Player Matchup

Ymir
Ymir
FurrOciousePuma
Ymir
Level 6
God Stats
10W - 5L
1,925 SR
Queue Stats
20W - 23L
1,661 Elo+
Party 2
Sol
Sol
NotoriousMan___
Sol
Level 25
God Stats
6W - 1L
1,500 SR
Queue Stats
78W - 71L
1,383 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Smelly Fat Hobo
Ah Muzen Cab
Level 25
God Stats
12W - 11L
1,583 SR
Queue Stats
148W - 153L
1,384 Elo+
Party 2
Serqet
Serqet
SquanchMeJerry
Serqet
Level 62
God Stats
3W - 3L
1,341 SR
Queue Stats
123W - 130L
1,269 Elo+
Party 2
Chaac
Chaac
TheBlackUtopia_
Chaac
Level 23
God Stats
9W - 7L
1,552 SR
Queue Stats
37W - 40L
1,392 Elo+
Party 1
Team Averages
Level 28
1,580 SR
1,418 Elo+

VS

Team Averages
Level 23
1,450 SR
1,301 Elo+
Osiris
Osiris
Frozen_Grape_01
Osiris
Level 8
God Stats
0W - 4L
1,318 SR
Queue Stats
92W - 84L
1,310 Elo+
Party 3
Nike
Nike
KushKing1506
Nike
Level 44
God Stats
10W - 20L
1,709 SR
Queue Stats
158W - 198L
1,340 Elo+
Party 3
Pele
Pele
Melo74141973
Pele
Level 29
God Stats
16W - 33L
1,353 SR
Queue Stats
447W - 554L
1,358 Elo+
Solo
Zeus
Zeus
PrinceSpecter
Zeus
Level 29
God Stats
20W - 27L
1,370 SR
Queue Stats
102W - 154L
1,414 Elo+
Party 3
Neith
Neith
sMcLovin21
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 35L
1,082 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 11
9,440
555
4,339
9,506
9,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
11 / 0 / 2
10,935
643
14,899
8,621
3,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Muzen Cab
Smelly Fat Hobo
Ah Muzen Cab
15
11 / 2 / 5
9,829
578
11,107
11,715
4,980
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
4 / 6 / 4
8,678
510
6,974
10,729
4,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
0 / 1 / 3
7,449
438
2,857
6,863
3,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
8,493
500
7,328
10,143
6,841
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 4 / 3
8,255
486
6,784
11,880
5,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 5 / 0
7,971
469
4,305
14,744
4,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
3 / 7 / 1
8,140
479
6,293
11,593
3,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
9
0 / 11 / 1
5,984
352
5,357
11,786
2,725
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
30
Kills
10
10
Deaths
30
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
4
1
11
9.5
L
2
4
3
0.88
L
2
5
0
0.4
W
11
0
2
12
L
3
7
1
0.5
W
Ah Muzen Cab
Smelly Fat Hobo
Ah Muzen Cab
11
2
5
6.75
W
4
6
4
1
W
0
1
3
1.5
L
Neith
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,176
Damage
30,067
47,434
Taken
60,146
25,757
Mitigated
23,075
19,996
Healing
13,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,328
1,832
0
1,315
10,143
6,841
0
2,547
6,899
0
39,400
W
4,339
1,276
0
3,067
9,506
9,152
469
724
8,782
20,078
0
L
6,784
780
0
2,352
11,880
5,517
0
2,669
8,760
0
49,703
L
4,305
1,532
0
6,407
14,744
4,210
416
3,555
10,924
0
50,535
W
14,899
5,395
0
6,523
8,621
3,751
2,659
2,162
6,459
69,709
7,282
L
6,293
1,178
0
2,700
11,593
3,782
64
5,517
5,476
47,007
0
W
Ah Muzen Cab
Smelly Fat Hobo
Ah Muzen Cab
11,107
5,641
0
4,369
11,715
4,980
6,366
1,605
10,110
0
61,928
W
6,974
1,437
0
2,673
10,729
4,047
0
1,445
9,284
0
36,533
W
2,857
273
0
3,364
6,863
3,827
152
429
6,434
0
20,535
L
Neith
5,357
3,283
0
1,050
11,786
2,725
0
3,885
7,901
0
18,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,331
Gold Earned
38,843
374
Minions Killed
404
0
Camps Cleared
0
1,502,364
Distance Traveled
1,446,262
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,493
500
84
5
0
331,837
14
W
Ymir
9,440
555
42
2
0
326,114
4
L
Nike
8,255
486
98
6
0
323,592
2
L
Pele
7,971
469
98
6
0
281,902
3
W
Sol
10,935
643
132
8
0
296,933
2
L
Zeus
8,140
479
88
5
0
258,047
3
W
Ah Muzen Cab
9,829
578
97
6
0
281,588
1
W
Serqet
8,678
510
70
4
0
315,789
0
W
Chaac
7,449
438
33
2
0
281,940
1
L
Neith
5,984
352
36
2
0
250,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role