Player Matchup

Mulan
Mulan
RKGSFivehead
Mulan
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 18L
1,519 Elo+
Party 2
Danzaburou
Danzaburou
Schindyy
Danzaburou
Level 87
God Stats
6W - 7L
1,551 SR
Queue Stats
37W - 40L
1,450 Elo+
Party 2
Sylvanus
Sylvanus
TheRealMuzzy
Sylvanus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 15L
1,555 Elo+
Party 2
Team Averages
Level 61
1,517 SR
1,508 Elo+

VS

Team Averages
Level 34
1,769 SR
1,650 Elo+
Artemis
Artemis
NoOneInSpecific
Artemis
Level 65
God Stats
2W - 1L
1,773 SR
Queue Stats
131W - 82L
1,700 Elo+
Party 1
Khepri
Khepri
Phoroneus
Khepri
Level 15
God Stats
13W - 3L
1,828 SR
Queue Stats
49W - 20L
1,774 Elo+
Party 1
Chronos
Chronos
smallpickle101
Chronos
Level 21
God Stats
8W - 11L
1,707 SR
Queue Stats
308W - 317L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 9 / 9
8,817
630
7,388
17,849
15,208
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Schindyy
Danzaburou
14
8 / 4 / 3
11,196
800
14,455
12,303
4,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
TheRealMuzzy
Sylvanus
13
3 / 8 / 8
9,808
701
10,221
17,314
8,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 4 / 8
11,363
812
22,277
12,042
5,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Khepri
Phoroneus
Khepri
13
1 / 7 / 16
10,328
738
5,657
16,590
20,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
9 / 2 / 6
11,065
790
13,547
7,353
3,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
51
13
Kills
21
21
Deaths
13
20
Assists
30
Player
Kills
Deaths
Assists
KDA
W
11
4
8
3.75
W
Khepri
Phoroneus
Khepri
1
7
16
1.29
L
2
9
9
0.72
L
Danzaburou
Schindyy
Danzaburou
8
4
3
2.38
L
Sylvanus
TheRealMuzzy
Sylvanus
3
8
8
0.88
W
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,064
Damage
41,481
47,466
Taken
35,985
28,705
Mitigated
29,236
9,314
Healing
7,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,277
11,761
0
3,519
12,042
5,900
830
3,935
8,107
0
50,758
W
Khepri
Phoroneus
Khepri
5,657
1,010
0
3,042
16,590
20,090
97
4,480
12,110
16,683
0
L
7,388
1,029
0
836
17,849
15,208
0
7,249
10,400
5,074
17,325
L
Danzaburou
Schindyy
Danzaburou
14,455
6,945
0
1,525
12,303
4,835
516
6,580
5,445
0
43,272
L
Sylvanus
TheRealMuzzy
Sylvanus
10,221
4,580
3,002
3,951
17,314
8,662
0
5,132
12,038
20,590
3,845
W
13,547
4,958
0
1,081
7,353
3,246
212
2,228
5,125
38,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,821
Gold Earned
32,756
136
Minions Killed
158
6
Camps Cleared
6
621,961
Distance Traveled
741,194
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,363
812
78
6
3
236,503
3
W
Khepri
10,328
738
8
1
1
234,351
0
L
Mulan
8,817
630
28
2
4
192,601
1
L
Danzaburou
11,196
800
65
5
1
224,771
1
L
Sylvanus
9,808
701
43
3
1
204,589
2
W
Chronos
11,065
790
72
5
2
270,340
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role