Player Matchup

Horus
Horus
Convict740
Horus
Level 144
God Stats
53W - 53L
1,525 SR
Queue Stats
1,166W - 1,151L
1,478 Elo+
Party 1
Eset
Eset
ElbowDeepInU
Eset
Level 146
God Stats
38W - 27L
1,592 SR
Queue Stats
488W - 522L
1,512 Elo+
Party 1
Erlang Shen
Erlang Shen
TyrWrecks
Erlang Shen
Level 106
God Stats
9W - 9L
1,586 SR
Queue Stats
534W - 542L
1,506 Elo+
Party 1
Mercury
Mercury
brewkat
Mercury
Level 112
God Stats
2W - 0L
1,500 SR
Queue Stats
215W - 187L
1,476 Elo+
Party 1
Anubis
Anubis
iLegit ChimpanZ
Anubis
Level 124
God Stats
69W - 54L
1,555 SR
Queue Stats
800W - 775L
1,460 Elo+
Party 1
Team Averages
Level 126
1,552 SR
1,486 Elo+

VS

Team Averages
Level 137
1,585 SR
1,546 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Bobs Barricade
Merlin
Level 158
God Stats
1W - 7L
1,484 SR
Queue Stats
193W - 182L
1,566 Elo+
Party 2
Chaac
Chaac
BulletEater1022
Chaac
Level 126
God Stats
12W - 13L
1,543 SR
Queue Stats
197W - 197L
1,531 Elo+
Solo
Ne Zha
Ne Zha
PuffiestNugget
Ne Zha
Level 154
God Stats
2W - 3L
1,561 SR
Queue Stats
148W - 126L
1,554 Elo+
Party 3
Ymir
Ymir
moodimus
Ymir
Level 104
God Stats
1W - 1L
1,837 SR
Queue Stats
4W - 4L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
5 / 0 / 3
6,954
632
4,313
5,255
2,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 1 / 4
6,436
585
4,426
5,555
1,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
TyrWrecks
Erlang Shen
11
7 / 2 / 4
6,746
613
5,879
6,218
4,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
brewkat
Mercury
11
2 / 2 / 2
6,522
593
3,238
6,360
2,915
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
4 / 2 / 9
6,663
606
10,479
6,327
2,834
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 4 / 1
5,732
521
3,593
6,398
981
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 4 / 1
6,103
555
3,577
6,144
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 3 / 1
5,986
544
2,704
6,696
3,333
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
3 / 4 / 2
6,352
577
2,646
8,740
2,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
7
1 / 5 / 1
5,231
476
1,923
9,366
2,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
20
Kills
7
7
Deaths
20
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
4
1
0.63
L
1
4
1
0.38
L
0
3
1
0.17
W
Horus
5
0
3
6.5
W
2
1
4
4
L
3
4
2
1
W
Erlang Shen
TyrWrecks
Erlang Shen
7
2
4
4.5
W
Mercury
brewkat
Mercury
2
2
2
1.5
W
4
2
9
4.25
L
Ymir
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,335
Damage
14,443
29,715
Taken
37,344
13,862
Mitigated
11,225
10,529
Healing
8,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,593
2,113
0
1,776
6,398
981
0
3,227
3,171
0
32,278
L
3,577
0
0
0
6,144
1,617
0
3,232
2,912
39,076
0
L
2,704
294
0
1,684
6,696
3,333
0
627
6,069
0
32,230
W
Horus
4,313
2,061
140
1,348
5,255
2,503
0
175
4,966
0
33,384
W
4,426
202
147
1,603
5,555
1,580
23
1,966
3,589
40,175
0
L
2,646
656
0
3,654
8,740
2,718
0
2,666
6,074
0
31,599
W
Erlang Shen
TyrWrecks
Erlang Shen
5,879
3,103
0
2,218
6,218
4,030
205
862
5,356
0
34,249
W
Mercury
brewkat
Mercury
3,238
1,460
0
1,376
6,360
2,915
0
742
5,494
0
34,333
W
10,479
802
0
3,697
6,327
2,834
89
1,755
4,572
35,835
0
L
Ymir
1,923
515
0
1,229
9,366
2,576
0
5,153
4,213
6,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,321
Gold Earned
29,404
345
Minions Killed
290
0
Camps Cleared
0
1,066,454
Distance Traveled
986,627
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,732
521
61
6
0
191,100
1
L
Merlin
6,103
555
74
7
0
195,768
1
L
Chaac
5,986
544
76
7
0
197,848
5
W
Horus
6,954
632
58
5
0
238,834
1
W
Eset
6,436
585
87
8
0
212,141
3
L
Ne Zha
6,352
577
66
6
0
210,626
3
W
Erlang Shen
6,746
613
51
5
0
210,309
1
W
Mercury
6,522
593
94
9
0
219,021
0
W
Anubis
6,663
606
55
5
0
186,149
2
L
Ymir
5,231
476
13
1
0
191,285
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role