Player Matchup

Geb
Geb
FlippingNuggets
Geb
Level 23
God Stats
3W - 3L
1,363 SR
Queue Stats
28W - 49L
1,362 Elo+
Solo
Mercury
Mercury
Makeôuthill
Mercury
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,303 Elo+
Party 2
Neith
Neith
PhattyOgre
Neith
Level 15
God Stats
3W - 2L
1,798 SR
Queue Stats
3W - 4L
1,368 Elo+
Party 2
Bellona
Bellona
TheJambienceSaga
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,303 Elo+
Party 2
Kukulkan
Kukulkan
Zirgly
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,368 Elo+
Party 2
Team Averages
Level 23
1,532 SR
1,341 Elo+

VS

Team Averages
Level 17
1,537 SR
1,371 Elo+
Camazotz
Camazotz
Eritanos
Camazotz
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
150W - 156L
1,341 Elo+
Party 1
Bellona
Bellona
MicrosoftXPUwU
Bellona
Level 17
God Stats
4W - 10L
1,370 SR
Queue Stats
7W - 13L
1,345 Elo+
Solo
Artemis
Artemis
aliteralbacteria
Artemis
Level 3
God Stats
9W - 4L
1,737 SR
Queue Stats
103W - 95L
1,342 Elo+
Solo
Kuzenbo
Kuzenbo
davisma
Kuzenbo
Level 26
God Stats
9W - 8L
1,627 SR
Queue Stats
33W - 32L
1,398 Elo+
Solo
Janus
Janus
julyuslio97
Janus
Level 24
God Stats
16W - 24L
1,451 SR
Queue Stats
281W - 294L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 5
4,915
492
2,176
8,825
4,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
Makeôuthill
Mercury
11
11 / 0 / 1
7,150
715
5,615
5,324
2,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
8
3 / 4 / 2
5,181
518
4,977
6,530
1,424
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
2 / 1 / 0
5,602
560
4,201
5,604
5,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Zirgly
Kukulkan
7
2 / 1 / 4
5,379
538
1,967
2,895
731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Eritanos
Camazotz
7
1 / 5 / 0
4,881
488
3,871
7,811
2,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 1 / 0
4,414
441
1,357
4,072
2,352
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
5 / 3 / 1
5,418
542
5,001
6,304
1,993
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
davisma
Kuzenbo
8
1 / 3 / 3
5,357
536
3,898
6,610
5,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 6 / 1
5,178
518
1,866
4,885
1,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
18
Kills
8
9
Deaths
18
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Camazotz
Eritanos
Camazotz
1
5
0
0.2
W
0
3
5
0.83
W
Mercury
Makeôuthill
Mercury
11
0
1
11.5
L
0
1
0
0
W
Neith
3
4
2
1
W
2
1
0
2
W
Kukulkan
Zirgly
Kukulkan
2
1
4
4
L
5
3
1
1.83
L
Kuzenbo
davisma
Kuzenbo
1
3
3
0.83
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,936
Damage
15,993
29,178
Taken
29,682
14,165
Mitigated
13,930
5,061
Healing
7,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
Eritanos
Camazotz
3,871
1,597
0
2,445
7,811
2,763
0
1,142
6,607
0
20,800
W
2,176
764
219
1,514
8,825
4,609
0
1,856
6,927
10,066
0
W
Mercury
Makeôuthill
Mercury
5,615
3,466
0
1,240
5,324
2,204
0
936
4,310
0
28,726
L
1,357
374
0
1,300
4,072
2,352
128
238
3,834
52
11,363
W
Neith
4,977
3,094
0
1,384
6,530
1,424
603
1,305
5,183
0
19,407
W
4,201
768
0
704
5,604
5,197
403
924
4,680
6,237
19,626
W
Kukulkan
Zirgly
Kukulkan
1,967
576
0
0
2,895
731
217
502
2,277
16,502
0
L
5,001
2,869
0
1,547
6,304
1,993
446
826
5,478
0
21,208
L
Kuzenbo
davisma
Kuzenbo
3,898
1,673
334
1,480
6,610
5,614
30
1,117
5,493
13,121
0
L
1,866
117
0
100
4,885
1,208
0
1,450
3,307
21,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,227
Gold Earned
25,248
202
Minions Killed
167
0
Camps Cleared
0
1,005,930
Distance Traveled
859,452
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
4,881
488
42
4
0
180,345
0
W
Geb
4,915
492
7
1
0
192,470
0
W
Mercury
7,150
715
48
5
0
242,769
0
L
Bellona
4,414
441
23
2
0
123,000
0
W
Neith
5,181
518
51
5
0
196,400
0
W
Bellona
5,602
560
57
6
0
195,933
1
W
Kukulkan
5,379
538
39
4
0
178,358
2
L
Artemis
5,418
542
37
4
0
165,451
3
L
Kuzenbo
5,357
536
20
2
0
190,966
2
L
Janus
5,178
518
45
5
0
199,690
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role