Player Matchup

Merlin
Merlin
 
Merlin
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
AmpKitty
Chiron
Level 85
God Stats
2W - 8L
1,372 SR
Queue Stats
292W - 314L
1,508 Elo+
Party 1
Nike
Nike
MellowBubbles50
Nike
Level 155
God Stats
7W - 3L
1,793 SR
Queue Stats
578W - 525L
1,570 Elo+
Solo
Hun Batz
Hun Batz
OldManWillikers
Hun Batz
Level 138
God Stats
0W - 1L
1,249 SR
Queue Stats
39W - 31L
1,646 Elo+
Party 1
Geb
Geb
SteveIrwinFan
Geb
Level 118
God Stats
9W - 4L
1,607 SR
Queue Stats
747W - 787L
1,549 Elo+
Party 1
Team Averages
Level 114
1,504 SR
1,555 Elo+

VS

Team Averages
Level 118
1,621 SR
1,541 Elo+
He Bo
He Bo
MasTa DaNieL
He Bo
Level 100
God Stats
2W - 3L
1,597 SR
Queue Stats
102W - 123L
1,511 Elo+
Party 2
Ganesha
Ganesha
Rimuru-Shin
Ganesha
Level 160
God Stats
24W - 19L
1,560 SR
Queue Stats
458W - 447L
1,538 Elo+
Party 3
Chang'e
Chang'e
Roxby24
Chang'e
Level 129
God Stats
16W - 7L
1,739 SR
Queue Stats
404W - 423L
1,550 Elo+
Party 3
Heimdallr
Heimdallr
Sabadiefam
Heimdallr
Level 116
God Stats
8W - 4L
1,712 SR
Queue Stats
138W - 155L
1,572 Elo+
Party 2
Kali
Kali
killer Pican877
Kali
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 92L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
5
0 / 0 / 0
4,302
391
0
587
161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
AmpKitty
Chiron
10
2 / 4 / 1
5,855
532
4,045
8,181
2,054
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 1
6,432
585
2,692
6,645
3,484
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
11
2 / 2 / 1
6,150
559
3,842
6,031
2,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 2 / 2
5,515
501
3,132
6,948
3,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,103
555
1,997
3,894
1,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
Rimuru-Shin
Ganesha
10
0 / 0 / 6
6,051
550
3,096
4,367
2,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
Roxby24
Chang'e
10
0 / 1 / 0
5,584
508
3,285
5,534
4,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
Sabadiefam
Heimdallr
11
4 / 1 / 2
6,423
584
6,942
6,226
2,118
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 2 / 0
6,783
617
1,656
6,330
2,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
5
Kills
9
9
Deaths
5
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
0
0
0
L
Chiron
AmpKitty
Chiron
2
4
1
0.63
W
1
1
2
2
L
0
1
1
0.5
L
Hun Batz
2
2
1
1.25
W
Ganesha
Rimuru-Shin
Ganesha
0
0
6
3
W
Chang'e
Roxby24
Chang'e
0
1
0
0
W
Heimdallr
Sabadiefam
Heimdallr
4
1
2
5
L
1
2
2
1
W
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,711
Damage
16,976
28,392
Taken
26,351
11,504
Mitigated
12,816
9,066
Healing
11,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
0
0
0
38
587
161
0
407
180
6,567
0
L
Chiron
AmpKitty
Chiron
4,045
1,933
0
3,820
8,181
2,054
0
1,838
6,290
0
27,083
W
1,997
86
0
1,896
3,894
1,029
124
529
3,365
35,755
0
L
2,692
708
0
2,207
6,645
3,484
0
2,739
3,240
0
42,525
L
Hun Batz
3,842
943
0
932
6,031
2,263
318
1,100
4,931
0
35,806
W
Ganesha
Rimuru-Shin
Ganesha
3,096
170
0
1,531
4,367
2,514
0
972
3,395
17,505
0
W
Chang'e
Roxby24
Chang'e
3,285
94
0
2,762
5,534
4,409
0
0
5,534
33,370
0
W
Heimdallr
Sabadiefam
Heimdallr
6,942
4,151
0
2,075
6,226
2,118
820
846
5,380
0
39,222
L
3,132
254
0
2,069
6,948
3,542
0
1,601
5,347
17,023
0
W
1,656
534
0
3,085
6,330
2,746
0
785
5,545
0
35,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,254
Gold Earned
30,944
267
Minions Killed
319
0
Camps Cleared
0
1,053,123
Distance Traveled
1,019,308
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,302
391
14
1
0
96,572
1
L
Chiron
5,855
532
52
5
0
226,961
3
W
He Bo
6,103
555
86
8
0
187,727
2
L
Nike
6,432
585
91
8
0
236,702
2
L
Hun Batz
6,150
559
84
8
0
232,960
1
W
Ganesha
6,051
550
9
1
0
190,980
1
W
Chang'e
5,584
508
66
6
0
215,222
5
W
Heimdallr
6,423
584
83
8
0
192,950
4
L
Geb
5,515
501
26
2
0
259,928
0
W
Kali
6,783
617
75
7
0
232,429
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role