Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Gkombat
Sol
Level 126
God Stats
19W - 30L
1,488 SR
Queue Stats
189W - 257L
1,382 Elo+
Solo
Sun Wukong
Sun Wukong
YoLosCarreo
Sun Wukong
Level 7
God Stats
2W - 6L
1,458 SR
Queue Stats
5W - 10L
1,362 Elo+
Solo
Team Averages
Level 85
1,482 SR
1,415 Elo+

VS

Team Averages
Level 120
1,564 SR
1,432 Elo+
Sol
Sol
Dαrkηiєł
Sol
Level 147
God Stats
1W - 1L
1,673 SR
Queue Stats
55W - 54L
1,392 Elo+
Solo
Artio
Artio
SimoneDeBeauvoir
Artio
Level 69
God Stats
71W - 84L
1,524 SR
Queue Stats
628W - 773L
1,409 Elo+
Solo
Cu Chulainn
Cu Chulainn
SrUno
Cu Chulainn
Level 145
God Stats
6W - 2L
1,495 SR
Queue Stats
44W - 41L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
1 / 3 / 5
9,758
574
10,913
13,070
6,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
17
9 / 8 / 4
13,389
788
22,199
17,938
6,360
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
YoLosCarreo
Sun Wukong
16
7 / 8 / 9
13,032
767
19,842
24,853
22,859
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 6 / 9
13,020
766
21,111
20,283
5,128
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
4 / 6 / 12
11,800
694
9,247
19,010
21,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cu Chulainn
SrUno
Cu Chulainn
16
7 / 5 / 12
12,346
726
18,619
29,822
20,715
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
52
17
Kills
19
19
Deaths
17
18
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
3
5
1.17
W
8
6
9
2.08
L
Sol
9
8
4
1.38
W
4
6
12
1.67
W
Cu Chulainn
SrUno
Cu Chulainn
7
5
12
2.6
L
Sun Wukong
YoLosCarreo
Sun Wukong
7
8
9
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,954
Damage
48,977
55,861
Taken
69,115
35,418
Mitigated
47,162
12,314
Healing
19,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
10,913
4,391
0
2,876
13,070
6,199
0
7,957
5,084
0
23,891
W
21,111
10,330
0
7,964
20,283
5,128
2,589
7,614
12,416
64,701
0
L
Sol
22,199
7,639
0
6,224
17,938
6,360
1,484
9,648
8,290
55,460
0
W
9,247
363
1,058
2,541
19,010
21,319
0
6,860
11,476
31,676
0
W
Cu Chulainn
SrUno
Cu Chulainn
18,619
3,600
0
7,449
29,822
20,715
44
7,988
21,365
8,030
36,724
L
Sun Wukong
YoLosCarreo
Sun Wukong
19,842
4,257
549
2,665
24,853
22,859
265
16,174
8,679
0
39,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,179
Gold Earned
37,166
160
Minions Killed
185
4
Camps Cleared
9
796,244
Distance Traveled
942,091
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,758
574
26
2
1
249,729
5
W
Sol
13,020
766
84
5
5
286,772
4
L
Sol
13,389
788
85
5
3
273,050
7
W
Artio
11,800
694
40
2
2
329,065
7
W
Cu Chulainn
12,346
726
61
4
2
326,254
1
L
Sun Wukong
13,032
767
49
3
0
273,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role