Player Matchup

Athena
Athena
Giiden
Athena
Level 21
God Stats
11W - 7L
1,753 SR
Queue Stats
16W - 15L
1,550 Elo+
Party 2
Achilles
Achilles
HawkWatcher
Achilles
Level 87
God Stats
6W - 5L
1,601 SR
Queue Stats
64W - 53L
1,548 Elo+
Party 2
Charybdis
Charybdis
Kenny4eyes
Charybdis
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 12L
1,590 Elo+
Party 2
The Morrigan
The Morrigan
Washbaison
The Morrigan
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,465 Elo+
Party 2
Nemesis
Nemesis
cyborgpandas
Nemesis
Level 17
God Stats
4W - 2L
1,649 SR
Queue Stats
25W - 15L
1,657 Elo+
Party 2
Team Averages
Level 31
1,601 SR
1,562 Elo+

VS

Team Averages
Level 27
1,567 SR
1,516 Elo+
Anubis
Anubis
BADBJ
Anubis
Level 28
God Stats
9W - 6L
1,369 SR
Queue Stats
75W - 74L
1,431 Elo+
Party 1
Bacchus
Bacchus
DrunkDonkey
Bacchus
Level 14
God Stats
9W - 3L
1,684 SR
Queue Stats
11W - 8L
1,470 Elo+
Party 1
Hachiman
Hachiman
EVII777
Hachiman
Level 29
God Stats
20W - 10L
1,648 SR
Queue Stats
95W - 82L
1,579 Elo+
Solo
Fenrir
Fenrir
UnBreakSouL
Fenrir
Level 34
God Stats
5W - 7L
1,508 SR
Queue Stats
87W - 79L
1,518 Elo+
Party 1
Raijin
Raijin
breadirl
Raijin
Level 30
God Stats
1W - 3L
1,628 SR
Queue Stats
148W - 125L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Giiden
Athena
9
3 / 6 / 4
6,494
500
5,692
11,294
8,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
HawkWatcher
Achilles
11
2 / 3 / 0
6,733
518
4,050
10,341
8,237
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charybdis
Kenny4eyes
Charybdis
9
1 / 6 / 2
5,850
450
5,254
9,689
2,352
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Morrigan
Washbaison
The Morrigan
9
1 / 5 / 1
6,129
471
2,252
7,250
2,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
cyborgpandas
Nemesis
11
1 / 5 / 1
6,457
497
4,792
9,642
2,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BADBJ
Anubis
11
4 / 2 / 1
6,978
537
7,678
7,645
3,683
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
DrunkDonkey
Bacchus
11
5 / 2 / 9
7,636
587
5,705
7,947
7,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
EVII777
Hachiman
12
5 / 2 / 7
7,499
577
9,102
7,478
2,268
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
14
5 / 2 / 4
7,927
610
6,659
10,949
3,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
breadirl
Raijin
14
6 / 0 / 3
8,325
640
6,935
6,174
2,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
8
Kills
25
25
Deaths
8
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Anubis
BADBJ
Anubis
4
2
1
2.25
W
Bacchus
DrunkDonkey
Bacchus
5
2
9
4.75
W
Hachiman
EVII777
Hachiman
5
2
7
4.25
L
Athena
Giiden
Athena
3
6
4
0.83
L
Achilles
HawkWatcher
Achilles
2
3
0
0.67
L
Charybdis
Kenny4eyes
Charybdis
1
6
2
0.33
W
Fenrir
5
2
4
3.5
L
The Morrigan
Washbaison
The Morrigan
1
5
1
0.3
W
Raijin
breadirl
Raijin
6
0
3
7.5
L
Nemesis
cyborgpandas
Nemesis
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,040
Damage
36,079
48,216
Taken
40,193
23,569
Mitigated
19,247
9,986
Healing
12,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
BADBJ
Anubis
7,678
823
0
3,148
7,645
3,683
51
304
7,341
31,330
0
W
Bacchus
DrunkDonkey
Bacchus
5,705
1,296
83
2,689
7,947
7,083
139
2,442
5,505
15,011
0
W
Hachiman
EVII777
Hachiman
9,102
4,718
0
3,244
7,478
2,268
376
1,910
5,568
0
48,431
L
Athena
Giiden
Athena
5,692
1,514
0
2,659
11,294
8,215
0
5,422
5,778
9,934
0
L
Achilles
HawkWatcher
Achilles
4,050
698
0
2,654
10,341
8,237
373
6,253
4,088
0
30,093
L
Charybdis
Kenny4eyes
Charybdis
5,254
2,436
0
3,369
9,689
2,352
0
3,148
6,471
0
31,220
W
Fenrir
6,659
2,280
0
1,601
10,949
3,832
179
1,072
9,877
0
55,412
L
The Morrigan
Washbaison
The Morrigan
2,252
561
0
378
7,250
2,372
0
3,741
3,309
18,381
2,678
W
Raijin
breadirl
Raijin
6,935
577
0
1,864
6,174
2,381
0
1,497
4,677
58,048
0
L
Nemesis
cyborgpandas
Nemesis
4,792
2,099
0
926
9,642
2,393
0
1,322
8,252
0
39,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,663
Gold Earned
38,365
263
Minions Killed
345
0
Camps Cleared
0
1,172,384
Distance Traveled
1,171,202
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,978
537
48
4
0
201,066
2
W
Bacchus
7,636
587
16
1
0
250,974
0
W
Hachiman
7,499
577
72
6
0
229,564
2
L
Athena
6,494
500
13
1
0
243,034
0
L
Achilles
6,733
518
66
5
0
218,348
4
L
Charybdis
5,850
450
64
5
0
214,441
0
W
Fenrir
7,927
610
87
7
0
249,423
0
L
The Morrigan
6,129
471
46
4
0
224,599
3
W
Raijin
8,325
640
122
9
0
240,175
4
L
Nemesis
6,457
497
74
6
0
271,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role