0
2,175
8,929
2,826
1,618
5,755
3,174
0
34,894
W
20,767
1,372
0
6,143
12,763
7,189
1,126
4,675
8,088
78,024
0
L
13,059
3,030
534
3,635
15,279
3,412
140
10,023
5,158
50,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,822
Gold Earned
44,449
420
Minions Killed
388
0
Camps Cleared
0
1,890,716
Distance Traveled
1,632,151
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,774
389
27
1
0
320,304
1
L
Fenrir
10,625
531
135
7
0
360,821
0
W
Serqet
10,917
546
128
6
0
384,893
7
W
Odin
8,089
404
42
2
0
371,208
0
L
Olorun
8,345
417
82
4
0
254,432
1
L
Tyr
8,836
442
63
3
0
369,260
4
W
Kuzenbo
10,554
528
55
3
0
417,262
3
W
Skadi
8,882
444
58
3
0
377,103
3
W
Anubis
11,380
569
137
7
0
340,250
3
L
Vulcan
8,869
443
81
4
0
327,334
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role