Player Matchup

Janus
Janus
AkatsukiPapi
Janus
Level 133
God Stats
4W - 8L
1,374 SR
Queue Stats
148W - 203L
1,355 Elo+
Party 2
Chaac
Chaac
Azura Zero
Chaac
Level 121
God Stats
2W - 3L
1,437 SR
Queue Stats
123W - 165L
1,359 Elo+
Party 2
Anhur
Anhur
skelaseth
Anhur
Level 146
God Stats
2W - 3L
1,389 SR
Queue Stats
86W - 110L
1,448 Elo+
Party 2
Team Averages
Level 133
1,400 SR
1,387 Elo+

VS

Team Averages
Level 19
1,510 SR
1,325 Elo+
Bellona
Bellona
ImTacticool
Bellona
Level 6
God Stats
1W - 2L
1,531 SR
Queue Stats
1W - 3L
1,346 Elo+
Party 1
Zeus
Zeus
Juiceboxgaming
Zeus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,346 Elo+
Party 1
Hou Yi
Hou Yi
RicaZo
Hou Yi
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 6L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 5
11,187
799
8,170
6,491
1,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
14
1 / 2 / 12
9,834
702
13,398
15,201
19,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anhur
skelaseth
Anhur
12
6 / 7 / 5
10,328
738
8,310
13,050
4,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ImTacticool
Bellona
13
5 / 2 / 3
9,224
659
4,881
13,910
10,773
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 5 / 9
8,745
625
11,280
10,055
3,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
RicaZo
Hou Yi
12
6 / 8 / 4
9,593
685
6,786
12,627
4,934
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
28
15
Kills
12
12
Deaths
15
22
Assists
16
Player
Kills
Deaths
Assists
KDA
W
8
3
5
3.5
W
Chaac
1
2
12
3.5
L
Bellona
ImTacticool
Bellona
5
2
3
3.25
L
1
5
9
1.1
L
Hou Yi
RicaZo
Hou Yi
6
8
4
1
W
Anhur
skelaseth
Anhur
6
7
5
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,878
Damage
22,947
34,742
Taken
36,592
25,315
Mitigated
18,885
9,685
Healing
1,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,170
808
0
1,871
6,491
1,935
355
2,701
3,548
38,927
0
W
Chaac
13,398
1,480
0
6,874
15,201
19,209
25
4,223
10,650
0
31,625
L
Bellona
ImTacticool
Bellona
4,881
841
35
901
13,910
10,773
0
2,650
10,243
1,947
9,324
L
11,280
1,994
0
368
10,055
3,178
0
2,028
7,727
29,338
0
L
Hou Yi
RicaZo
Hou Yi
6,786
2,613
0
390
12,627
4,934
0
2,942
9,002
0
26,749
W
Anhur
skelaseth
Anhur
8,310
4,711
0
940
13,050
4,171
1,396
4,437
8,258
0
36,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,349
Gold Earned
27,562
176
Minions Killed
109
9
Camps Cleared
2
787,151
Distance Traveled
717,823
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,187
799
91
7
1
272,794
1
W
Chaac
9,834
702
35
3
4
291,944
3
L
Bellona
9,224
659
8
1
1
301,755
4
L
Zeus
8,745
625
54
4
1
236,485
4
L
Hou Yi
9,593
685
47
3
0
179,583
1
W
Anhur
10,328
738
50
4
4
222,413
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role