Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ClockworkNull
Sun Wukong
Level 106
God Stats
3W - 3L
1,366 SR
Queue Stats
483W - 573L
1,376 Elo+
Solo
Bastet
Bastet
Nekosenpai900
Bastet
Level 116
God Stats
6W - 1L
1,610 SR
Queue Stats
106W - 106L
1,449 Elo+
Party 1
He Bo
He Bo
S1lent_Kn1ght33
He Bo
Level 94
God Stats
10W - 17L
1,337 SR
Queue Stats
269W - 310L
1,379 Elo+
Solo
Loki
Loki
kenci377full
Loki
Level 145
God Stats
51W - 47L
1,608 SR
Queue Stats
249W - 264L
1,368 Elo+
Party 1
Team Averages
Level 120
1,484 SR
1,414 Elo+

VS

Team Averages
Level 95
1,477 SR
1,380 Elo+
Guan Yu
Guan Yu
DRAGONFIST_ELITE
Guan Yu
Level 126
God Stats
3W - 9L
1,472 SR
Queue Stats
707W - 743L
1,427 Elo+
Party 2
Anubis
Anubis
HASHTAG_OFFENDED
Anubis
Level 120
God Stats
83W - 57L
1,545 SR
Queue Stats
468W - 495L
1,429 Elo+
Party 2
Cernunnos
Cernunnos
KakariGundam
Cernunnos
Level 60
God Stats
0W - 1L
1,277 SR
Queue Stats
71W - 102L
1,333 Elo+
Party 3
Nike
Nike
Krazystarfish27
Nike
Level 125
God Stats
1W - 3L
1,534 SR
Queue Stats
310W - 313L
1,361 Elo+
Solo
Hel
Hel
KyubiZero9
Hel
Level 46
God Stats
2W - 3L
1,557 SR
Queue Stats
119W - 137L
1,350 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
6 / 3 / 6
7,679
549
10,528
12,007
3,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
ClockworkNull
Sun Wukong
13
2 / 0 / 0
7,416
530
5,473
11,587
9,476
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
6 / 1 / 7
8,070
576
7,271
8,575
5,956
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
4 / 4 / 0
7,238
517
4,964
6,421
1,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 3 / 2
7,032
502
4,890
9,067
2,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
6,658
476
3,878
10,846
4,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
4 / 2 / 4
8,122
580
5,645
7,917
4,088
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
KakariGundam
Cernunnos
10
3 / 6 / 1
6,797
486
4,239
10,075
2,927
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 1 / 0
8,040
574
8,087
9,258
5,500
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

9
0 / 6 / 1
6,009
429
3,494
8,615
3,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
20
Kills
11
11
Deaths
20
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
6
3
6
3
W
Sun Wukong
ClockworkNull
Sun Wukong
2
0
0
2
L
1
5
2
0.4
L
4
2
4
3
L
Cernunnos
KakariGundam
Cernunnos
3
6
1
0.58
L
3
1
0
3
L
0
6
1
0.08
W
6
1
7
9.5
W
4
4
0
1
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,126
Damage
25,343
47,657
Taken
46,711
23,385
Mitigated
20,176
17,283
Healing
16,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
10,528
5,958
302
4,573
12,007
3,794
421
1,661
10,346
0
47,682
W
Sun Wukong
ClockworkNull
Sun Wukong
5,473
1,503
0
5,011
11,587
9,476
0
1,444
10,143
0
49,480
L
3,878
622
214
3,246
10,846
4,318
0
1,240
9,606
0
32,193
L
5,645
410
0
4,013
7,917
4,088
164
2,217
5,700
46,513
0
L
Cernunnos
KakariGundam
Cernunnos
4,239
1,259
0
1,295
10,075
2,927
979
499
9,576
0
23,835
L
8,087
735
0
3,212
9,258
5,500
0
221
9,037
5,177
44,937
L
3,494
247
1,730
2,652
8,615
3,343
144
787
7,828
16,726
0
W
7,271
1,441
1,841
1,658
8,575
5,956
87
2,642
5,933
0
24,099
W
4,964
221
0
530
6,421
1,538
210
2,672
3,749
43,730
0
W
4,890
1,082
188
3,180
9,067
2,621
0
2,076
6,991
0
35,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,435
Gold Earned
35,626
375
Minions Killed
342
0
Camps Cleared
0
1,210,256
Distance Traveled
1,256,953
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,679
549
88
6
0
209,575
1
W
Sun Wukong
7,416
530
109
8
0
254,797
3
L
Guan Yu
6,658
476
68
5
0
269,082
0
L
Anubis
8,122
580
97
7
0
232,415
5
L
Cernunnos
6,797
486
48
3
0
233,888
4
L
Nike
8,040
574
107
8
0
283,961
0
L
Hel
6,009
429
22
2
0
237,607
3
W
Bastet
8,070
576
28
2
0
262,721
3
W
He Bo
7,238
517
80
6
0
235,214
6
W
Loki
7,032
502
70
5
0
247,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role