Player Matchup

Ra
Ra
FadelessSpark7
Ra
Level 96
God Stats
0W - 2L
1,298 SR
Queue Stats
2W - 8L
1,081 Elo+
Party 2
Sobek
Sobek
PapaMill
Sobek
Level 87
God Stats
1W - 1L
1,694 SR
Queue Stats
5W - 9L
1,276 Elo+
Party 2
Izanami
Izanami
superbatman130
Izanami
Level 153
God Stats
1W - 1L
1,858 SR
Queue Stats
5W - 9L
1,329 Elo+
Party 2
Team Averages
Level 112
1,617 SR
1,229 Elo+

VS

Team Averages
Level 93
1,454 SR
1,487 Elo+
Chaac
Chaac
 
Chaac
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
erikwhitaker
Tsukuyomi
Level 121
God Stats
4W - 5L
1,363 SR
Queue Stats
524W - 499L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 9 / 4
8,152
679
5,486
12,234
4,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
PapaMill
Sobek
12
2 / 4 / 5
8,272
689
4,752
13,389
15,423
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 7 / 3
8,062
672
7,493
11,443
4,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
5 / 4 / 8
9,376
781
8,271
16,273
11,250
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
 
Sol
12
2 / 1 / 13
8,747
729
11,312
6,016
1,894
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
erikwhitaker
Tsukuyomi
15
13 / 3 / 5
10,685
890
14,612
11,432
5,093
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
7
Kills
20
20
Deaths
8
12
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
4
8
2.25
W
Sol
 
Sol
2
1
13
8.5
L
2
9
4
0.44
L
Sobek
PapaMill
Sobek
2
4
5
1.13
W
Tsukuyomi
erikwhitaker
Tsukuyomi
13
3
5
5.17
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,731
Damage
34,195
37,066
Taken
33,721
24,124
Mitigated
18,237
10,080
Healing
10,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,271
1,150
1,127
5,886
16,273
11,250
73
4,597
11,676
0
24,139
W
Sol
 
Sol
11,312
3,938
0
2,461
6,016
1,894
1,566
2,271
3,745
31,643
0
L
5,486
1,197
2,653
3,293
12,234
4,208
0
3,700
8,534
20,262
0
L
Sobek
PapaMill
Sobek
4,752
418
0
3,391
13,389
15,423
229
4,438
8,951
10,068
0
W
Tsukuyomi
erikwhitaker
Tsukuyomi
14,612
4,050
0
675
11,432
5,093
886
4,133
7,299
0
42,813
L
7,493
3,441
0
743
11,443
4,493
578
3,262
8,181
0
23,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,486
Gold Earned
28,808
95
Minions Killed
119
1
Camps Cleared
7
597,100
Distance Traveled
732,819
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,376
781
28
2
3
244,257
2
W
Sol
8,747
729
39
3
1
247,735
2
L
Ra
8,152
679
41
3
1
178,518
0
L
Sobek
8,272
689
8
1
0
232,145
2
W
Tsukuyomi
10,685
890
52
4
3
240,827
3
L
Izanami
8,062
672
46
4
0
186,437
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role