Player Matchup

Raijin
Raijin
Diamond II
Kirаh
Raijin
Diamond II
Level 160
God Stats
5W - 5L
1,672 SR
Queue Stats
113W - 111L
2,453 MMR
Solo
Yemoja
Yemoja
Diamond II
Kαte
Yemoja
Diamond II
Level 114
God Stats
62W - 55L
1,652 SR
Queue Stats
1,207W - 1,205L
2,290 MMR
Party 1
Chaac
Chaac
Diamond I
MoscowMuIe
Chaac
Diamond I
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
239W - 210L
2,419 MMR
Solo
Ravana
Ravana
Masters
Sérênè
Ravana
Masters
Level 125
God Stats
6W - 5L
1,568 SR
Queue Stats
291W - 272L
2,522 MMR
Party 1
Danzaburou
Danzaburou
Diamond I
VindersTTV
Danzaburou
Diamond I
Level 160
God Stats
7W - 5L
1,593 SR
Queue Stats
357W - 326L
2,460 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 130
1,597 SR
2,429 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,580 SR
2,158 MMR
Cerberus
Cerberus
Diamond I
 
Cerberus
Diamond I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Diamond II
 
Athena
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond I
Darеd
Rama
Diamond I
Level 160
God Stats
8W - 9L
1,682 SR
Queue Stats
137W - 126L
2,665 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Diamond I
Fearcy
Morgan Le Fay
Diamond I
Level 156
God Stats
12W - 18L
1,561 SR
Queue Stats
517W - 504L
2,836 MMR
Party 2
Tsukuyomi
Tsukuyomi
Diamond IV
GettingLoose
Tsukuyomi
Diamond IV
Level 69
God Stats
40W - 45L
1,656 SR
Queue Stats
393W - 389L
2,290 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Kirаh
Raijin
19
4 / 0 / 9
13,091
569
16,497
10,504
4,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Kαte
Yemoja
17
2 / 2 / 10
12,314
535
5,442
20,087
23,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chaac
20
4 / 0 / 4
14,469
629
22,643
25,682
33,980
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ravana
Sérênè
Ravana
20
5 / 4 / 8
13,716
596
11,789
13,146
7,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
VindersTTV
Danzaburou
20
9 / 2 / 6
14,840
645
19,217
18,418
7,177
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Bans
GebTiamatKhepriOdinPersephone

VS

Bans
ArtioThothThanatosSolSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
1 / 3 / 3
10,430
453
11,356
24,609
23,365
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
 
Athena
15
1 / 5 / 6
9,327
406
6,727
21,680
22,987
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Rama
Darеd
Rama
20
1 / 6 / 2
11,928
519
9,178
16,370
5,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
Fearcy
Morgan Le Fay
19
4 / 1 / 2
12,553
546
18,857
13,435
6,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
GettingLoose
Tsukuyomi
15
1 / 9 / 1
9,300
404
7,691
20,655
6,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
22
24
Kills
8
8
Deaths
24
37
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
3
3
0.83
L
Athena
 
Athena
1
5
6
0.8
L
Rama
Darеd
Rama
1
6
2
0.33
L
Morgan Le Fay
Fearcy
Morgan Le Fay
4
1
2
5
L
Tsukuyomi
GettingLoose
Tsukuyomi
1
9
1
0.17
W
Raijin
Kirаh
Raijin
4
0
9
8.5
W
Yemoja
Kαte
Yemoja
2
2
10
3.5
W
Chaac
4
0
4
6
W
Ravana
Sérênè
Ravana
5
4
8
2.25
W
Danzaburou
VindersTTV
Danzaburou
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,588
Damage
53,809
87,837
Taken
96,749
76,158
Mitigated
64,443
46,751
Healing
26,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
11,356
872
0
9,057
24,609
23,365
0
2,736
21,873
70,342
0
L
Athena
 
Athena
6,727
2,602
193
3,913
21,680
22,987
0
7,393
14,287
32,916
0
L
Rama
Darеd
Rama
9,178
7,742
0
4,382
16,370
5,046
646
1,913
14,457
0
113,406
L
Morgan Le Fay
Fearcy
Morgan Le Fay
18,857
463
312
3,897
13,435
6,346
0
3,850
9,585
97,800
0
L
Tsukuyomi
GettingLoose
Tsukuyomi
7,691
1,588
0
4,278
20,655
6,699
0
6,197
14,458
0
70,457
W
Raijin
Kirаh
Raijin
16,497
1,201
104
3,273
10,504
4,940
1,864
4,019
6,361
118,453
0
W
Yemoja
Kαte
Yemoja
5,442
1,305
6,895
6,747
20,087
23,006
553
8,451
11,375
24,228
0
W
Chaac
22,643
6,398
0
15,848
25,682
33,980
510
12,236
13,164
0
102,971
W
Ravana
Sérênè
Ravana
11,789
2,967
0
4,129
13,146
7,055
3,040
5,748
7,240
0
105,832
W
Danzaburou
VindersTTV
Danzaburou
19,217
10,257
0
9,755
18,418
7,177
11,783
7,885
10,381
0
139,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,430
Gold Earned
53,538
743
Minions Killed
691
0
Camps Cleared
0
2,390,576
Distance Traveled
2,251,158
31
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,430
453
151
7
0
419,404
7
L
Athena
9,327
406
37
2
0
499,029
8
L
Rama
11,928
519
204
9
0
401,309
8
L
Morgan Le Fay
12,553
546
195
8
0
492,341
4
L
Tsukuyomi
9,300
404
104
5
0
439,075
7
W
Raijin
13,091
569
176
8
0
464,569
8
W
Yemoja
12,314
535
35
2
0
448,248
3
W
Chaac
14,469
629
193
8
0
512,922
1
W
Ravana
13,716
596
161
7
0
515,139
7
W
Danzaburou
14,840
645
178
8
0
449,698
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role