Player Matchup

Guan Yu
Guan Yu
Adyss973
Guan Yu
Level 8
God Stats
7W - 7L
1,671 SR
Queue Stats
10W - 19L
1,408 Elo+
Party 2
Scylla
Scylla
JayForPay4711
Scylla
Level 24
God Stats
0W - 4L
1,174 SR
Queue Stats
319W - 367L
1,345 Elo+
Party 1
Ares
Ares
STYLES-973
Ares
Level 129
God Stats
0W - 2L
1,519 SR
Queue Stats
24W - 28L
1,444 Elo+
Party 2
Zeus
Zeus
clikclikb00m69
Zeus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 41L
1,167 Elo+
Party 1
Bakasura
Bakasura
temp-609213
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,033 Elo+
Solo
Team Averages
Level 35
1,473 SR
1,279 Elo+

VS

Team Averages
Level 19
1,432 SR
1,287 Elo+
Danzaburou
Danzaburou
Asir0din
Danzaburou
Level 28
God Stats
27W - 27L
1,426 SR
Queue Stats
42W - 52L
1,313 Elo+
Party 3
Tiamat
Tiamat
GameOfShadows666
Tiamat
Level 22
God Stats
6W - 5L
1,528 SR
Queue Stats
13W - 14L
1,384 Elo+
Solo
Fenrir
Fenrir
SteepTripod6625
Fenrir
Level 18
God Stats
20W - 11L
1,714 SR
Queue Stats
52W - 35L
1,370 Elo+
Solo
Charybdis
Charybdis
bluefaceblueface
Charybdis
Level 13
God Stats
2W - 1L
1,201 SR
Queue Stats
19W - 37L
1,148 Elo+
Solo
Neith
Neith
myC0nscience
Neith
Level 14
God Stats
30W - 34L
1,291 SR
Queue Stats
36W - 52L
1,219 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Adyss973
Guan Yu
20
4 / 9 / 10
13,621
973
15,685
26,824
23,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
2 / 5 / 4
11,899
850
8,488
16,429
5,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
7 / 3 / 5
14,246
1,018
15,880
22,177
24,291
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
2 / 10 / 7
12,283
877
9,122
20,046
11,673
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bakasura
temp-609213
Bakasura
19
0 / 6 / 8
11,957
854
8,530
21,918
9,315
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Team 1 Tickets

0

VS

Team 2 Tickets

210

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Asir0din
Danzaburou
20
12 / 3 / 14
15,714
1,122
31,570
15,060
6,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
3 / 0 / 16
13,802
986
18,915
9,547
10,546
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
15 / 4 / 10
15,820
1,130
27,469
17,697
8,573
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
20
1 / 1 / 10
11,935
853
3,908
5,752
2,211
20
1 / 7 / 17
12,622
902
12,790
15,657
6,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
99
15
Kills
32
33
Deaths
15
34
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Adyss973
Guan Yu
4
9
10
1
W
Danzaburou
Asir0din
Danzaburou
12
3
14
6.33
W
3
0
16
11
L
2
5
4
0.8
L
7
3
5
3.17
W
15
4
10
5
W
Charybdis
1
1
10
6
L
2
10
7
0.55
W
1
7
17
1.36
L
Bakasura
temp-609213
Bakasura
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,705
Damage
94,652
107,394
Taken
63,713
74,591
Mitigated
33,739
7,617
Healing
11,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Adyss973
Guan Yu
15,685
2,146
1,011
3,052
26,824
23,461
0
5,058
20,623
5,857
28,001
W
Danzaburou
Asir0din
Danzaburou
31,570
19,210
0
4,741
15,060
6,039
0
8,265
6,514
0
68,678
W
18,915
197
0
1,954
9,547
10,546
0
5,346
4,076
46,114
0
L
8,488
1,952
0
1,247
16,429
5,851
0
2,077
14,352
27,772
0
L
15,880
848
0
1,688
22,177
24,291
0
2,731
19,446
26,943
0
W
27,469
8,275
0
2,396
17,697
8,573
0
10,232
6,799
0
42,245
W
Charybdis
3,908
1,105
0
0
5,752
2,211
0
2,453
2,909
0
12,651
L
9,122
2,916
0
0
20,046
11,673
0
5,305
14,741
25,364
0
W
12,790
7,757
0
2,030
15,657
6,370
0
8,583
6,251
0
28,836
L
Bakasura
temp-609213
Bakasura
8,530
4,950
0
619
21,918
9,315
0
3,744
18,174
0
26,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,006
Gold Earned
69,893
179
Minions Killed
232
5
Camps Cleared
5
1,166,197
Distance Traveled
1,240,875
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
13,621
973
40
3
0
279,449
0
W
Danzaburou
15,714
1,122
93
7
3
226,984
0
W
Tiamat
13,802
986
56
4
0
286,350
0
L
Scylla
11,899
850
39
3
2
212,066
0
L
Ares
14,246
1,018
15
1
1
245,726
0
W
Fenrir
15,820
1,130
35
3
1
271,880
0
W
Charybdis
11,935
853
15
1
0
262,582
0
L
Zeus
12,283
877
25
2
1
165,030
0
W
Neith
12,622
902
33
2
1
193,079
0
L
Bakasura
11,957
854
60
4
1
263,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role