Player Matchup

Arachne
Arachne
Gold V
 
Arachne
Gold V
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artemis
Artemis
Gold IV
 
Artemis
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Bronze III
Antogod94
Ares
Bronze III
Level 34
God Stats
0W - 1L
1,681 SR
Queue Stats
2W - 10L
1,500 MMR
Solo
Zeus
Zeus
Platinum III
OGJRKILLA
Zeus
Platinum III
Level 128
God Stats
44W - 46L
1,509 SR
Queue Stats
965W - 961L
1,744 MMR
Party 2
Sylvanus
Sylvanus
Gold II
VIVAVIAZUS
Sylvanus
Gold II
Level 159
God Stats
453W - 383L
1,602 SR
Queue Stats
656W - 657L
1,555 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,558 SR
1,560 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,462 SR
1,526 MMR
Tyr
Tyr
Gold IV
 
Tyr
Gold IV
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Bronze III
JonasCexum
Agni
Bronze III
Level 99
God Stats
2W - 0L
1,197 SR
Queue Stats
65W - 46L
1,600 MMR
Party 1
Susano
Susano
Bronze III
Pure_Con_Bistec
Susano
Bronze III
Level 37
God Stats
4W - 1L
1,647 SR
Queue Stats
13W - 7L
1,507 MMR
Party 1
Fafnir
Fafnir
Platinum V
Raynegade
Fafnir
Platinum V
Level 126
God Stats
3W - 3L
1,655 SR
Queue Stats
319W - 309L
1,508 MMR
Solo
Hachiman
Hachiman
Bronze III
wolfhunter212
Hachiman
Bronze III
Level 155
God Stats
1W - 0L
1,310 SR
Queue Stats
37W - 42L
1,513 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
1 / 4 / 0
5,478
548
1,893
6,052
2,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
 
Artemis
7
0 / 4 / 1
4,686
469
5,072
6,505
1,441
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ares
7
1 / 2 / 0
4,746
475
1,670
6,928
2,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
9
0 / 2 / 0
5,292
529
3,112
4,801
1,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
VIVAVIAZUS
Sylvanus
7
1 / 3 / 0
5,208
521
4,428
6,019
2,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
GilgameshAthenaSolMorgan Le FayTiamat

VS

Bans
OdinSetCu ChulainnFenrirCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
4 / 2 / 2
6,101
610
4,887
8,968
3,642
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
3 / 0 / 5
6,085
609
4,326
3,852
1,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
6 / 0 / 6
6,374
637
4,162
5,332
1,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
Raynegade
Fafnir
8
1 / 0 / 7
5,611
561
2,751
5,793
5,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
wolfhunter212
Hachiman
9
1 / 1 / 3
5,466
547
4,524
5,803
1,409
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
3
Kills
15
15
Deaths
3
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
4
0
0.25
L
Artemis
 
Artemis
0
4
1
0.13
W
Tyr
 
Tyr
4
2
2
2.5
L
Ares
1
2
0
0.5
W
3
0
5
5.5
L
Zeus
0
2
0
0
W
6
0
6
9
W
Fafnir
Raynegade
Fafnir
1
0
7
4.5
L
Sylvanus
VIVAVIAZUS
Sylvanus
1
3
0
0.33
W
Hachiman
wolfhunter212
Hachiman
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,175
Damage
20,650
30,305
Taken
29,748
10,822
Mitigated
12,914
8,570
Healing
11,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,893
1,407
0
1,399
6,052
2,447
0
590
5,388
0
28,194
L
Artemis
 
Artemis
5,072
2,549
0
2,120
6,505
1,441
0
1,452
5,009
0
23,721
W
Tyr
 
Tyr
4,887
541
0
4,558
8,968
3,642
168
2,386
6,582
0
27,994
L
Ares
1,670
355
0
1,491
6,928
2,572
0
1,445
5,427
8,392
0
W
4,326
501
0
923
3,852
1,163
0
2,446
1,406
36,428
0
L
Zeus
3,112
206
0
1,254
4,801
1,587
108
2,296
2,377
31,189
0
W
4,162
1,106
0
2,004
5,332
1,658
0
1,703
3,629
0
29,119
W
Fafnir
Raynegade
Fafnir
2,751
991
0
1,981
5,793
5,042
0
1,312
4,481
12,000
0
L
Sylvanus
VIVAVIAZUS
Sylvanus
4,428
1,139
0
2,306
6,019
2,775
228
972
5,027
18,443
5,782
W
Hachiman
wolfhunter212
Hachiman
4,524
1,945
0
2,379
5,803
1,409
0
1,019
4,784
0
35,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,410
Gold Earned
29,637
236
Minions Killed
289
0
Camps Cleared
0
881,995
Distance Traveled
1,010,182
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,478
548
64
6
0
232,607
2
L
Artemis
4,686
469
41
4
0
173,432
3
W
Tyr
6,101
610
65
7
0
216,219
0
L
Ares
4,746
475
12
1
0
197,468
1
W
Agni
6,085
609
83
8
0
202,443
1
L
Zeus
5,292
529
69
7
0
171,001
10
W
Susano
6,374
637
57
6
0
243,109
1
W
Fafnir
5,611
561
11
1
0
172,242
10
L
Sylvanus
5,208
521
50
5
0
107,487
0
W
Hachiman
5,466
547
73
7
0
176,169
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role