Player Matchup

Neith
Neith
NickChuis
Neith
Level 121
God Stats
2W - 5L
1,587 SR
Queue Stats
289W - 168L
1,773 Elo+
Party 1
Ymir
Ymir
Pedro74
Ymir
Level 89
God Stats
17W - 8L
1,730 SR
Queue Stats
105W - 69L
1,790 Elo+
Party 1
He Bo
He Bo
ºJoey
He Bo
Level 113
God Stats
2W - 3L
1,753 SR
Queue Stats
229W - 158L
1,792 Elo+
Party 1
Team Averages
Level 108
1,690 SR
1,785 Elo+

VS

Team Averages
Level 128
1,612 SR
1,755 Elo+
Cthulhu
Cthulhu
Envy BB
Cthulhu
Level 143
God Stats
15W - 12L
1,563 SR
Queue Stats
461W - 407L
1,741 Elo+
Party 2
Merlin
Merlin
POWAAAAHHHHH
Merlin
Level 86
God Stats
15W - 11L
1,855 SR
Queue Stats
42W - 31L
1,779 Elo+
Solo
Ne Zha
Ne Zha
Predatore211
Ne Zha
Level 154
God Stats
5W - 6L
1,417 SR
Queue Stats
399W - 258L
1,745 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
NickChuis
Neith
14
2 / 5 / 0
10,573
587
13,167
12,756
4,312
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
Pedro74
Ymir
11
0 / 8 / 1
9,688
538
7,791
20,444
22,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
ºJoey
He Bo
13
1 / 7 / 2
9,997
555
8,084
12,441
3,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Envy BB
Cthulhu
16
6 / 1 / 12
11,905
661
12,231
14,806
16,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
16
4 / 2 / 12
11,696
650
10,845
8,635
2,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
17
10 / 0 / 10
12,650
703
18,103
17,043
7,278
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
54
3
Kills
20
20
Deaths
3
3
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Envy BB
Cthulhu
6
1
12
12
L
Neith
NickChuis
Neith
2
5
0
0.4
W
Merlin
4
2
12
5
L
Ymir
Pedro74
Ymir
0
8
1
0.06
W
Ne Zha
10
0
10
15
L
He Bo
ºJoey
He Bo
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,042
Damage
41,179
45,641
Taken
40,484
29,892
Mitigated
26,674
7,022
Healing
12,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Envy BB
Cthulhu
12,231
611
0
3,085
14,806
16,446
508
3,840
10,966
34,438
0
L
Neith
NickChuis
Neith
13,167
7,088
0
2,965
12,756
4,312
0
5,635
6,562
0
49,764
W
Merlin
10,845
958
0
2,140
8,635
2,950
483
5,142
3,493
59,711
0
L
Ymir
Pedro74
Ymir
7,791
1,241
0
1,315
20,444
22,068
0
10,763
8,316
15,424
0
W
Ne Zha
18,103
4,746
0
7,148
17,043
7,278
1,529
7,596
9,447
0
55,779
L
He Bo
ºJoey
He Bo
8,084
347
0
2,742
12,441
3,512
0
4,417
7,569
30,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,258
Gold Earned
36,251
175
Minions Killed
228
3
Camps Cleared
13
883,153
Distance Traveled
1,009,631
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,905
661
51
3
3
336,218
1
L
Neith
10,573
587
99
6
1
292,277
5
W
Merlin
11,696
650
110
6
5
301,020
1
L
Ymir
9,688
538
14
1
1
302,651
1
W
Ne Zha
12,650
703
67
4
5
372,393
1
L
He Bo
9,997
555
62
3
1
288,225
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role