Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
FancyKillerr
Ah Puch
Level 145
God Stats
55W - 35L
1,740 SR
Queue Stats
346W - 291L
1,744 Elo+
Solo
Tiamat
Tiamat
Support10
Tiamat
Level 64
God Stats
8W - 4L
1,873 SR
Queue Stats
334W - 265L
1,636 Elo+
Solo
Ymir
Ymir
TTV_La13catorce
Ymir
Level 73
God Stats
2W - 4L
1,515 SR
Queue Stats
90W - 61L
1,702 Elo+
Solo
Hou Yi
Hou Yi
XIEdgeLordIX
Hou Yi
Level 97
God Stats
6W - 8L
1,679 SR
Queue Stats
211W - 165L
1,748 Elo+
Solo
Team Averages
Level 107
1,661 SR
1,666 Elo+

VS

Team Averages
Level 149
1,733 SR
1,658 Elo+
Charybdis
Charybdis
Noobliest
Charybdis
Level 158
God Stats
1W - 1L
1,875 SR
Queue Stats
101W - 77L
1,723 Elo+
Party 1
Bellona
Bellona
Nurdusa
Bellona
Level 157
God Stats
98W - 77L
1,627 SR
Queue Stats
716W - 648L
1,636 Elo+
Solo
Sylvanus
Sylvanus
PolillaDeSol
Sylvanus
Level 160
God Stats
4W - 3L
1,582 SR
Queue Stats
241W - 216L
1,687 Elo+
Party 1
Discordia
Discordia
Stormgorge
Discordia
Level 156
God Stats
6W - 7L
1,823 SR
Queue Stats
315W - 301L
1,648 Elo+
Solo
Thor
Thor
alexisrodrigu189
Thor
Level 113
God Stats
10W - 6L
1,759 SR
Queue Stats
622W - 613L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
5 / 2 / 4
8,616
539
8,380
8,778
5,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Puch
FancyKillerr
Ah Puch
16
2 / 0 / 0
9,577
599
7,705
10,078
6,447
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
Support10
Tiamat
15
3 / 2 / 3
9,258
579
6,716
6,569
4,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 2 / 5
7,215
451
4,385
10,690
8,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
15
4 / 2 / 3
9,388
587
8,213
11,825
3,151
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Noobliest
Charybdis
14
1 / 5 / 3
8,197
512
8,915
10,387
2,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
Nurdusa
Bellona
15
3 / 0 / 2
8,469
529
2,568
8,220
6,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
PolillaDeSol
Sylvanus
12
3 / 4 / 2
7,697
481
3,342
14,609
10,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Discordia
Stormgorge
Discordia
14
0 / 5 / 3
8,112
507
7,808
9,212
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 1 / 0
8,839
552
4,747
10,034
6,290
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
15
Kills
8
8
Deaths
15
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
2
4
3.5
W
Ah Puch
FancyKillerr
Ah Puch
2
0
0
2
L
Charybdis
Noobliest
Charybdis
1
5
3
0.5
L
Bellona
Nurdusa
Bellona
3
0
2
4
L
Sylvanus
PolillaDeSol
Sylvanus
3
4
2
1
L
Discordia
Stormgorge
Discordia
0
5
3
0.3
W
Tiamat
Support10
Tiamat
3
2
3
2.25
W
1
2
5
1.75
W
Hou Yi
4
2
3
2.75
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,399
Damage
27,380
47,940
Taken
52,462
27,875
Mitigated
28,337
19,950
Healing
13,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,380
1,226
0
2,518
8,778
5,613
0
2,076
6,702
201
51,599
W
Ah Puch
FancyKillerr
Ah Puch
7,705
394
0
6,584
10,078
6,447
956
670
9,408
69,268
0
L
Charybdis
Noobliest
Charybdis
8,915
4,600
0
2,054
10,387
2,626
57
1,159
9,180
0
60,275
L
Bellona
Nurdusa
Bellona
2,568
488
0
1,668
8,220
6,173
0
2,057
6,109
0
63,532
L
Sylvanus
PolillaDeSol
Sylvanus
3,342
677
1,205
3,931
14,609
10,333
0
3,862
10,605
16,041
0
L
Discordia
Stormgorge
Discordia
7,808
187
0
1,103
9,212
2,915
405
4,259
4,687
70,047
0
W
Tiamat
Support10
Tiamat
6,716
593
156
2,380
6,569
4,119
318
3,520
3,049
64,774
0
W
4,385
1,248
0
2,910
10,690
8,545
0
3,828
6,862
26,084
4,299
W
Hou Yi
8,213
5,638
0
5,402
11,825
3,151
0
1,213
10,612
0
64,339
L
4,747
682
0
3,073
10,034
6,290
0
6,816
3,202
0
63,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,054
Gold Earned
41,314
567
Minions Killed
547
0
Camps Cleared
0
1,608,967
Distance Traveled
1,530,582
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,616
539
80
5
0
348,579
5
W
Ah Puch
9,577
599
154
10
0
319,048
5
L
Charybdis
8,197
512
91
6
0
261,261
1
L
Bellona
8,469
529
124
8
0
374,717
8
L
Sylvanus
7,697
481
22
1
0
284,772
7
L
Discordia
8,112
507
151
9
0
285,299
0
W
Tiamat
9,258
579
163
10
0
323,509
4
W
Ymir
7,215
451
40
3
0
321,558
4
W
Hou Yi
9,388
587
130
8
0
296,273
5
L
Thor
8,839
552
159
10
0
324,533
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role