Player Matchup

Amaterasu
Amaterasu
Fr3aKiNOuT 14
Amaterasu
Level 89
God Stats
17W - 18L
1,614 SR
Queue Stats
71W - 77L
1,418 Elo+
Party 1
Ymir
Ymir
GATOIR
Ymir
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 6L
1,151 Elo+
Party 3
Raijin
Raijin
Hoesayye
Raijin
Level 114
God Stats
1W - 0L
1,793 SR
Queue Stats
26W - 21L
1,446 Elo+
Party 1
Gilgamesh
Gilgamesh
JTruee
Gilgamesh
Level 28
God Stats
2W - 3L
1,105 SR
Queue Stats
11W - 10L
1,314 Elo+
Party 3
Skadi
Skadi
RecoilClassify
Skadi
Level 34
God Stats
4W - 2L
1,609 SR
Queue Stats
30W - 21L
1,501 Elo+
Party 1
Team Averages
Level 62
1,524 SR
1,366 Elo+

VS

Team Averages
Level 67
1,581 SR
1,380 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Panda411011
Tyr
Level 26
God Stats
0W - 1L
1,774 SR
Queue Stats
31W - 33L
1,390 Elo+
Party 2
Nemesis
Nemesis
Truthfulsix66
Nemesis
Level 75
God Stats
15W - 18L
1,669 SR
Queue Stats
142W - 170L
1,355 Elo+
Party 2
Yemoja
Yemoja
Wolf_121400
Yemoja
Level 116
God Stats
1W - 2L
1,489 SR
Queue Stats
117W - 110L
1,390 Elo+
Party 2
Skadi
Skadi
crehs
Skadi
Level 49
God Stats
2W - 2L
1,474 SR
Queue Stats
175W - 216L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Fr3aKiNOuT 14
Amaterasu
13
3 / 2 / 7
8,648
509
9,187
15,358
8,840
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
GATOIR
Ymir
10
0 / 2 / 10
7,493
441
4,535
10,822
8,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
Hoesayye
Raijin
14
6 / 2 / 5
9,391
552
10,137
7,933
2,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
JTruee
Gilgamesh
12
2 / 1 / 8
8,120
478
7,149
8,324
7,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
7 / 2 / 6
10,755
633
12,627
10,580
3,684
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
2 / 4 / 1
7,810
459
13,130
15,607
10,380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 4 / 2
6,980
411
3,823
11,213
7,808
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
15
3 / 2 / 1
8,729
513
7,448
13,064
6,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
12
1 / 3 / 4
7,844
461
6,023
14,017
8,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
crehs
Skadi
8
1 / 5 / 1
6,259
368
3,438
8,077
1,692
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
18
Kills
9
9
Deaths
18
36
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
4
1
0.63
W
Amaterasu
Fr3aKiNOuT 14
Amaterasu
3
2
7
3.25
W
Ymir
GATOIR
Ymir
0
2
10
2.5
W
Raijin
Hoesayye
Raijin
6
2
5
4.25
W
Gilgamesh
JTruee
Gilgamesh
2
1
8
6
L
2
4
2
0.75
W
7
2
6
5
L
Nemesis
3
2
1
1.75
L
Yemoja
1
3
4
1
L
Skadi
crehs
Skadi
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,635
Damage
33,862
53,017
Taken
61,978
31,579
Mitigated
34,658
17,877
Healing
20,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
13,130
1,022
1
6,782
15,607
10,380
0
5,663
9,944
57,039
0
W
Amaterasu
Fr3aKiNOuT 14
Amaterasu
9,187
4,712
231
7,335
15,358
8,840
1,953
3,297
12,061
0
44,311
W
Ymir
GATOIR
Ymir
4,535
1,007
0
1,449
10,822
8,601
0
6,285
4,537
14,548
0
W
Raijin
Hoesayye
Raijin
10,137
1,145
25
1,436
7,933
2,908
930
3,952
3,981
46,014
0
W
Gilgamesh
JTruee
Gilgamesh
7,149
2,448
0
1,738
8,324
7,546
560
2,230
6,094
0
35,033
L
3,823
954
180
2,142
11,213
7,808
0
1,671
9,542
0
19,690
W
12,627
6,756
295
5,368
10,580
3,684
3,610
3,389
7,191
0
72,908
L
Nemesis
7,448
3,315
0
3,983
13,064
6,292
0
2,004
11,060
0
66,529
L
Yemoja
6,023
964
1,323
5,453
14,017
8,486
0
4,095
9,922
28,293
0
L
Skadi
crehs
Skadi
3,438
1,160
0
836
8,077
1,692
0
1,477
6,600
0
27,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,407
Gold Earned
37,622
354
Minions Killed
343
0
Camps Cleared
0
1,597,880
Distance Traveled
1,484,636
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,810
459
108
6
0
291,881
4
W
Amaterasu
8,648
509
75
4
0
326,922
0
W
Ymir
7,493
441
15
1
0
308,271
0
W
Raijin
9,391
552
82
5
0
310,525
0
W
Gilgamesh
8,120
478
54
3
0
333,879
0
L
Tyr
6,980
411
25
1
0
317,129
1
W
Skadi
10,755
633
128
8
0
318,283
4
L
Nemesis
8,729
513
117
7
0
374,747
3
L
Yemoja
7,844
461
48
3
0
295,036
1
L
Skadi
6,259
368
45
3
0
205,843
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role