Player Matchup

Poseidon
Poseidon
I-Hivtserk
Poseidon
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,308 Elo+
Party 1
Horus
Horus
SALAMANX
Horus
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 87L
1,424 Elo+
Solo
Serqet
Serqet
SpeedWeak
Serqet
Level 58
God Stats
1W - 0L
1,751 SR
Queue Stats
21W - 16L
1,545 Elo+
Party 1
Team Averages
Level 83
1,584 SR
1,426 Elo+

VS

Team Averages
Level 94
1,447 SR
1,567 Elo+
Charybdis
Charybdis
HenryIsDown
Charybdis
Level 129
God Stats
1W - 1L
1,366 SR
Queue Stats
85W - 56L
1,627 Elo+
Party 2
Fafnir
Fafnir
SnorlaxFromHell
Fafnir
Level 127
God Stats
0W - 3L
1,466 SR
Queue Stats
80W - 53L
1,627 Elo+
Party 2
Merlin
Merlin
xPlayeRxEma
Merlin
Level 25
God Stats
27W - 23L
1,508 SR
Queue Stats
149W - 164L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
I-Hivtserk
Poseidon
11
3 / 3 / 3
7,111
711
8,016
6,078
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
SALAMANX
Horus
10
0 / 1 / 7
6,286
629
2,634
9,093
6,240
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

Serqet
SpeedWeak
Serqet
11
4 / 1 / 3
7,363
736
5,739
9,168
2,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HenryIsDown
Charybdis
11
4 / 3 / 1
7,203
720
10,113
7,638
2,224
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 2 / 4
6,496
650
5,790
9,410
6,624
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
10
0 / 2 / 4
6,171
617
4,464
4,085
1,277
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
7
Kills
5
5
Deaths
7
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Charybdis
HenryIsDown
Charybdis
4
3
1
1.5
W
Poseidon
I-Hivtserk
Poseidon
3
3
3
1.5
W
Horus
SALAMANX
Horus
0
1
7
3.5
L
1
2
4
1.5
W
Serqet
SpeedWeak
Serqet
4
1
3
5.5
L
Merlin
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,389
Damage
20,367
24,339
Taken
21,133
10,937
Mitigated
10,125
2,589
Healing
3,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
HenryIsDown
Charybdis
10,113
6,588
0
1,393
7,638
2,224
26
2,699
4,855
0
29,000
W
Poseidon
I-Hivtserk
Poseidon
8,016
1,273
0
0
6,078
1,858
0
2,943
3,135
30,688
0
W
Horus
SALAMANX
Horus
2,634
1,251
629
1,205
9,093
6,240
0
3,181
5,556
0
7,337
L
5,790
996
0
1,657
9,410
6,624
0
3,499
5,469
11,270
0
W
Serqet
SpeedWeak
Serqet
5,739
1,417
0
755
9,168
2,839
0
3,848
5,188
0
15,068
L
Merlin
4,464
369
30
899
4,085
1,277
0
2,142
1,886
18,653
1,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,760
Gold Earned
19,870
98
Minions Killed
101
5
Camps Cleared
4
521,341
Distance Traveled
509,203
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,203
720
55
6
3
170,892
3
W
Poseidon
7,111
711
65
7
2
172,910
1
W
Horus
6,286
629
10
1
0
165,797
1
L
Fafnir
6,496
650
10
1
0
177,721
2
W
Serqet
7,363
736
23
2
3
182,634
0
L
Merlin
6,171
617
36
4
1
160,590
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role