Player Matchup

Cerberus
Cerberus
DangleMangle
Cerberus
Level 109
God Stats
7W - 12L
1,429 SR
Queue Stats
117W - 137L
1,425 Elo+
Party 2
Neith
Neith
Im_a_bomb4321
Neith
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,537 Elo+
Solo
Merlin
Merlin
Mattchaz87
Merlin
Level 106
God Stats
5W - 9L
1,451 SR
Queue Stats
145W - 172L
1,406 Elo+
Party 2
Team Averages
Level 76
1,460 SR
1,456 Elo+

VS

Team Averages
Level 74
1,581 SR
1,489 Elo+
Olorun
Olorun
JoshGuy606
Olorun
Level 108
God Stats
2W - 5L
1,812 SR
Queue Stats
307W - 293L
1,416 Elo+
Party 1
Tyr
Tyr
President_Baboon
Tyr
Level 27
God Stats
169W - 144L
1,607 SR
Queue Stats
383W - 249L
1,567 Elo+
Solo
Medusa
Medusa
XAnonymous9X
Medusa
Level 86
God Stats
15W - 11L
1,322 SR
Queue Stats
174W - 165L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DangleMangle
Cerberus
17
3 / 1 / 8
13,523
676
10,781
20,519
24,018
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 5 / 5
13,757
688
11,636
12,716
5,226
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
Mattchaz87
Merlin
16
2 / 5 / 8
12,905
645
8,009
11,863
4,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
JoshGuy606
Olorun
18
4 / 4 / 7
13,079
654
21,180
20,431
7,811
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

5
0 / 3 / 2
9,813
491
0
2,831
319
Medusa
19
7 / 4 / 3
13,667
683
15,384
16,011
6,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
23
11
Kills
11
11
Deaths
11
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DangleMangle
Cerberus
3
1
8
7
W
6
5
5
1.7
L
Olorun
JoshGuy606
Olorun
4
4
7
1.88
W
Merlin
Mattchaz87
Merlin
2
5
8
1.2
L
0
3
2
0.33
L
Medusa
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,426
Damage
36,564
45,098
Taken
39,273
34,003
Mitigated
14,796
10,002
Healing
15,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DangleMangle
Cerberus
10,781
292
0
4,187
20,519
24,018
456
9,989
10,530
28,878
0
W
11,636
3,886
0
4,058
12,716
5,226
2,047
6,487
6,229
0
60,555
L
Olorun
JoshGuy606
Olorun
21,180
9,305
1,346
10,105
20,431
7,811
1,217
9,699
10,276
68,657
0
W
Merlin
Mattchaz87
Merlin
8,009
292
269
1,488
11,863
4,759
815
5,358
6,505
54,841
0
L
0
0
0
0
2,831
319
0
0
2,831
0
0
L
Medusa
15,384
5,418
543
3,824
16,011
6,666
1,327
8,685
6,862
0
77,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,185
Gold Earned
36,559
241
Minions Killed
228
7
Camps Cleared
10
1,021,291
Distance Traveled
741,408
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,523
676
45
2
1
369,912
2
W
Neith
13,757
688
87
4
5
310,980
2
L
Olorun
13,079
654
85
4
5
342,183
5
W
Merlin
12,905
645
109
5
1
340,399
2
L
Tyr
9,813
491
0
0
0
0
0
L
Medusa
13,667
683
143
7
5
399,225
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role