Player Matchup

Arachne
Arachne
 
Arachne
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
BLUNTERHIGHDEN
Discordia
Level 125
God Stats
15W - 8L
1,671 SR
Queue Stats
210W - 160L
1,595 Elo+
Party 1
Pele
Pele
WeenerAshDan
Pele
Level 152
God Stats
2W - 4L
1,550 SR
Queue Stats
136W - 119L
1,586 Elo+
Party 1
Neith
Neith
Xq KRALSTER pX
Neith
Level 156
God Stats
8W - 5L
1,820 SR
Queue Stats
262W - 210L
1,582 Elo+
Party 1
Team Averages
Level 134
1,635 SR
1,566 Elo+

VS

Team Averages
Level 131
1,453 SR
1,566 Elo+
Sylvanus
Sylvanus
Albus1904
Sylvanus
Level 158
God Stats
1W - 1L
1,345 SR
Queue Stats
76W - 70L
1,733 Elo+
Party 2
Ra
Ra
R1den17
Ra
Level 59
God Stats
0W - 1L
1,347 SR
Queue Stats
5W - 12L
1,316 Elo+
Solo
Loki
Loki
Skillwolf
Loki
Level 145
God Stats
0W - 2L
1,526 SR
Queue Stats
36W - 21L
1,673 Elo+
Party 2
Serqet
Serqet
maoraysamaa
Serqet
Level 160
God Stats
1W - 5L
1,593 SR
Queue Stats
151W - 192L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
3 / 2 / 5
10,194
784
3,915
9,628
3,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
BLUNTERHIGHDEN
Discordia
15
1 / 1 / 7
9,801
754
5,295
4,800
1,401
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
6 / 3 / 6
10,430
802
6,544
8,120
2,496
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
6 / 3 / 5
11,187
861
8,788
10,063
3,381
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Albus1904
Sylvanus
17
4 / 3 / 3
10,734
826
11,738
9,833
5,818
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 1
7,583
583
370
1,816
658
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
15
3 / 6 / 3
9,346
719
5,549
10,417
4,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
15
2 / 6 / 3
9,316
717
4,538
11,949
6,605
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
16
Kills
9
9
Deaths
16
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
2
5
2.75
L
Sylvanus
Albus1904
Sylvanus
4
3
3
1.83
W
Discordia
BLUNTERHIGHDEN
Discordia
1
1
7
4.5
L
0
1
1
0.5
L
Loki
3
6
3
0.75
W
6
3
6
3
W
6
3
5
2.83
L
Serqet
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,542
Damage
22,195
32,611
Taken
34,015
10,676
Mitigated
17,347
5,693
Healing
6,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,915
2,939
0
1,554
9,628
3,398
2,037
4,522
4,944
0
25,818
L
Sylvanus
Albus1904
Sylvanus
11,738
729
1,899
4,400
9,833
5,818
0
2,207
7,626
51,827
0
W
Discordia
BLUNTERHIGHDEN
Discordia
5,295
147
0
992
4,800
1,401
909
2,390
2,410
29,856
0
L
370
0
182
219
1,816
658
0
41
1,775
2,797
0
L
Loki
5,549
1,044
0
123
10,417
4,266
0
1,296
9,121
0
31,204
W
6,544
1,660
398
791
8,120
2,496
1,009
3,550
4,340
0
22,565
W
8,788
2,756
0
1,958
10,063
3,381
4,196
2,035
7,338
0
39,398
L
Serqet
4,538
168
0
125
11,949
6,605
0
2,279
9,670
0
17,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,612
Gold Earned
36,979
214
Minions Killed
180
12
Camps Cleared
9
1,044,390
Distance Traveled
668,722
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,194
784
34
3
5
298,336
2
L
Sylvanus
10,734
826
104
8
3
193,998
4
W
Discordia
9,801
754
71
5
1
257,631
1
L
Ra
7,583
583
6
0
0
43,829
0
L
Loki
9,346
719
43
3
4
194,401
0
W
Pele
10,430
802
38
3
5
260,014
2
W
Neith
11,187
861
71
5
1
228,409
1
L
Serqet
9,316
717
27
2
2
236,494
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role