Player Matchup

Zhong Kui
Zhong Kui
Haribalzonya
Zhong Kui
Level 87
God Stats
25W - 14L
1,555 SR
Queue Stats
376W - 382L
1,486 Elo+
Solo
Thoth
Thoth
Jorwu
Thoth
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
243W - 245L
1,382 Elo+
Party 2
Izanami
Izanami
RandomSangheili
Izanami
Level 46
God Stats
15W - 23L
1,531 SR
Queue Stats
312W - 351L
1,454 Elo+
Party 2
Baron Samedi
Baron Samedi
ShinagimiOG
Baron Samedi
Level 109
God Stats
6W - 1L
1,806 SR
Queue Stats
48W - 52L
1,437 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Wendonai
Tsukuyomi
Level 82
God Stats
20W - 31L
1,251 SR
Queue Stats
304W - 328L
1,343 Elo+
Party 2
Team Averages
Level 78
1,529 SR
1,420 Elo+

VS

Team Averages
Level 80
1,574 SR
1,503 Elo+
Janus
Janus
Morgosa
Janus
Level 69
God Stats
22W - 13L
1,616 SR
Queue Stats
202W - 183L
1,548 Elo+
Party 1
Skadi
Skadi
Nalen
Skadi
Level 104
God Stats
13W - 9L
1,585 SR
Queue Stats
17W - 22L
1,483 Elo+
Party 1
Sylvanus
Sylvanus
RandalphtheGrey
Sylvanus
Level 109
God Stats
21W - 26L
1,585 SR
Queue Stats
54W - 50L
1,569 Elo+
Party 1
Tyr
Tyr
juliosett
Tyr
Level 83
God Stats
22W - 30L
1,494 SR
Queue Stats
370W - 393L
1,445 Elo+
Solo
Nu Wa
Nu Wa
shadowdragon50
Nu Wa
Level 36
God Stats
4W - 6L
1,589 SR
Queue Stats
22W - 25L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Haribalzonya
Zhong Kui
12
3 / 2 / 0
6,962
580
6,198
6,966
4,442
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thoth
Jorwu
Thoth
11
5 / 3 / 1
6,915
576
4,301
7,068
1,893
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
4 / 0 / 5
6,234
520
3,385
6,842
1,885
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
ShinagimiOG
Baron Samedi
11
5 / 1 / 10
7,339
612
11,324
11,625
5,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tsukuyomi
Wendonai
Tsukuyomi
12
5 / 2 / 4
7,192
599
6,618
8,354
2,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Morgosa
Janus
12
4 / 2 / 3
7,147
596
8,506
7,101
1,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
Nalen
Skadi
9
1 / 6 / 2
5,907
492
5,049
7,483
1,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
8
1 / 7 / 2
5,280
440
3,540
10,327
7,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 3 / 2
6,653
554
2,773
8,921
5,673
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 4 / 3
5,903
492
5,185
7,186
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
22
Kills
8
8
Deaths
22
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Haribalzonya
Zhong Kui
3
2
0
1.5
W
Thoth
Jorwu
Thoth
5
3
1
1.83
L
Janus
Morgosa
Janus
4
2
3
2.75
L
Skadi
Nalen
Skadi
1
6
2
0.33
L
Sylvanus
1
7
2
0.29
W
4
0
5
6.5
W
Baron Samedi
ShinagimiOG
Baron Samedi
5
1
10
10
W
Tsukuyomi
Wendonai
Tsukuyomi
5
2
4
3.5
L
1
3
2
0.67
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,826
Damage
25,053
40,855
Taken
41,018
15,996
Mitigated
17,957
20,321
Healing
10,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Haribalzonya
Zhong Kui
6,198
1,589
0
3,759
6,966
4,442
210
842
6,040
36,627
0
W
Thoth
Jorwu
Thoth
4,301
499
0
1,314
7,068
1,893
374
4,637
2,163
32,835
0
L
Janus
Morgosa
Janus
8,506
748
0
1,990
7,101
1,639
0
2,584
4,417
40,488
0
L
Skadi
Nalen
Skadi
5,049
3,295
486
903
7,483
1,798
764
3,597
3,832
0
23,233
L
Sylvanus
3,540
954
476
1,505
10,327
7,148
476
5,689
4,604
12,091
2,964
W
3,385
1,847
0
2,286
6,842
1,885
924
3,218
3,480
0
28,989
W
Baron Samedi
ShinagimiOG
Baron Samedi
11,324
2,854
1,020
7,704
11,625
5,161
394
4,862
6,605
32,862
0
W
Tsukuyomi
Wendonai
Tsukuyomi
6,618
1,994
0
4,238
8,354
2,615
0
2,464
5,744
0
41,100
L
2,773
140
0
4,456
8,921
5,673
0
6,198
2,723
0
33,682
L
5,185
684
164
741
7,186
1,699
0
3,359
3,619
25,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,642
Gold Earned
30,890
320
Minions Killed
267
0
Camps Cleared
0
1,125,719
Distance Traveled
1,098,874
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,962
580
79
7
0
209,763
2
W
Thoth
6,915
576
59
5
0
223,824
3
L
Janus
7,147
596
76
6
0
233,151
1
L
Skadi
5,907
492
42
4
0
216,119
2
L
Sylvanus
5,280
440
25
2
0
190,634
5
W
Izanami
6,234
520
61
5
0
228,643
3
W
Baron Samedi
7,339
612
46
4
0
209,361
1
W
Tsukuyomi
7,192
599
75
6
0
254,128
1
L
Tyr
6,653
554
74
6
0
233,523
1
L
Nu Wa
5,903
492
50
4
0
225,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role