Player Matchup

Cerberus
Cerberus
Diamond II
FlamePapi
Cerberus
Diamond II
Level 160
God Stats
4W - 7L
1,570 SR
Queue Stats
334W - 322L
2,188 MMR
Solo
Odin
Odin
Diamond II
I Washed Up I
Odin
Diamond II
Level 148
God Stats
0W - 2L
1,321 SR
Queue Stats
331W - 309L
2,121 MMR
Solo
Tiamat
Tiamat
Diamond III
N7Illusional
Tiamat
Diamond III
Level 158
God Stats
1W - 3L
1,597 SR
Queue Stats
213W - 212L
2,191 MMR
Solo
Artemis
Artemis
Platinum III
TexasPete--
Artemis
Platinum III
Level 158
God Stats
0W - 1L
1,594 SR
Queue Stats
97W - 83L
2,188 MMR
Party 1
Yemoja
Yemoja
Platinum IV
UtilizeYourTime
Yemoja
Platinum IV
Level 138
God Stats
4W - 4L
1,587 SR
Queue Stats
138W - 132L
1,875 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 152
1,534 SR
2,113 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 134
1,679 SR
2,114 MMR
Heimdallr
Heimdallr
Platinum IV
Demonic_Apollo_0
Heimdallr
Platinum IV
Level 65
God Stats
5W - 4L
1,581 SR
Queue Stats
66W - 39L
2,127 MMR
Solo
Ymir
Ymir
Diamond IV
PackmanGaming12
Ymir
Diamond IV
Level 140
God Stats
176W - 160L
1,651 SR
Queue Stats
1,012W - 996L
1,969 MMR
Solo
Hun Batz
Hun Batz
Platinum I
RKnights_
Hun Batz
Platinum I
Level 150
God Stats
5W - 3L
1,572 SR
Queue Stats
407W - 402L
2,046 MMR
Solo
Ra
Ra
Diamond I
UltraBigfoot
Ra
Diamond I
Level 157
God Stats
34W - 21L
1,852 SR
Queue Stats
323W - 309L
2,216 MMR
Solo
Sylvanus
Sylvanus
Platinum II
renegade14588
Sylvanus
Platinum II
Level 156
God Stats
21W - 15L
1,739 SR
Queue Stats
207W - 207L
2,211 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FlamePapi
Cerberus
20
5 / 4 / 5
12,985
541
17,140
26,841
24,948
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
3 / 7 / 5
11,642
485
8,612
16,764
8,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tiamat
19
4 / 5 / 4
11,848
494
18,302
20,156
14,120
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
TexasPete--
Artemis
19
3 / 8 / 2
11,629
485
13,762
19,106
7,347
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 3 / 7
8,659
361
6,888
17,721
12,303
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
SetPersephoneGilgameshMorgan Le FayArtio

VS

Bans
AthenaCabrakanApolloKaliDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
20
8 / 3 / 7
14,859
619
22,775
16,028
6,681
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
2 / 1 / 13
11,377
474
6,230
21,616
28,107
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
RKnights_
Hun Batz
20
8 / 2 / 10
13,985
583
17,722
20,995
10,307
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 4 / 12
15,151
631
14,578
21,371
11,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
renegade14588
Sylvanus
20
4 / 5 / 5
13,104
546
11,567
22,585
23,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
74
15
Kills
27
27
Deaths
15
23
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
8
3
7
3.83
L
Cerberus
FlamePapi
Cerberus
5
4
5
1.88
L
3
7
5
0.79
L
Tiamat
4
5
4
1.2
W
2
1
13
8.5
W
Hun Batz
RKnights_
Hun Batz
8
2
10
6.5
L
Artemis
TexasPete--
Artemis
3
8
2
0.5
W
5
4
12
2.75
L
0
3
7
1.17
W
Sylvanus
renegade14588
Sylvanus
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,704
Damage
72,872
100,588
Taken
102,595
67,035
Mitigated
80,195
32,625
Healing
41,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
22,775
13,941
0
5,782
16,028
6,681
3,579
4,376
11,652
0
157,318
L
Cerberus
FlamePapi
Cerberus
17,140
1,299
0
12,750
26,841
24,948
272
13,550
13,291
104,501
0
L
8,612
1,761
0
3,649
16,764
8,317
0
4,287
12,477
0
80,281
L
Tiamat
18,302
2,012
76
8,389
20,156
14,120
0
7,366
12,790
101,203
0
W
6,230
115
248
4,322
21,616
28,107
186
7,566
14,050
27,381
0
W
Hun Batz
RKnights_
Hun Batz
17,722
6,639
0
2,818
20,995
10,307
1,378
8,739
12,256
0
119,539
L
Artemis
TexasPete--
Artemis
13,762
7,340
0
5,414
19,106
7,347
0
2,413
16,692
0
91,313
W
14,578
1,476
5,308
8,809
21,371
11,243
1,383
12,332
9,039
115,828
0
L
6,888
1,062
986
1,361
17,721
12,303
0
3,926
13,795
18,495
0
W
Sylvanus
renegade14588
Sylvanus
11,567
3,072
3,408
10,323
22,585
23,857
710
12,697
9,888
61,369
16,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,763
Gold Earned
68,476
728
Minions Killed
699
0
Camps Cleared
0
2,301,048
Distance Traveled
2,306,033
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
14,859
619
191
8
0
423,815
4
L
Cerberus
12,985
541
264
11
0
430,560
1
L
Odin
11,642
485
118
5
0
468,008
7
L
Tiamat
11,848
494
167
7
0
463,805
2
W
Ymir
11,377
474
29
1
0
464,973
7
W
Hun Batz
13,985
583
150
6
0
547,730
7
L
Artemis
11,629
485
149
6
0
442,601
6
W
Ra
15,151
631
193
8
0
479,287
3
L
Yemoja
8,659
361
30
1
0
496,074
12
W
Sylvanus
13,104
546
136
6
0
390,228
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role