Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Messie
Baron Samedi
Level 108
God Stats
7W - 4L
1,658 SR
Queue Stats
15W - 8L
1,571 Elo+
Solo
Artio
Artio
SrSanbi
Artio
Level 108
God Stats
2W - 3L
1,380 SR
Queue Stats
60W - 67L
1,416 Elo+
Solo
Loki
Loki
alkhnfriksa
Loki
Level 148
God Stats
5W - 11L
1,382 SR
Queue Stats
279W - 294L
1,443 Elo+
Solo
Team Averages
Level 118
1,484 SR
1,486 Elo+

VS

Team Averages
Level 98
1,524 SR
1,489 Elo+
Chaac
Chaac
 
Chaac
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
DarkPaJl
Neith
Level 28
God Stats
5W - 7L
1,442 SR
Queue Stats
40W - 47L
1,425 Elo+
Party 1
Sylvanus
Sylvanus
Kerols
Sylvanus
Level 115
God Stats
10W - 7L
1,725 SR
Queue Stats
82W - 72L
1,547 Elo+
Solo
Ne Zha
Ne Zha
oЯRo
Ne Zha
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 224L
1,531 Elo+
Solo
Hera
Hera
zanshin8
Hera
Level 142
God Stats
14W - 20L
1,454 SR
Queue Stats
182W - 202L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
5 / 1 / 6
6,260
626
7,657
6,091
3,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ares
 
Ares
11
2 / 0 / 1
5,969
597
5,994
9,514
7,100
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Messie
Baron Samedi
10
5 / 1 / 1
6,058
606
4,247
4,129
1,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artio
SrSanbi
Artio
10
5 / 0 / 5
6,038
604
2,990
4,577
3,007
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
1 / 1 / 3
6,124
612
1,906
4,862
1,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 2 / 1
4,980
498
4,402
9,959
7,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
DarkPaJl
Neith
6
0 / 4 / 1
4,106
411
2,367
4,262
1,047
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Kerols
Sylvanus
7
1 / 5 / 0
4,636
464
2,554
7,396
4,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
oЯRo
Ne Zha
9
2 / 4 / 0
5,438
544
3,954
7,051
2,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
7
0 / 3 / 1
4,592
459
924
4,123
1,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
18
Kills
3
3
Deaths
18
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
1
6
8
W
Ares
 
Ares
2
0
1
2.5
L
Chaac
 
Chaac
0
2
1
0.25
L
Neith
DarkPaJl
Neith
0
4
1
0.13
L
Sylvanus
Kerols
Sylvanus
1
5
0
0.2
W
Baron Samedi
Messie
Baron Samedi
5
1
1
5.5
W
Artio
SrSanbi
Artio
5
0
5
7.5
W
1
1
3
2.5
L
Ne Zha
oЯRo
Ne Zha
2
4
0
0.5
L
Hera
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,794
Damage
14,201
29,173
Taken
32,791
17,050
Mitigated
16,391
11,955
Healing
9,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
7,657
2,381
0
2,528
6,091
3,689
0
1,493
4,598
28,251
7,643
W
Ares
 
Ares
5,994
318
0
4,331
9,514
7,100
0
0
8,779
31,414
0
L
Chaac
 
Chaac
4,402
981
0
4,985
9,959
7,624
0
6,406
3,424
0
25,833
L
Neith
DarkPaJl
Neith
2,367
1,337
0
496
4,262
1,047
0
3,192
1,070
0
12,391
L
Sylvanus
Kerols
Sylvanus
2,554
882
165
1,592
7,396
4,379
0
4,468
2,906
12,863
6,757
W
Baron Samedi
Messie
Baron Samedi
4,247
385
268
1,224
4,129
1,436
0
703
3,426
22,341
0
W
Artio
SrSanbi
Artio
2,990
297
255
1,746
4,577
3,007
485
768
3,809
16,180
0
W
1,906
662
0
1,603
4,862
1,818
0
221
4,597
0
35,810
L
Ne Zha
oЯRo
Ne Zha
3,954
2,168
0
946
7,051
2,257
0
3,344
3,667
0
29,910
L
Hera
924
154
0
850
4,123
1,084
0
1,768
2,049
18,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,449
Gold Earned
23,752
277
Minions Killed
208
0
Camps Cleared
0
937,991
Distance Traveled
785,094
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,260
626
60
6
0
164,853
0
W
Ares
5,969
597
66
7
0
188,121
2
L
Chaac
4,980
498
45
5
0
180,310
0
L
Neith
4,106
411
23
2
0
160,647
1
L
Sylvanus
4,636
464
38
4
0
148,663
3
W
Baron Samedi
6,058
606
52
5
0
198,809
5
W
Artio
6,038
604
25
3
0
183,715
4
W
Loki
6,124
612
74
7
0
202,493
4
L
Ne Zha
5,438
544
68
7
0
185,730
4
L
Hera
4,592
459
34
3
0
109,744
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role