Player Matchup

Tyr
Tyr
 
Tyr
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Troy_Void
Merlin
Level 39
God Stats
24W - 29L
1,487 SR
Queue Stats
39W - 63L
1,340 Elo+
Party 3
Yemoja
Yemoja
kubinho01
Yemoja
Level 49
God Stats
2W - 3L
1,667 SR
Queue Stats
64W - 130L
1,302 Elo+
Party 3
Hun Batz
Hun Batz
sklindy
Hun Batz
Level 44
God Stats
8W - 13L
1,403 SR
Queue Stats
57W - 101L
1,326 Elo+
Party 3
Hou Yi
Hou Yi
spake9900
Hou Yi
Level 109
God Stats
0W - 2L
1,191 SR
Queue Stats
26W - 56L
1,296 Elo+
Party 3
Team Averages
Level 61
1,449 SR
1,353 Elo+

VS

Team Averages
Level 49
1,550 SR
1,478 Elo+
Erlang Shen
Erlang Shen
AHeroBladeTV
Erlang Shen
Level 82
God Stats
137W - 102L
1,545 SR
Queue Stats
643W - 565L
1,474 Elo+
Party 2
Sylvanus
Sylvanus
FireAura4259
Sylvanus
Level 45
God Stats
15W - 10L
1,457 SR
Queue Stats
201W - 172L
1,437 Elo+
Party 2
Chiron
Chiron
Senor Phrog8506
Chiron
Level 34
God Stats
2W - 0L
1,500 SR
Queue Stats
160W - 179L
1,439 Elo+
Party 1
Hel
Hel
Wolly Willy
Hel
Level 18
God Stats
9W - 10L
1,324 SR
Queue Stats
121W - 108L
1,506 Elo+
Party 2
Khepri
Khepri
lxlFLATLINERlxl
Khepri
Level 67
God Stats
7W - 1L
1,925 SR
Queue Stats
245W - 259L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
2 / 5 / 2
8,019
472
5,756
14,296
11,031
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Troy_Void
Merlin
14
5 / 7 / 1
8,869
522
13,791
12,829
4,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
kubinho01
Yemoja
11
1 / 1 / 0
7,380
434
2,962
12,121
9,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hun Batz
sklindy
Hun Batz
10
0 / 5 / 4
6,689
393
2,287
11,660
3,881
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
spake9900
Hou Yi
11
1 / 3 / 1
6,927
407
8,507
9,831
3,198
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AHeroBladeTV
Erlang Shen
15
9 / 1 / 4
9,745
573
10,944
13,404
9,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
FireAura4259
Sylvanus
15
1 / 1 / 5
8,918
525
7,482
9,197
7,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
0 / 2 / 3
7,329
431
4,464
5,069
2,071
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
9 / 4 / 5
10,462
615
14,088
15,663
7,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 1 / 5
7,932
467
5,419
12,748
10,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
9
Kills
19
21
Deaths
9
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
5
2
0.6
W
Erlang Shen
AHeroBladeTV
Erlang Shen
9
1
4
11
W
Sylvanus
FireAura4259
Sylvanus
1
1
5
3.5
W
0
2
3
0.75
L
Merlin
Troy_Void
Merlin
5
7
1
0.79
W
9
4
5
2.88
L
Yemoja
kubinho01
Yemoja
1
1
0
1
W
0
1
5
2.5
L
Hun Batz
sklindy
Hun Batz
0
5
4
0.4
L
Hou Yi
spake9900
Hou Yi
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,303
Damage
42,397
60,737
Taken
56,081
31,911
Mitigated
36,542
18,508
Healing
29,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,756
301
0
4,197
14,296
11,031
0
6,886
7,325
0
30,458
W
Erlang Shen
AHeroBladeTV
Erlang Shen
10,944
4,727
0
4,571
13,404
9,869
38
2,252
11,152
0
55,133
W
Sylvanus
FireAura4259
Sylvanus
7,482
2,040
1,774
3,924
9,197
7,302
2,190
2,417
6,780
36,494
9,800
W
4,464
2,247
1,604
2,007
5,069
2,071
395
1,028
4,041
0
49,053
L
Merlin
Troy_Void
Merlin
13,791
276
361
2,725
12,829
4,442
0
6,934
5,431
52,707
0
W
14,088
929
5,635
7,770
15,663
7,042
1,068
8,478
7,185
71,874
0
L
Yemoja
kubinho01
Yemoja
2,962
521
1,386
5,340
12,121
9,359
0
4,404
7,635
16,425
0
W
5,419
833
0
2,442
12,748
10,258
0
2,578
10,170
23,070
0
L
Hun Batz
sklindy
Hun Batz
2,287
462
116
692
11,660
3,881
0
3,923
7,683
0
32,772
L
Hou Yi
spake9900
Hou Yi
8,507
4,243
377
3,314
9,831
3,198
0
3,658
6,121
0
40,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,884
Gold Earned
44,386
292
Minions Killed
418
0
Camps Cleared
0
1,549,352
Distance Traveled
1,613,399
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,019
472
53
3
0
322,586
0
W
Erlang Shen
9,745
573
84
5
0
392,095
1
W
Sylvanus
8,918
525
89
5
0
296,306
0
W
Chiron
7,329
431
88
5
0
280,862
5
L
Merlin
8,869
522
91
5
0
290,849
3
W
Hel
10,462
615
131
8
0
320,946
0
L
Yemoja
7,380
434
29
2
0
316,946
2
W
Khepri
7,932
467
26
2
0
323,190
4
L
Hun Batz
6,689
393
53
3
0
328,361
1
L
Hou Yi
6,927
407
66
4
0
290,610
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role