Player Matchup

Thanatos
Thanatos
Hennny23
Thanatos
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 65L
1,607 Elo+
Party 1
Sylvanus
Sylvanus
SaltySpitoon98
Sylvanus
Level 25
God Stats
2W - 2L
1,418 SR
Queue Stats
28W - 30L
1,523 Elo+
Party 1
Merlin
Merlin
Vitalikai
Merlin
Level 17
God Stats
2W - 4L
1,670 SR
Queue Stats
5W - 8L
1,578 Elo+
Party 1
Skadi
Skadi
WholeFoolMaui
Skadi
Level 28
God Stats
9W - 15L
1,500 SR
Queue Stats
317W - 278L
1,636 Elo+
Party 1
Pele
Pele
hauntedvictorian
Pele
Level 20
God Stats
1W - 2L
1,614 SR
Queue Stats
7W - 12L
1,626 Elo+
Party 1
Team Averages
Level 26
1,540 SR
1,594 Elo+

VS

Team Averages
Level 36
1,613 SR
1,666 Elo+
Ares
Ares
 
Ares
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
BatVirus
Camazotz
Level 24
God Stats
10W - 4L
1,636 SR
Queue Stats
22W - 16L
1,682 Elo+
Solo
Tiamat
Tiamat
BathDuckie
Tiamat
Level 127
God Stats
8W - 5L
1,569 SR
Queue Stats
232W - 160L
1,738 Elo+
Party 2
Nemesis
Nemesis
aswyhgfvbhdtuy
Nemesis
Level 13
God Stats
17W - 14L
1,569 SR
Queue Stats
38W - 34L
1,676 Elo+
Solo
Hou Yi
Hou Yi
phukuaphrodite
Hou Yi
Level 10
God Stats
3W - 3L
1,792 SR
Queue Stats
50W - 36L
1,732 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Hennny23
Thanatos
15
10 / 6 / 2
9,673
605
11,690
13,275
6,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
11
2 / 3 / 4
7,117
445
5,404
8,783
8,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Vitalikai
Merlin
13
1 / 5 / 1
7,514
470
5,368
9,179
2,915
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
5 / 2 / 5
9,099
569
12,554
8,570
3,541
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
7 / 6 / 4
9,273
580
7,636
10,698
4,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
0 / 6 / 5
7,700
481
3,323
12,364
10,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Camazotz
BatVirus
Camazotz
14
2 / 10 / 1
8,793
550
4,065
16,174
3,965
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
BathDuckie
Tiamat
17
11 / 0 / 3
10,820
676
10,430
8,823
5,612
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
5 / 6 / 9
9,361
585
11,173
13,127
6,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 3 / 7
10,227
639
6,556
11,034
3,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
47
25
Kills
22
22
Deaths
25
16
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
6
5
0.42
W
Camazotz
BatVirus
Camazotz
2
10
1
0.25
W
Tiamat
BathDuckie
Tiamat
11
0
3
12.5
L
Thanatos
Hennny23
Thanatos
10
6
2
1.83
L
Sylvanus
2
3
4
1.33
L
Merlin
Vitalikai
Merlin
1
5
1
0.3
L
5
2
5
3.75
W
5
6
9
1.58
L
7
6
4
1.5
W
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,652
Damage
35,547
50,505
Taken
61,522
25,397
Mitigated
30,455
16,292
Healing
18,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
3,323
211
150
901
12,364
10,884
151
1,743
10,621
29,684
0
W
Camazotz
BatVirus
Camazotz
4,065
616
0
4,830
16,174
3,965
2,608
522
15,652
0
47,710
W
Tiamat
BathDuckie
Tiamat
10,430
1,555
0
3,876
8,823
5,612
565
3,041
5,782
54,907
0
L
Thanatos
Hennny23
Thanatos
11,690
3,134
0
8,949
13,275
6,021
800
2,619
10,656
0
51,073
L
Sylvanus
5,404
1,543
1,179
2,424
8,783
8,669
216
3,955
4,828
21,062
6,374
L
Merlin
Vitalikai
Merlin
5,368
120
0
926
9,179
2,915
747
1,870
7,309
39,833
0
L
12,554
5,002
0
760
8,570
3,541
686
2,313
6,257
0
56,916
W
11,173
5,060
0
3,905
13,127
6,964
0
2,147
10,980
0
49,970
L
7,636
2,210
0
2,054
10,698
4,251
0
2,996
7,702
0
57,517
W
6,556
3,787
0
4,540
11,034
3,030
0
2,746
8,288
0
55,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,676
Gold Earned
46,901
433
Minions Killed
425
0
Camps Cleared
0
1,563,707
Distance Traveled
1,547,266
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,700
481
50
3
0
281,354
0
W
Camazotz
8,793
550
93
6
0
303,945
1
W
Tiamat
10,820
676
110
7
0
349,859
7
L
Thanatos
9,673
605
94
6
0
315,659
2
L
Sylvanus
7,117
445
60
4
0
294,472
5
L
Merlin
7,514
470
77
5
0
282,662
0
L
Skadi
9,099
569
109
7
0
341,371
5
W
Nemesis
9,361
585
71
4
0
316,103
5
L
Pele
9,273
580
93
6
0
329,543
2
W
Hou Yi
10,227
639
101
6
0
296,005
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role