Player Matchup

Hou Yi
Hou Yi
CivilBracelet19
Hou Yi
Level 158
God Stats
7W - 5L
1,515 SR
Queue Stats
106W - 104L
1,545 Elo+
Party 1
Chang'e
Chang'e
Kalku13
Chang'e
Level 88
God Stats
1W - 0L
1,470 SR
Queue Stats
103W - 141L
1,484 Elo+
Party 1
Sylvanus
Sylvanus
Kefalis
Sylvanus
Level 63
God Stats
1W - 0L
1,304 SR
Queue Stats
31W - 68L
1,305 Elo+
Party 1
Team Averages
Level 103
1,429 SR
1,445 Elo+

VS

Team Averages
Level 58
1,432 SR
1,328 Elo+
Achilles
Achilles
dountfis
Achilles
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,339 Elo+
Party 2
Fenrir
Fenrir
manrique32
Fenrir
Level 66
God Stats
2W - 4L
1,390 SR
Queue Stats
159W - 247L
1,317 Elo+
Party 2
Kukulkan
Kukulkan
vikk7
Kukulkan
Level 27
God Stats
2W - 4L
1,406 SR
Queue Stats
30W - 56L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 6 / 6
12,814
754
24,811
18,225
5,827
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Kalku13
Chang'e
14
3 / 6 / 11
11,706
689
11,872
16,892
4,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Kefalis
Sylvanus
14
6 / 7 / 6
12,523
737
12,014
21,005
9,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
dountfis
Achilles
15
6 / 8 / 9
11,795
694
12,731
20,838
13,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fenrir
manrique32
Fenrir
17
11 / 3 / 8
13,453
791
16,795
23,273
19,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
vikk7
Kukulkan
13
1 / 6 / 8
10,616
624
12,485
12,907
3,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
43
17
Kills
18
19
Deaths
17
23
Assists
25
Player
Kills
Deaths
Assists
KDA
W
8
6
6
1.83
W
Chang'e
Kalku13
Chang'e
3
6
11
1.42
W
Sylvanus
Kefalis
Sylvanus
6
7
6
1.29
L
Achilles
dountfis
Achilles
6
8
9
1.31
L
Fenrir
manrique32
Fenrir
11
3
8
5
L
Kukulkan
vikk7
Kukulkan
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,697
Damage
42,011
56,122
Taken
57,018
19,976
Mitigated
36,998
22,599
Healing
8,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,811
10,495
0
1,675
18,225
5,827
1,753
4,303
13,405
0
60,793
W
Chang'e
Kalku13
Chang'e
11,872
952
3,335
5,999
16,892
4,279
383
3,113
12,930
32,108
0
W
Sylvanus
Kefalis
Sylvanus
12,014
3,674
3,956
7,634
21,005
9,870
724
5,565
15,227
26,007
5,005
L
Achilles
dountfis
Achilles
12,731
2,312
0
2,413
20,838
13,736
0
8,033
12,443
0
24,139
L
Fenrir
manrique32
Fenrir
16,795
1,275
0
3,762
23,273
19,487
41
10,346
12,497
781
51,961
L
Kukulkan
vikk7
Kukulkan
12,485
1,299
147
2,675
12,907
3,775
410
3,727
9,094
37,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,043
Gold Earned
35,864
170
Minions Killed
144
6
Camps Cleared
7
831,120
Distance Traveled
880,206
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
12,814
754
72
4
0
252,469
6
W
Chang'e
11,706
689
53
3
4
303,131
0
W
Sylvanus
12,523
737
45
3
2
275,520
8
L
Achilles
11,795
694
16
1
0
267,931
3
L
Fenrir
13,453
791
64
4
7
361,989
0
L
Kukulkan
10,616
624
64
4
0
250,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role