Player Matchup

Cthulhu
Cthulhu
CageClown8
Cthulhu
Level 27
God Stats
15W - 11L
1,480 SR
Queue Stats
139W - 141L
1,499 Elo+
Party 3
Apollo
Apollo
FantoSpaceMan
Apollo
Level 122
God Stats
26W - 16L
1,633 SR
Queue Stats
483W - 443L
1,522 Elo+
Party 3
Mulan
Mulan
L-MONEY-WINS
Mulan
Level 108
God Stats
9W - 5L
1,486 SR
Queue Stats
181W - 193L
1,469 Elo+
Party 4
Artio
Artio
NOODLEHEADJOSE
Artio
Level 42
God Stats
1W - 1L
1,295 SR
Queue Stats
10W - 11L
1,467 Elo+
Party 4
Kukulkan
Kukulkan
SincerelySavage_
Kukulkan
Level 86
God Stats
11W - 12L
1,627 SR
Queue Stats
240W - 246L
1,460 Elo+
Party 3
Team Averages
Level 77
1,504 SR
1,483 Elo+

VS

Team Averages
Level 83
1,477 SR
1,546 Elo+
Hades
Hades
Bahruse
Hades
Level 149
God Stats
33W - 20L
1,602 SR
Queue Stats
434W - 467L
1,384 Elo+
Party 1
Bacchus
Bacchus
Helehadtoo
Bacchus
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 47L
1,366 Elo+
Party 1
Neith
Neith
Qorvo Attano
Neith
Level 139
God Stats
13W - 18L
1,515 SR
Queue Stats
828W - 822L
1,497 Elo+
Party 1
Izanami
Izanami
SnuffleButt0191
Izanami
Level 65
God Stats
0W - 1L
1,432 SR
Queue Stats
2W - 2L
1,750 Elo+
Party 2
Bellona
Bellona
Yeah Cap
Bellona
Level 14
God Stats
0W - 1L
1,336 SR
Queue Stats
1W - 1L
1,732 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CageClown8
Cthulhu
15
4 / 2 / 3
9,425
628
4,702
8,178
7,896
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
7 / 1 / 1
9,871
658
8,563
8,111
2,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 1 / 2
10,486
699
3,939
12,114
5,314
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 1 / 3
7,120
475
1,087
10,351
5,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 4 / 5
8,919
595
6,260
8,065
2,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Bahruse
Hades
14
4 / 4 / 1
8,015
534
6,944
12,973
5,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
Helehadtoo
Bacchus
9
1 / 2 / 1
6,233
416
2,063
7,577
4,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
1 / 2 / 1
6,623
442
3,746
5,217
1,634
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 6 / 1
7,859
524
5,538
9,069
2,865
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Yeah Cap
Bellona
8
0 / 4 / 1
5,381
359
1,901
7,435
6,252
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
18
Kills
9
9
Deaths
18
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hades
Bahruse
Hades
4
4
1
1.13
W
Cthulhu
CageClown8
Cthulhu
4
2
3
2.75
W
7
1
1
7.5
L
Bacchus
Helehadtoo
Bacchus
1
2
1
0.75
W
5
1
2
6
W
0
1
3
1.5
L
1
2
1
0.75
W
2
4
5
1.13
L
3
6
1
0.58
L
Bellona
Yeah Cap
Bellona
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,551
Damage
20,192
46,819
Taken
42,271
24,385
Mitigated
21,178
15,364
Healing
7,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
Bahruse
Hades
6,944
640
76
4,993
12,973
5,742
0
2,689
10,180
56,355
0
W
Cthulhu
CageClown8
Cthulhu
4,702
87
0
2,023
8,178
7,896
424
1,360
6,818
41,587
0
W
8,563
6,372
0
2,909
8,111
2,500
4,365
4,229
3,882
0
54,710
L
Bacchus
Helehadtoo
Bacchus
2,063
664
0
790
7,577
4,685
0
693
6,880
18,682
0
W
3,939
800
202
8,162
12,114
5,314
582
381
11,733
0
91,604
W
1,087
309
105
1,514
10,351
5,804
52
1,461
8,890
12,661
0
L
3,746
1,068
0
770
5,217
1,634
0
2,625
2,384
0
34,038
W
6,260
667
0
449
8,065
2,871
1,530
1,639
6,426
44,602
0
L
5,538
3,611
137
524
9,069
2,865
659
4,275
4,740
0
42,368
L
Bellona
Yeah Cap
Bellona
1,901
393
0
0
7,435
6,252
317
1,372
6,038
0
15,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,821
Gold Earned
34,111
471
Minions Killed
351
0
Camps Cleared
0
1,390,970
Distance Traveled
1,186,169
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,015
534
117
8
0
276,734
2
W
Cthulhu
9,425
628
89
6
0
283,928
0
W
Apollo
9,871
658
118
8
0
273,741
3
L
Bacchus
6,233
416
38
3
0
218,147
1
W
Mulan
10,486
699
147
10
0
294,925
4
W
Artio
7,120
475
15
1
0
256,694
0
L
Neith
6,623
442
80
5
0
171,735
1
W
Kukulkan
8,919
595
102
7
0
281,682
6
L
Izanami
7,859
524
97
6
0
242,567
0
L
Bellona
5,381
359
19
1
0
276,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role