Player Matchup

Yemoja
Yemoja
Gold II
NeoLightAngel10
Yemoja
Gold II
Level 133
God Stats
20W - 27L
1,547 SR
Queue Stats
817W - 827L
1,281 MMR
Solo
Ullr
Ullr
Gold IV
PPastel
Ullr
Gold IV
Level 128
God Stats
32W - 27L
1,673 SR
Queue Stats
234W - 221L
1,451 MMR
Solo
Odin
Odin
Platinum IV
alwaysTaken
Odin
Platinum IV
Level 104
God Stats
1W - 1L
1,543 SR
Queue Stats
70W - 63L
1,760 MMR
Party 1
Raijin
Raijin
Gold III
iiiHAVEYOUNOW
Raijin
Gold III
Level 143
God Stats
8W - 6L
1,756 SR
Queue Stats
65W - 62L
1,608 MMR
Party 1
Sun Wukong
Sun Wukong
Gold II
thechillpenguin
Sun Wukong
Gold II
Level 108
God Stats
2W - 1L
1,789 SR
Queue Stats
163W - 151L
1,366 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 123
1,661 SR
1,493 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 78
1,550 SR
1,495 MMR
Anubis
Anubis
Gold I
BadDadTony
Anubis
Gold I
Level 108
God Stats
3W - 7L
1,715 SR
Queue Stats
891W - 878L
1,682 MMR
Solo
Osiris
Osiris
Gold II
BradzaBlake
Osiris
Gold II
Level 159
God Stats
15W - 15L
1,570 SR
Queue Stats
567W - 580L
1,604 MMR
Solo
Mercury
Mercury
Silver IV
RobtheKing7
Mercury
Silver IV
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,272 MMR
Solo
Geb
Geb
Bronze IV
VRKwizzle
Geb
Bronze IV
Level 46
God Stats
1W - 2L
1,522 SR
Queue Stats
5W - 17L
1,518 MMR
Party 2
Neith
Neith
Bronze III
WoolyTater
Neith
Bronze III
Level 37
God Stats
0W - 1L
1,445 SR
Queue Stats
1W - 7L
1,400 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 7
6,908
576
4,111
4,839
3,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ullr
PPastel
Ullr
14
4 / 0 / 3
7,928
661
6,211
4,279
1,251
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
3 / 1 / 6
7,034
586
5,014
8,034
2,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
4 / 0 / 5
7,396
616
5,195
3,898
1,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
thechillpenguin
Sun Wukong
14
2 / 0 / 3
7,611
634
6,369
10,321
5,674
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
TiamatAthenaMorgan Le FayArtemisArtio

VS

Bans
GilgameshAwilixScyllaSetRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BadDadTony
Anubis
10
1 / 4 / 0
6,058
505
4,471
8,935
4,182
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
11
0 / 3 / 0
6,319
527
6,837
10,390
7,628
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
RobtheKing7
Mercury
10
0 / 3 / 0
5,920
493
1,473
7,921
3,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 3 / 0
5,382
449
2,489
6,910
3,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
10
0 / 1 / 0
5,789
482
1,439
5,086
1,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
1
14
Kills
1
1
Deaths
14
24
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anubis
BadDadTony
Anubis
1
4
0
0.25
L
Osiris
0
3
0
0
W
1
0
7
4.5
W
Ullr
PPastel
Ullr
4
0
3
5.5
L
Mercury
RobtheKing7
Mercury
0
3
0
0
L
0
3
0
0
L
Neith
0
1
0
0
W
3
1
6
6
W
4
0
5
6.5
W
Sun Wukong
thechillpenguin
Sun Wukong
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,900
Damage
16,709
31,371
Taken
39,242
14,093
Mitigated
19,628
12,832
Healing
12,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
BadDadTony
Anubis
4,471
644
0
3,123
8,935
4,182
0
3,121
5,560
41,201
0
L
Osiris
6,837
1,459
0
2,650
10,390
7,628
0
1,936
8,380
4,831
35,459
W
4,111
874
1,944
2,068
4,839
3,540
145
2,031
2,808
19,781
0
W
Ullr
PPastel
Ullr
6,211
1,945
0
874
4,279
1,251
0
373
3,906
0
63,331
L
Mercury
RobtheKing7
Mercury
1,473
341
0
2,352
7,921
3,023
0
1,138
6,729
0
36,989
L
2,489
29
0
1,685
6,910
3,712
0
2,916
3,936
14,268
0
L
Neith
1,439
445
99
2,119
5,086
1,083
0
292
4,794
0
30,762
W
5,014
942
0
2,550
8,034
2,264
0
3,264
4,770
0
38,927
W
5,195
709
0
649
3,898
1,364
252
1,040
2,858
46,033
0
W
Sun Wukong
thechillpenguin
Sun Wukong
6,369
997
0
4,747
10,321
5,674
623
1,563
8,758
2,169
42,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,877
Gold Earned
29,468
426
Minions Killed
353
0
Camps Cleared
0
1,254,644
Distance Traveled
1,206,412
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,058
505
90
8
0
192,565
4
L
Osiris
6,319
527
98
8
0
243,329
5
W
Yemoja
6,908
576
28
2
0
250,440
6
W
Ullr
7,928
661
117
10
0
227,776
3
L
Mercury
5,920
493
76
6
0
273,024
6
L
Geb
5,382
449
19
2
0
260,369
4
L
Neith
5,789
482
70
6
0
237,125
1
W
Odin
7,034
586
69
6
0
261,960
6
W
Raijin
7,396
616
111
9
0
246,525
4
W
Sun Wukong
7,611
634
101
8
0
267,943
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role