Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
 
Loki
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
IIParaNoiaII
Cupid
Level 147
God Stats
6W - 3L
1,619 SR
Queue Stats
50W - 40L
1,448 Elo+
Party 2
Ymir
Ymir
guidoalbion
Ymir
Level 6
God Stats
5W - 2L
1,446 SR
Queue Stats
12W - 3L
1,571 Elo+
Party 2
Sol
Sol
jcjavier
Sol
Level 160
God Stats
12W - 7L
1,538 SR
Queue Stats
215W - 171L
1,508 Elo+
Party 2
Team Averages
Level 125
1,521 SR
1,505 Elo+

VS

Team Averages
Level 79
1,419 SR
1,462 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Federco
Yemoja
Level 43
God Stats
1W - 5L
1,185 SR
Queue Stats
90W - 113L
1,417 Elo+
Party 3
Merlin
Merlin
SirCristiaan
Merlin
Level 153
God Stats
19W - 23L
1,503 SR
Queue Stats
893W - 860L
1,510 Elo+
Party 1
Set
Set
XxAguSxX2
Set
Level 43
God Stats
8W - 9L
1,407 SR
Queue Stats
78W - 88L
1,432 Elo+
Party 3
Hou Yi
Hou Yi
pastabase1
Hou Yi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 99L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
7
0 / 1 / 0
3,860
772
1,106
2,560
703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
 
Loki
6
1 / 1 / 0
3,826
765
766
2,945
717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 0 / 0
3,732
746
1,826
2,148
560
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

5
0 / 0 / 1
3,530
706
957
4,046
1,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 0 / 0
4,454
891
2,376
2,246
685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
7
0 / 1 / 0
3,571
714
1,091
3,721
1,311
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
Federco
Yemoja
6
0 / 0 / 0
3,303
661
707
2,493
871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
7
1 / 0 / 0
3,759
752
1,219
1,658
444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 1 / 0
3,443
689
1,203
3,901
1,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hou Yi
pastabase1
Hou Yi
1
0 / 0 / 0
2,577
515
0
0
0

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
2
Kills
1
2
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
0
1
0
0
W
Loki
 
Loki
1
1
0
1
L
Baron Samedi
 
Baron Samedi
0
1
0
0
L
Yemoja
Federco
Yemoja
0
0
0
0
W
0
0
0
0
L
Merlin
1
0
0
1
L
0
1
0
0
W
0
0
1
0.5
W
1
0
0
1
L
Hou Yi
pastabase1
Hou Yi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,031
Damage
4,220
13,945
Taken
11,773
4,430
Mitigated
3,880
6,302
Healing
4,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
1,106
147
49
1,300
2,560
703
62
522
2,038
18,534
0
W
Loki
 
Loki
766
57
0
1,684
2,945
717
0
310
2,635
0
12,928
L
Baron Samedi
 
Baron Samedi
1,091
45
0
2,274
3,721
1,311
0
1,601
2,120
14,549
0
L
Yemoja
Federco
Yemoja
707
467
43
580
2,493
871
0
203
2,290
5,574
0
W
1,826
921
0
848
2,148
560
186
622
1,526
0
14,492
L
Merlin
1,219
151
0
845
1,658
444
0
985
605
18,381
0
L
1,203
491
0
1,153
3,901
1,254
0
1,239
2,632
0
13,283
W
957
452
0
534
4,046
1,765
0
589
3,457
9,945
0
W
2,376
1,191
0
1,887
2,246
685
86
974
1,272
17,697
3,336
L
Hou Yi
pastabase1
Hou Yi
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,402
Gold Earned
16,653
179
Minions Killed
113
0
Camps Cleared
0
591,144
Distance Traveled
426,185
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
3,860
772
48
10
0
121,210
2
W
Loki
3,826
765
45
9
0
135,480
2
L
Baron Samedi
3,571
714
30
6
0
104,157
2
L
Yemoja
3,303
661
13
3
0
92,349
0
W
Cupid
3,732
746
30
6
0
111,693
3
L
Merlin
3,759
752
35
7
0
111,894
1
L
Set
3,443
689
35
7
0
116,807
1
W
Ymir
3,530
706
21
4
0
115,875
3
W
Sol
4,454
891
35
7
0
106,886
0
L
Hou Yi
2,577
515
0
0
0
978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role