Player Matchup

Neith
Neith
 
Neith
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
 
Hel
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Gentz
Ares
Level 88
God Stats
24W - 24L
1,555 SR
Queue Stats
526W - 543L
1,586 Elo+
Solo
Chronos
Chronos
Jajax0
Chronos
Level 153
God Stats
4W - 5L
1,739 SR
Queue Stats
189W - 165L
1,647 Elo+
Party 2
Set
Set
Kalibrew
Set
Level 149
God Stats
35W - 39L
1,601 SR
Queue Stats
113W - 103L
1,599 Elo+
Solo
Team Averages
Level 136
1,579 SR
1,566 Elo+

VS

Team Averages
Level 152
1,604 SR
1,578 Elo+
Ares
Ares
Dmikael1
Ares
Level 160
God Stats
4W - 8L
1,452 SR
Queue Stats
351W - 372L
1,537 Elo+
Party 1
Odin
Odin
FlipFlopFrog
Odin
Level 160
God Stats
2W - 3L
1,702 SR
Queue Stats
24W - 36L
1,533 Elo+
Party 1
The Morrigan
The Morrigan
Kínĝ
The Morrigan
Level 156
God Stats
3W - 11L
1,594 SR
Queue Stats
419W - 361L
1,684 Elo+
Solo
Izanami
Izanami
LiggMaBallz
Izanami
Level 122
God Stats
1W - 4L
1,608 SR
Queue Stats
96W - 109L
1,586 Elo+
Party 1
Nu Wa
Nu Wa
RunningTreee
Nu Wa
Level 160
God Stats
1W - 3L
1,663 SR
Queue Stats
52W - 68L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
4 / 0 / 6
9,952
663
5,119
7,067
2,817
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hel
 
Hel
13
1 / 3 / 6
8,075
538
5,080
9,813
7,009
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
Gentz
Ares
12
6 / 1 / 7
8,588
573
6,734
12,695
11,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos
Jajax0
Chronos
16
5 / 2 / 1
9,805
654
5,457
9,655
3,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
6 / 0 / 5
9,089
606
7,688
9,010
5,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
0 / 4 / 2
6,280
419
3,742
8,785
7,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 4 / 0
7,346
490
4,732
9,819
4,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
Kínĝ
The Morrigan
13
1 / 4 / 0
7,932
529
4,850
6,800
2,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
LiggMaBallz
Izanami
14
2 / 5 / 0
8,437
562
5,569
8,706
2,704
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 6 / 0
7,823
522
9,179
8,595
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
22
Kills
6
6
Deaths
23
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
6
7
W
Hel
 
Hel
1
3
6
1.33
L
Ares
0
4
2
0.25
L
2
4
0
0.5
W
Ares
Gentz
Ares
6
1
7
9.5
W
Chronos
Jajax0
Chronos
5
2
1
2.75
W
6
0
5
8.5
L
The Morrigan
Kínĝ
The Morrigan
1
4
0
0.25
L
Izanami
LiggMaBallz
Izanami
2
5
0
0.4
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,078
Damage
28,072
48,240
Taken
42,705
29,945
Mitigated
19,627
19,890
Healing
6,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,119
2,721
0
3,089
7,067
2,817
0
3,832
3,235
0
86,470
W
Hel
 
Hel
5,080
66
1,810
4,950
9,813
7,009
0
5,981
3,832
47,718
0
L
Ares
3,742
96
0
660
8,785
7,017
0
2,978
5,807
15,067
0
L
4,732
1,113
0
3,002
9,819
4,280
0
3,185
6,634
0
51,307
W
Ares
Gentz
Ares
6,734
354
0
3,364
12,695
11,066
0
3,521
9,174
20,703
0
W
Chronos
Jajax0
Chronos
5,457
2,268
0
3,537
9,655
3,770
1,034
1,309
8,346
76,014
10,956
W
7,688
2,755
0
3,140
9,010
5,283
1,276
3,226
5,784
0
64,295
L
The Morrigan
Kínĝ
The Morrigan
4,850
712
0
1,176
6,800
2,757
0
1,265
5,417
58,272
0
L
Izanami
LiggMaBallz
Izanami
5,569
3,239
0
1,257
8,706
2,704
1,276
4,727
3,979
0
63,134
L
9,179
1,954
0
500
8,595
2,869
0
4,505
4,090
59,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,509
Gold Earned
37,818
546
Minions Killed
493
0
Camps Cleared
0
1,480,148
Distance Traveled
1,394,393
21
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,952
663
160
11
0
283,716
3
W
Hel
8,075
538
90
6
0
276,891
8
L
Ares
6,280
419
14
1
0
279,715
7
L
Odin
7,346
490
97
6
0
316,380
7
W
Ares
8,588
573
28
2
0
302,030
5
W
Chronos
9,805
654
149
10
0
276,093
2
W
Set
9,089
606
119
8
0
341,418
3
L
The Morrigan
7,932
529
127
8
0
251,945
3
L
Izanami
8,437
562
136
9
0
288,593
6
L
Nu Wa
7,823
522
119
8
0
257,760
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role