Player Matchup

Ymir
Ymir
Aiien Slayer
Ymir
Level 28
God Stats
2W - 0L
1,548 SR
Queue Stats
3W - 3L
1,767 Elo+
Solo
Eset
Eset
BlazedFox42
Eset
Level 9
God Stats
2W - 0L
1,674 SR
Queue Stats
11W - 15L
1,369 Elo+
Solo
Gilgamesh
Gilgamesh
BrawnBurgundy
Gilgamesh
Level 24
God Stats
5W - 1L
1,752 SR
Queue Stats
15W - 12L
1,554 Elo+
Solo
Ullr
Ullr
Cyilcal
Ullr
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
194W - 199L
1,581 Elo+
Solo
Bellona
Bellona
Nozomi233
Bellona
Level 24
God Stats
5W - 3L
1,481 SR
Queue Stats
52W - 48L
1,455 Elo+
Solo
Team Averages
Level 23
1,591 SR
1,545 Elo+

VS

Team Averages
Level 19
1,595 SR
1,430 Elo+
Da Ji
Da Ji
JC19060129
Da Ji
Level 13
God Stats
14W - 5L
1,886 SR
Queue Stats
16W - 8L
1,701 Elo+
Solo
Hun Batz
Hun Batz
Knightmare98
Hun Batz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 58L
1,376 Elo+
Party 1
Sobek
Sobek
ppmumu
Sobek
Level 27
God Stats
1W - 1L
1,729 SR
Queue Stats
66W - 55L
1,374 Elo+
Party 1
Tiamat
Tiamat
toxic_dragon_09
Tiamat
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 117L
1,432 Elo+
Solo
Cernunnos
Cernunnos
xbio-ghostx
Cernunnos
Level 14
God Stats
1W - 4L
1,359 SR
Queue Stats
6W - 18L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
5,048
505
1,891
7,529
4,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
0 / 3 / 1
5,156
516
2,005
4,790
1,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
BrawnBurgundy
Gilgamesh
9
2 / 0 / 1
5,560
556
3,565
4,728
1,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
Cyilcal
Ullr
7
1 / 3 / 0
4,819
482
3,775
6,325
1,560
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
Nozomi233
Bellona
12
7 / 3 / 0
7,146
715
5,089
7,193
4,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
4 / 2 / 0
6,641
664
3,882
7,101
2,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Knightmare98
Hun Batz
7
0 / 4 / 3
4,853
485
1,811
5,241
1,140
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
ppmumu
Sobek
8
3 / 1 / 4
5,829
583
1,949
6,275
6,078
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 1 / 1
5,861
586
2,549
5,350
2,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
xbio-ghostx
Cernunnos
9
4 / 2 / 4
5,689
569
6,581
6,092
1,692
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
10
Kills
12
15
Deaths
10
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
6
1
0.08
W
0
3
1
0.17
W
Gilgamesh
BrawnBurgundy
Gilgamesh
2
0
1
2.5
W
Ullr
Cyilcal
Ullr
1
3
0
0.33
L
Da Ji
4
2
0
2
L
Hun Batz
Knightmare98
Hun Batz
0
4
3
0.38
W
Bellona
Nozomi233
Bellona
7
3
0
2.33
L
Sobek
ppmumu
Sobek
3
1
4
5
L
1
1
1
1.5
L
Cernunnos
xbio-ghostx
Cernunnos
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,325
Damage
16,772
30,565
Taken
30,059
14,154
Mitigated
14,110
4,232
Healing
9,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,891
450
0
467
7,529
4,848
56
1,104
6,425
14,977
0
W
2,005
88
0
629
4,790
1,208
176
1,576
3,214
20,428
0
W
Gilgamesh
BrawnBurgundy
Gilgamesh
3,565
1,120
0
2,075
4,728
1,896
0
559
4,169
0
28,509
W
Ullr
Cyilcal
Ullr
3,775
1,831
0
315
6,325
1,560
586
1,259
5,066
0
20,715
L
Da Ji
3,882
1,213
0
760
7,101
2,472
0
0
6,985
0
43,335
L
Hun Batz
Knightmare98
Hun Batz
1,811
471
0
172
5,241
1,140
26
0
4,885
0
12,130
W
Bellona
Nozomi233
Bellona
5,089
1,277
0
746
7,193
4,642
978
0
7,193
0
30,961
L
Sobek
ppmumu
Sobek
1,949
266
438
3,262
6,275
6,078
108
1,127
5,108
11,062
0
L
2,549
118
0
2,691
5,350
2,728
649
1,309
3,688
29,527
0
L
Cernunnos
xbio-ghostx
Cernunnos
6,581
3,789
0
2,088
6,092
1,692
456
1,112
4,980
0
23,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,729
Gold Earned
28,873
221
Minions Killed
220
0
Camps Cleared
0
970,305
Distance Traveled
911,230
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,048
505
24
2
0
172,523
0
W
Eset
5,156
516
46
5
0
183,756
0
W
Gilgamesh
5,560
556
52
5
0
228,813
1
W
Ullr
4,819
482
35
4
0
178,837
3
L
Da Ji
6,641
664
86
9
0
227,668
1
L
Hun Batz
4,853
485
27
3
0
152,156
1
W
Bellona
7,146
715
64
6
0
206,376
2
L
Sobek
5,829
583
18
2
0
162,201
0
L
Tiamat
5,861
586
53
5
0
181,129
1
L
Cernunnos
5,689
569
36
4
0
188,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role