Player Matchup

Ymir
Ymir
HannibalKim
Ymir
Level 22
God Stats
8W - 4L
1,560 SR
Queue Stats
52W - 68L
1,380 Elo+
Solo
Geb
Geb
HenriBan
Geb
Level 12
God Stats
17W - 6L
1,812 SR
Queue Stats
30W - 32L
1,329 Elo+
Solo
Guan Yu
Guan Yu
Saishoo
Guan Yu
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 20L
1,373 Elo+
Solo
Nu Wa
Nu Wa
UrHackerman
Nu Wa
Level 28
God Stats
27W - 11L
1,167 SR
Queue Stats
127W - 113L
1,464 Elo+
Solo
Apollo
Apollo
profetinha
Apollo
Level 8
God Stats
13W - 9L
1,514 SR
Queue Stats
16W - 17L
1,402 Elo+
Solo
Team Averages
Level 15
1,511 SR
1,389 Elo+

VS

Team Averages
Level 25
1,461 SR
1,439 Elo+
Hel
Hel
ChicoCibala
Hel
Level 27
God Stats
1W - 2L
1,300 SR
Queue Stats
9W - 17L
1,440 Elo+
Solo
Neith
Neith
Jorke
Neith
Level 29
God Stats
58W - 39L
1,567 SR
Queue Stats
200W - 217L
1,503 Elo+
Solo
Gilgamesh
Gilgamesh
SiirPaaiNatalL
Gilgamesh
Level 19
God Stats
9W - 10L
1,568 SR
Queue Stats
111W - 134L
1,374 Elo+
Solo
Terra
Terra
berseker_346
Terra
Level 25
God Stats
1W - 2L
1,549 SR
Queue Stats
116W - 102L
1,444 Elo+
Solo
King Arthur
King Arthur
kolt22
King Arthur
Level 25
God Stats
0W - 3L
1,321 SR
Queue Stats
38W - 33L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 15
8,627
959
3,255
8,262
8,771
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 0 / 11
9,678
1,075
9,538
8,639
10,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
Saishoo
Guan Yu
15
3 / 1 / 10
9,816
1,091
7,817
9,217
11,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
9 / 1 / 7
10,507
1,167
20,030
6,469
2,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
profetinha
Apollo
15
4 / 2 / 11
9,359
1,040
10,397
6,383
2,704
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

403

VS

Team 2 Tickets

130

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 1
8,785
976
13,093
18,816
5,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
Jorke
Neith
14
1 / 5 / 2
8,318
924
10,611
14,160
3,612
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
SiirPaaiNatalL
Gilgamesh
13
0 / 4 / 1
7,231
803
775
4,424
1,729
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 4 / 3
7,751
861
6,397
13,508
5,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
kolt22
King Arthur
13
0 / 3 / 1
7,521
836
2,319
6,882
2,256
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
12
20
Kills
4
4
Deaths
22
54
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
6
1
0.58
W
0
0
15
7.5
W
4
0
11
9.5
L
Neith
Jorke
Neith
1
5
2
0.4
W
Guan Yu
Saishoo
Guan Yu
3
1
10
8
L
Gilgamesh
SiirPaaiNatalL
Gilgamesh
0
4
1
0.13
W
9
1
7
12.5
L
0
4
3
0.38
L
King Arthur
kolt22
King Arthur
0
3
1
0.17
W
Apollo
profetinha
Apollo
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,037
Damage
33,195
38,970
Taken
57,790
35,992
Mitigated
18,094
8,772
Healing
14,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,093
580
3,729
5,674
18,816
5,207
0
11,540
7,276
29,987
0
W
3,255
391
0
2,058
8,262
8,771
0
3,495
4,767
25,733
0
W
9,538
415
0
1,203
8,639
10,667
0
2,694
5,945
14,520
0
L
Neith
Jorke
Neith
10,611
6,686
0
1,590
14,160
3,612
0
7,754
6,406
0
31,126
W
Guan Yu
Saishoo
Guan Yu
7,817
2,001
1,763
2,983
9,217
11,391
0
3,757
5,460
0
16,292
L
Gilgamesh
SiirPaaiNatalL
Gilgamesh
775
277
0
27
4,424
1,729
0
1,833
2,591
0
1,701
W
20,030
6,438
0
0
6,469
2,459
0
4,823
1,646
36,581
0
L
6,397
1,150
1,296
1,658
13,508
5,290
0
7,539
5,969
9,826
892
L
King Arthur
kolt22
King Arthur
2,319
341
0
169
6,882
2,256
0
4,157
2,725
0
7,367
W
Apollo
profetinha
Apollo
10,397
8,610
0
765
6,383
2,704
0
4,357
2,026
0
27,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,987
Gold Earned
39,606
165
Minions Killed
78
8
Camps Cleared
4
890,500
Distance Traveled
626,399
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,785
976
33
4
0
173,344
0
W
Ymir
8,627
959
61
7
1
184,820
2
W
Geb
9,678
1,075
7
1
1
180,018
2
L
Neith
8,318
924
26
3
2
146,531
0
W
Guan Yu
9,816
1,091
17
2
2
192,284
2
L
Gilgamesh
7,231
803
2
0
0
35,882
0
W
Nu Wa
10,507
1,167
45
5
1
169,140
0
L
Terra
7,751
861
4
0
1
176,336
0
L
King Arthur
7,521
836
13
1
1
94,306
0
W
Apollo
9,359
1,040
35
4
3
164,238
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role