Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
ItzEzio09
Artio
Level 154
God Stats
8W - 10L
1,572 SR
Queue Stats
529W - 509L
1,500 Elo+
Party 1
Mulan
Mulan
OvergrownFir53
Mulan
Level 109
God Stats
4W - 4L
1,339 SR
Queue Stats
26W - 27L
1,583 Elo+
Party 1
Anubis
Anubis
trollerogamer1
Anubis
Level 126
God Stats
4W - 3L
1,936 SR
Queue Stats
210W - 183L
1,554 Elo+
Party 1
Hera
Hera
x_ItsLight
Hera
Level 143
God Stats
16W - 11L
1,640 SR
Queue Stats
309W - 280L
1,550 Elo+
Party 1
Team Averages
Level 131
1,597 SR
1,538 Elo+

VS

Team Averages
Level 99
1,573 SR
1,658 Elo+
Olorun
Olorun
Bloodrosetear
Olorun
Level 160
God Stats
3W - 1L
1,655 SR
Queue Stats
42W - 31L
1,630 Elo+
Party 2
Hachiman
Hachiman
FlippinNinjas7
Hachiman
Level 41
God Stats
4W - 3L
1,648 SR
Queue Stats
207W - 134L
1,693 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Gabeparade117
Cu Chulainn
Level 159
God Stats
4W - 4L
1,562 SR
Queue Stats
188W - 149L
1,672 Elo+
Party 2
Ymir
Ymir
Seb562
Ymir
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,768 Elo+
Party 3
Set
Set
Sir Nairo
Set
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 39L
1,530 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
1 / 4 / 0
6,040
465
2,862
8,206
3,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Artio
ItzEzio09
Artio
11
0 / 2 / 0
6,519
501
5,660
15,238
9,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 4 / 2
6,239
480
6,016
10,522
6,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 6 / 1
6,576
506
6,617
9,711
4,959
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 3 / 1
6,602
508
6,049
6,951
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 7
8,316
640
8,204
9,438
3,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
12
2 / 1 / 3
7,059
543
6,757
8,472
2,505
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
Gabeparade117
Cu Chulainn
15
8 / 0 / 7
8,949
688
11,411
10,076
4,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
Seb562
Ymir
11
2 / 2 / 7
6,629
510
2,861
10,505
7,473
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 0 / 1
8,008
616
5,774
9,899
6,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
4
Kills
19
19
Deaths
4
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
4
0
0.25
W
6
1
7
9.5
W
Hachiman
2
1
3
3.5
W
Cu Chulainn
Gabeparade117
Cu Chulainn
8
0
7
11.5
L
Artio
ItzEzio09
Artio
0
2
0
0
L
1
4
2
0.5
W
Ymir
Seb562
Ymir
2
2
7
2.75
W
1
0
1
1.5
L
0
6
1
0.08
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,204
Damage
35,007
50,628
Taken
48,390
26,477
Mitigated
24,165
14,590
Healing
19,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,862
729
0
1,726
8,206
3,626
0
2,189
6,017
0
36,115
W
8,204
5,312
72
5,580
9,438
3,371
2,331
3,402
6,036
50,876
0
W
Hachiman
6,757
3,233
0
4,228
8,472
2,505
332
3,457
4,880
0
46,471
W
Cu Chulainn
Gabeparade117
Cu Chulainn
11,411
3,751
0
2,579
10,076
4,477
0
2,174
7,808
889
60,814
L
Artio
ItzEzio09
Artio
5,660
582
235
7,078
15,238
9,218
0
592
13,694
39,122
0
L
6,016
1,179
0
1,315
10,522
6,421
131
3,976
6,546
0
17,427
W
Ymir
Seb562
Ymir
2,861
673
271
2,860
10,505
7,473
116
3,730
6,509
17,066
0
W
5,774
2,500
0
4,365
9,899
6,339
708
4,027
4,831
0
55,111
L
6,617
82
0
3,223
9,711
4,959
0
4,241
5,470
44,595
0
L
6,049
1,517
0
1,013
6,951
2,253
401
384
6,567
40,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,976
Gold Earned
38,961
358
Minions Killed
400
0
Camps Cleared
0
1,303,904
Distance Traveled
1,308,552
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,040
465
65
5
0
294,863
4
W
Olorun
8,316
640
83
6
0
242,320
2
W
Hachiman
7,059
543
85
7
0
250,979
2
W
Cu Chulainn
8,949
688
103
8
0
337,823
2
L
Artio
6,519
501
90
7
0
263,431
3
L
Mulan
6,239
480
27
2
0
255,943
1
W
Ymir
6,629
510
23
2
0
228,145
5
W
Set
8,008
616
106
8
0
249,285
4
L
Anubis
6,576
506
91
7
0
222,320
4
L
Hera
6,602
508
85
7
0
267,347
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role