Player Matchup

Ah Puch
Ah Puch
B4LL3R
Ah Puch
Level 43
God Stats
2W - 3L
1,706 SR
Queue Stats
70W - 77L
1,478 Elo+
Party 2
Achilles
Achilles
Riskplays
Achilles
Level 63
God Stats
16W - 15L
1,537 SR
Queue Stats
49W - 61L
1,381 Elo+
Party 1
Neith
Neith
TC_Not_Slim
Neith
Level 87
God Stats
79W - 58L
1,505 SR
Queue Stats
170W - 169L
1,415 Elo+
Solo
Ymir
Ymir
toneeeey
Ymir
Level 122
God Stats
6W - 8L
1,436 SR
Queue Stats
34W - 45L
1,365 Elo+
Party 1
Baron Samedi
Baron Samedi
xJustiz
Baron Samedi
Level 48
God Stats
4W - 6L
1,273 SR
Queue Stats
85W - 91L
1,466 Elo+
Party 2
Team Averages
Level 73
1,491 SR
1,421 Elo+

VS

Team Averages
Level 93
1,506 SR
1,382 Elo+
Arachne
Arachne
DTA_Daddy13
Arachne
Level 126
God Stats
0W - 1L
1,509 SR
Queue Stats
2W - 6L
1,324 Elo+
Party 3
Charybdis
Charybdis
MFDOOM343
Charybdis
Level 101
God Stats
12W - 22L
1,400 SR
Queue Stats
311W - 325L
1,443 Elo+
Solo
Sun Wukong
Sun Wukong
RhinoTrent
Sun Wukong
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,255 Elo+
Party 3
Merlin
Merlin
blackwinds37
Merlin
Level 130
God Stats
10W - 14L
1,517 SR
Queue Stats
184W - 202L
1,371 Elo+
Solo
Vulcan
Vulcan
chora_nao_papai_
Vulcan
Level 42
God Stats
15W - 14L
1,605 SR
Queue Stats
81W - 83L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
B4LL3R
Ah Puch
16
1 / 1 / 9
9,672
744
7,794
7,488
2,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Riskplays
Achilles
15
6 / 2 / 8
10,131
779
9,963
11,129
10,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
1 / 1 / 5
9,472
729
3,588
7,785
3,315
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
15
3 / 2 / 11
9,836
757
5,613
14,120
16,022
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
xJustiz
Baron Samedi
18
8 / 1 / 5
11,712
901
10,250
9,147
3,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DTA_Daddy13
Arachne
11
0 / 6 / 4
7,066
544
2,450
8,424
2,449
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charybdis
MFDOOM343
Charybdis
15
0 / 4 / 2
7,824
602
4,905
8,722
3,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
RhinoTrent
Sun Wukong
14
1 / 5 / 4
8,181
629
8,643
15,169
11,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
16
2 / 3 / 2
9,316
717
5,497
5,876
1,998
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
4 / 1 / 1
10,129
779
11,358
5,999
1,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
20
19
Kills
7
7
Deaths
19
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
B4LL3R
Ah Puch
1
1
9
5.5
L
Arachne
DTA_Daddy13
Arachne
0
6
4
0.33
L
Charybdis
MFDOOM343
Charybdis
0
4
2
0.25
L
Sun Wukong
RhinoTrent
Sun Wukong
1
5
4
0.6
W
Achilles
Riskplays
Achilles
6
2
8
5
W
1
1
5
3.5
L
Merlin
2
3
2
1
L
4
1
1
4.5
W
Ymir
3
2
11
4.25
W
Baron Samedi
xJustiz
Baron Samedi
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,208
Damage
32,853
49,669
Taken
44,190
35,956
Mitigated
20,634
12,869
Healing
6,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
B4LL3R
Ah Puch
7,794
135
0
2,085
7,488
2,781
492
2,373
5,089
43,293
0
L
Arachne
DTA_Daddy13
Arachne
2,450
1,918
366
1,047
8,424
2,449
0
5,150
3,005
0
4,899
L
Charybdis
MFDOOM343
Charybdis
4,905
2,052
42
372
8,722
3,051
0
4,109
4,476
0
24,124
L
Sun Wukong
RhinoTrent
Sun Wukong
8,643
1,512
251
2,804
15,169
11,354
2
7,224
7,584
0
27,615
W
Achilles
Riskplays
Achilles
9,963
2,340
0
1,053
11,129
10,173
1,696
2,656
8,362
0
17,670
W
3,588
1,111
0
2,357
7,785
3,315
870
3,021
4,636
0
41,344
L
Merlin
5,497
394
363
778
5,876
1,998
1
3,196
2,556
36,908
0
L
11,358
4,562
0
752
5,999
1,782
1
4,310
1,594
46,008
0
W
Ymir
5,613
951
18
4,117
14,120
16,022
66
5,251
8,695
24,101
0
W
Baron Samedi
xJustiz
Baron Samedi
10,250
838
908
2,331
9,147
3,665
1,236
3,501
5,580
47,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,823
Gold Earned
42,516
377
Minions Killed
305
8
Camps Cleared
8
1,276,467
Distance Traveled
1,043,614
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,672
744
95
7
1
256,262
2
L
Arachne
7,066
544
8
1
0
129,467
0
L
Charybdis
7,824
602
60
5
1
205,657
0
L
Sun Wukong
8,181
629
52
4
3
232,489
1
W
Achilles
10,131
779
25
2
0
270,547
6
W
Neith
9,472
729
103
8
3
255,781
2
L
Merlin
9,316
717
94
7
1
229,900
2
L
Vulcan
10,129
779
91
7
3
246,101
5
W
Ymir
9,836
757
43
3
2
241,690
3
W
Baron Samedi
11,712
901
111
9
2
252,187
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role