Player Matchup

Skadi
Skadi
OliverAtomLP
Skadi
Level 104
God Stats
0W - 2L
1,628 SR
Queue Stats
15W - 29L
1,344 Elo+
Solo
Baron Samedi
Baron Samedi
So Im Terrible
Baron Samedi
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 76L
1,431 Elo+
Party 3
Thoth
Thoth
Wizowskii
Thoth
Level 114
God Stats
0W - 9L
1,036 SR
Queue Stats
201W - 190L
1,458 Elo+
Solo
Mulan
Mulan
oH thats Diirty
Mulan
Level 126
God Stats
2W - 3L
1,417 SR
Queue Stats
127W - 133L
1,441 Elo+
Party 3
Nemesis
Nemesis
thman12
Nemesis
Level 58
God Stats
2W - 1L
1,521 SR
Queue Stats
63W - 66L
1,448 Elo+
Party 3
Team Averages
Level 98
1,420 SR
1,425 Elo+

VS

Team Averages
Level 113
1,328 SR
1,475 Elo+
Cthulhu
Cthulhu
BirdShield
Cthulhu
Level 88
God Stats
1W - 0L
995 SR
Queue Stats
91W - 68L
1,515 Elo+
Party 2
Scylla
Scylla
JonnyManuvaz
Scylla
Level 157
God Stats
1W - 2L
1,187 SR
Queue Stats
58W - 58L
1,393 Elo+
Party 1
Ra
Ra
KoolAidRed
Ra
Level 107
God Stats
3W - 1L
1,486 SR
Queue Stats
121W - 89L
1,540 Elo+
Party 2
Ao Kuang
Ao Kuang
Lrohweder
Ao Kuang
Level 64
God Stats
1W - 1L
1,284 SR
Queue Stats
27W - 24L
1,440 Elo+
Party 2
Sol
Sol
Primeajen
Sol
Level 149
God Stats
1W - 0L
1,687 SR
Queue Stats
10W - 13L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 9
9,528
681
11,982
15,396
5,875
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Baron Samedi
So Im Terrible
Baron Samedi
18
6 / 4 / 6
10,220
730
18,801
15,856
6,291
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Thoth
Wizowskii
Thoth
16
2 / 5 / 8
9,376
670
11,066
11,832
4,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 4 / 8
8,131
581
9,456
17,602
19,938
Talisman

Talisman

+75
Health
+15
Magical Protection

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Nemesis
thman12
Nemesis
14
2 / 8 / 8
8,815
630
6,278
15,840
5,832
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BirdShield
Cthulhu
19
3 / 2 / 17
11,642
832
14,899
22,805
33,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
18
4 / 2 / 10
11,234
802
13,626
8,985
5,613
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

19
5 / 2 / 14
11,553
825
14,751
13,374
7,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
Lrohweder
Ao Kuang
16
7 / 6 / 6
10,653
761
9,969
15,012
8,377
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
7 / 3 / 12
11,170
798
16,961
11,187
5,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
85
14
Kills
26
26
Deaths
15
39
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BirdShield
Cthulhu
3
2
17
5.75
W
Scylla
4
2
10
4.5
W
5
2
14
6
W
Ao Kuang
Lrohweder
Ao Kuang
7
6
6
1.67
L
3
5
9
1.5
W
7
3
12
4.33
L
Baron Samedi
So Im Terrible
Baron Samedi
6
4
6
2.25
L
Thoth
Wizowskii
Thoth
2
5
8
1.2
L
1
4
8
1.25
L
Nemesis
thman12
Nemesis
2
8
8
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,583
Damage
70,206
76,526
Taken
71,363
42,155
Mitigated
59,577
32,363
Healing
31,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BirdShield
Cthulhu
14,899
956
1,856
3,233
22,805
33,151
175
8,405
14,400
24,238
0
W
Scylla
13,626
525
2,190
1,232
8,985
5,613
687
3,927
5,058
25,237
0
W
14,751
1,035
9,633
6,603
13,374
7,210
1,044
7,176
6,198
42,754
0
W
Ao Kuang
Lrohweder
Ao Kuang
9,969
1,692
619
2,736
15,012
8,377
55
5,944
9,068
13,432
0
L
11,982
6,040
1,380
1,937
15,396
5,875
18
14,762
634
0
30,047
W
16,961
2,301
951
2,669
11,187
5,226
2,778
4,415
6,772
34,923
0
L
Baron Samedi
So Im Terrible
Baron Samedi
18,801
934
8,912
6,488
15,856
6,291
0
15,366
490
36,589
0
L
Thoth
Wizowskii
Thoth
11,066
532
1,325
1,695
11,832
4,219
0
10,278
1,554
27,603
0
L
9,456
661
3,418
3,695
17,602
19,938
0
15,652
1,950
0
12,857
L
Nemesis
thman12
Nemesis
6,278
2,115
1,472
2,041
15,840
5,832
0
14,148
1,692
0
10,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,070
Gold Earned
56,252
116
Minions Killed
147
0
Camps Cleared
0
1,172,769
Distance Traveled
1,369,174
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,642
832
18
1
0
287,743
0
W
Scylla
11,234
802
28
2
0
292,495
0
W
Ra
11,553
825
63
5
0
269,737
0
W
Ao Kuang
10,653
761
3
0
0
260,825
0
L
Skadi
9,528
681
44
3
0
238,697
0
W
Sol
11,170
798
35
3
0
258,374
2
L
Baron Samedi
10,220
730
45
3
0
258,808
0
L
Thoth
9,376
670
17
1
0
221,042
0
L
Mulan
8,131
581
2
0
0
235,683
0
L
Nemesis
8,815
630
8
1
0
218,539
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role