Player Matchup

Cupid
Cupid
 
Cupid
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DefiantGlobe
King Arthur
Level 63
God Stats
3W - 5L
1,500 SR
Queue Stats
9W - 14L
1,363 Elo+
Party 1
Ymir
Ymir
Karilar
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,308 Elo+
Solo
Da Ji
Da Ji
SKUCOO
Da Ji
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,240 Elo+
Solo
Tiamat
Tiamat
xXMoistGawdXx
Tiamat
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 21L
1,165 Elo+
Party 1
Team Averages
Level 24
1,500 SR
1,315 Elo+

VS

Team Averages
Level 26
1,405 SR
1,289 Elo+
Xbalanque
Xbalanque
Aurauras
Xbalanque
Level 8
God Stats
3W - 5L
1,327 SR
Queue Stats
10W - 12L
1,285 Elo+
Party 2
Sun Wukong
Sun Wukong
FourrTwenty
Sun Wukong
Level 27
God Stats
3W - 0L
1,515 SR
Queue Stats
4W - 3L
1,362 Elo+
Solo
Thor
Thor
Rennanzin
Thor
Level 6
God Stats
1W - 2L
1,184 SR
Queue Stats
3W - 8L
1,061 Elo+
Solo
Ra
Ra
SallySlapper
Ra
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 47L
1,394 Elo+
Solo
Aphrodite
Aphrodite
TheAttono
Aphrodite
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 39L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
8
1 / 5 / 1
5,020
418
3,074
6,289
2,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
DefiantGlobe
King Arthur
9
2 / 3 / 0
5,826
486
3,105
7,656
5,410
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
Karilar
Ymir
8
1 / 6 / 2
5,620
468
2,705
9,624
7,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Da Ji
SKUCOO
Da Ji
8
1 / 5 / 3
5,446
454
2,381
7,884
2,572
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
2 / 3 / 0
6,067
506
4,615
8,122
4,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Aurauras
Xbalanque
11
8 / 1 / 8
7,109
592
13,874
5,234
1,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
FourrTwenty
Sun Wukong
10
3 / 1 / 1
6,220
518
3,865
5,104
3,114
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Thor
11
4 / 0 / 2
6,736
561
2,125
5,972
2,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 4 / 0
6,248
521
1,843
7,076
2,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
TheAttono
Aphrodite
11
4 / 1 / 11
6,609
551
4,548
7,720
2,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
7
Kills
21
22
Deaths
7
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
5
1
0.3
W
Xbalanque
Aurauras
Xbalanque
8
1
8
12
L
King Arthur
DefiantGlobe
King Arthur
2
3
0
0.67
W
Sun Wukong
FourrTwenty
Sun Wukong
3
1
1
3.5
L
Ymir
Karilar
Ymir
1
6
2
0.33
W
Thor
4
0
2
5
L
Da Ji
SKUCOO
Da Ji
1
5
3
0.5
W
2
4
0
0.5
W
Aphrodite
TheAttono
Aphrodite
4
1
11
9.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,880
Damage
26,255
39,575
Taken
31,106
22,071
Mitigated
11,796
7,272
Healing
14,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
3,074
1,659
535
888
6,289
2,235
0
2,284
4,005
0
13,206
W
Xbalanque
Aurauras
Xbalanque
13,874
9,322
0
1,017
5,234
1,482
810
1,754
3,466
0
39,082
L
King Arthur
DefiantGlobe
King Arthur
3,105
935
0
2,341
7,656
5,410
50
375
7,277
0
22,398
W
Sun Wukong
FourrTwenty
Sun Wukong
3,865
899
0
1,733
5,104
3,114
387
0
5,104
0
22,864
L
Ymir
Karilar
Ymir
2,705
411
0
529
9,624
7,611
0
1,507
8,091
19,272
0
W
Thor
2,125
797
0
1,077
5,972
2,130
600
251
5,703
0
37,200
L
Da Ji
SKUCOO
Da Ji
2,381
872
0
535
7,884
2,572
0
725
7,159
0
20,803
W
1,843
325
81
2,651
7,076
2,176
363
3,445
3,325
27,680
0
W
Aphrodite
TheAttono
Aphrodite
4,548
153
2,523
5,600
7,720
2,894
0
1,440
6,188
20,828
0
L
4,615
660
0
2,444
8,122
4,243
568
1,404
6,652
28,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,979
Gold Earned
32,922
200
Minions Killed
238
0
Camps Cleared
0
1,030,635
Distance Traveled
1,101,368
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,020
418
24
2
0
212,219
3
W
Xbalanque
7,109
592
56
5
0
224,513
1
L
King Arthur
5,826
486
48
4
0
214,086
0
W
Sun Wukong
6,220
518
38
3
0
178,116
0
L
Ymir
5,620
468
40
3
0
224,795
2
W
Thor
6,736
561
60
5
0
241,425
2
L
Da Ji
5,446
454
41
3
0
178,615
1
W
Ra
6,248
521
59
5
0
224,488
0
W
Aphrodite
6,609
551
25
2
0
232,826
2
L
Tiamat
6,067
506
47
4
0
200,920
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role