Player Matchup

Artemis
Artemis
Alexeldest55
Artemis
Level 8
God Stats
2W - 1L
1,717 SR
Queue Stats
10W - 5L
1,630 Elo+
Solo
Cabrakan
Cabrakan
NoloRocks18
Cabrakan
Level 29
God Stats
4W - 4L
1,556 SR
Queue Stats
112W - 101L
1,555 Elo+
Solo
Merlin
Merlin
Pearlesscent
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 19L
1,724 Elo+
Solo
Achilles
Achilles
kwaylax_sbd
Achilles
Level 24
God Stats
2W - 0L
1,750 SR
Queue Stats
77W - 96L
1,444 Elo+
Solo
Cthulhu
Cthulhu
will2016812
Cthulhu
Level 7
God Stats
1W - 1L
1,192 SR
Queue Stats
2W - 1L
1,469 Elo+
Solo
Team Averages
Level 19
1,543 SR
1,564 Elo+

VS

Team Averages
Level 13
1,488 SR
1,452 Elo+
Bellona
Bellona
STAR H O K A
Bellona
Level 3
God Stats
1W - 1L
1,691 SR
Queue Stats
4W - 4L
1,420 Elo+
Solo
Olorun
Olorun
Tallboiii20
Olorun
Level 8
God Stats
6W - 14L
1,368 SR
Queue Stats
92W - 138L
1,426 Elo+
Solo
Ymir
Ymir
WillMurDahFace
Ymir
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
121W - 98L
1,684 Elo+
Solo
Jormungandr
Jormungandr
X6 JJG
Jormungandr
Level 24
God Stats
4W - 10L
1,369 SR
Queue Stats
115W - 152L
1,365 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
X6 Merk
Ah Muzen Cab
Level 16
God Stats
2W - 1L
1,511 SR
Queue Stats
34W - 65L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Alexeldest55
Artemis
18
7 / 2 / 6
12,365
589
16,830
11,332
4,290
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
NoloRocks18
Cabrakan
19
6 / 1 / 8
12,994
619
11,565
15,854
10,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
20
8 / 1 / 6
14,005
667
17,064
8,111
3,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
kwaylax_sbd
Achilles
17
4 / 4 / 3
11,905
567
9,682
21,523
24,377
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
will2016812
Cthulhu
13
1 / 11 / 1
9,588
457
3,565
18,047
11,882
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
STAR H O K A
Bellona
15
6 / 5 / 2
9,325
444
10,250
19,383
18,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
15
2 / 10 / 3
9,061
431
4,705
16,705
5,407
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
8 / 3 / 2
11,110
529
15,926
19,073
10,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
X6 JJG
Jormungandr
10
1 / 2 / 2
7,201
343
3,043
8,191
6,093
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
X6 Merk
Ah Muzen Cab
10
0 / 7 / 2
7,011
334
2,183
13,462
6,234
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
28
26
Kills
17
19
Deaths
27
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Artemis
Alexeldest55
Artemis
7
2
6
5
W
Cabrakan
NoloRocks18
Cabrakan
6
1
8
10
W
Merlin
8
1
6
11
L
Bellona
STAR H O K A
Bellona
6
5
2
1.4
L
Olorun
2
10
3
0.35
L
8
3
2
3
L
Jormungandr
X6 JJG
Jormungandr
1
2
2
1
L
Ah Muzen Cab
X6 Merk
Ah Muzen Cab
0
7
2
0.14
W
Achilles
kwaylax_sbd
Achilles
4
4
3
1.38
W
Cthulhu
will2016812
Cthulhu
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,706
Damage
36,107
74,867
Taken
76,814
54,810
Mitigated
46,778
24,825
Healing
11,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Alexeldest55
Artemis
16,830
7,630
0
4,091
11,332
4,290
8,122
4,689
6,179
0
89,372
W
Cabrakan
NoloRocks18
Cabrakan
11,565
1,813
0
8,683
15,854
10,778
1,888
6,031
9,741
88,043
0
W
Merlin
17,064
1,159
353
3,575
8,111
3,483
1,526
2,780
5,331
115,041
0
L
Bellona
STAR H O K A
Bellona
10,250
1,835
0
1,178
19,383
18,811
685
9,196
10,007
15,346
36,237
L
Olorun
4,705
2,591
80
2,999
16,705
5,407
0
10,776
5,631
50,127
0
L
15,926
8,353
0
4,510
19,073
10,233
0
7,826
11,072
88,584
10,821
L
Jormungandr
X6 JJG
Jormungandr
3,043
724
0
2,283
8,191
6,093
77
1,611
6,537
18,454
0
L
Ah Muzen Cab
X6 Merk
Ah Muzen Cab
2,183
727
0
884
13,462
6,234
19
2,075
11,373
0
24,288
W
Achilles
kwaylax_sbd
Achilles
9,682
1,805
0
7,055
21,523
24,377
706
9,032
12,491
0
52,655
W
Cthulhu
will2016812
Cthulhu
3,565
619
0
1,068
18,047
11,882
692
5,715
12,293
23,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,857
Gold Earned
43,708
591
Minions Killed
380
0
Camps Cleared
0
1,999,781
Distance Traveled
1,718,225
23
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,365
589
137
7
0
379,361
6
W
Cabrakan
12,994
619
127
6
0
425,584
10
W
Merlin
14,005
667
181
9
0
411,277
6
L
Bellona
9,325
444
85
4
0
392,189
0
L
Olorun
9,061
431
91
4
0
294,493
0
L
Ymir
11,110
529
123
6
0
432,888
2
L
Jormungandr
7,201
343
44
2
0
286,687
3
L
Ah Muzen Cab
7,011
334
37
2
0
311,968
0
W
Achilles
11,905
567
119
6
0
376,344
1
W
Cthulhu
9,588
457
27
1
0
407,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role